Co-authored-by: djeada <[email protected]>
@@ -1454,10 +1454,6 @@ void GameEngine::on_unit_died(const Engine::Core::UnitDiedEvent &event) {
m_entity_cache.enemy_barracks_alive = (m_entity_cache.enemy_barracks_count > 0);
}
-
- return {};
- }
- return m_commandController->getPatrolFirstWaypoint();
auto GameEngine::minimap_image() const -> QImage {