Commit History

Author SHA1 Message Date
  copilot-swe-agent[bot] d8cee4254e Connect unit selection events to audio and add integration test 4 months ago
  copilot-swe-agent[bot] 45e099becf Fix plant depth writing - enable depth mask for proper occlusion 4 months ago
  copilot-swe-agent[bot] f5c86a9e1e Add riverbank renderer and transition zone for realistic shorelines 4 months ago
  djeada 42426f7bd5 apply format 4 months ago
  Adam Djellouli 36baf09839 Merge pull request #258 from djeada/copilot/add-rivers-as-terrain-feature 4 months ago
  djeada ee0af8bb1e improve river rendering and add bridges 4 months ago
  copilot-swe-agent[bot] 402626133f Add Spearman unit with custom renderer and shaders 4 months ago
  copilot-swe-agent[bot] 634786a0fe Fix render order and depth buffer issues for selection rings and pine trees 4 months ago
  djeada 678105c32a apply format 4 months ago
  djeada 946e56215c Add plant renderer system (third biome layer) 4 months ago
  djeada 068405ca8c Implement separate archer and knight shaders with distinct material rendering 4 months ago
  copilot-swe-agent[bot] 90923cff81 Remove debug statements from render and app files 4 months ago
  djeada de4d8c934a improved ai and combat system 4 months ago
  djeada 6c7cc7c7a3 apply format 4 months ago
  djeada 23520127cd cpu optimizations in renderer 4 months ago
  djeada fa9f28aad0 Implement soft edge-visibility and footprint calculations 4 months ago
  copilot-swe-agent[bot] 0ee7b93a1c Fix smoke ring rendering depth — enable depth testing and increase polygon offset 4 months ago
  djeada 5f75ddbc20 Fix selection ring rendering order to appear on top of terrain and units 4 months ago
  djeada f534228d36 Enhance terrain rendering with advanced displacement and material features 4 months ago
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 4 months ago
  djeada 25a027631b improve HUD functionalities and UI 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 4 months ago