Commit History

Author SHA1 Message Date
  djeada 49ebfb1ccb apply format 2 months ago
  Copilot 9bc7b03e82 Add mesh instancing infrastructure for batching repeated draws (#688) 2 months ago
  Copilot 3026f51478 Cache humanoid facial hair and horse profiles to reduce CPU work (#686) 2 months ago
  djeada ed50a9a81d Add new StoneImpact effect type with distinct debris shader 2 months ago
  djeada 477e48f631 fix compilation errors 2 months ago
  copilot-swe-agent[bot] 6bb4359437 Implement flame rendering over damaged buildings in combat dust pipeline 2 months ago
  djeada d5ab310ec7 fix compilation error 2 months ago
  copilot-swe-agent[bot] 5b2d3ddd78 Add mode indicator rendering infrastructure 2 months ago
  copilot-swe-agent[bot] 2d830e10e7 Add rain renderer pipeline with submitter pattern 2 months ago
  djeada 0cc7fcaca1 fix compilation errors 2 months ago
  copilot-swe-agent[bot] e83653bf06 Add CombatDustPipeline for dust overlay effects during melee combat 2 months ago
  djeada 0e6c9c677a apply format 2 months ago
  djeada 39c183feb1 improve banner rendering and fix healer aura 2 months ago
  djeada df13b11112 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] 83b90a3199 Convert base render functions to snake_case naming 2 months ago
  djeada 06e7de1474 implement more detailed lod and formations 2 months ago
  djeada b40ba2bf84 Add olive tree support 2 months ago
  djeada d8010350e6 apply format 3 months ago
  djeada e735b11fe7 introduce mask id for roman troops shaders 3 months ago
  djeada 58c2fd7995 apply format 3 months ago
  copilot-swe-agent[bot] 98c6ea1a67 Replace magic numbers with named constants in render/ directory 3 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada e0d38d82b6 apply format 4 months ago
  djeada 9c5f5c46ee Complete firecamp rendering implementation in backend 4 months ago
  copilot-swe-agent[bot] 634786a0fe Fix render order and depth buffer issues for selection rings and pine trees 4 months ago
  djeada 678105c32a apply format 4 months ago
  djeada 946e56215c Add plant renderer system (third biome layer) 4 months ago
  djeada 068405ca8c Implement separate archer and knight shaders with distinct material rendering 4 months ago
  djeada 5f75ddbc20 Fix selection ring rendering order to appear on top of terrain and units 4 months ago
  djeada f534228d36 Enhance terrain rendering with advanced displacement and material features 4 months ago