Commit History

Author SHA1 Message Date
  Copilot 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
  Copilot cd3d71ef97 Block hill slopes except at entrance ramps (#708) 2 months ago
  Copilot 5ccbefec22 Improve arrow rain: increase density, split wood/metal rendering, verify caching (#706) 2 months ago
  copilot-swe-agent[bot] a3b36c1898 Modernize mesh factory functions to return std::unique_ptr instead of raw pointers 2 months ago
  djeada bfa7b41117 apply format 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  djeada b96a11ab43 convert to snake case 4 months ago
  djeada 58c2fd7995 apply format 4 months ago
  copilot-swe-agent[bot] dd49f999e8 Continue reducing magic numbers - geometry and humanoid renderers 4 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 7792ba2206 apply clang tidy fixes 4 months ago
  djeada 30bdf1a7ee apply format 4 months ago
  djeada db4afea64e cleanup render utils 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 4 months ago
  Adam Djellouli 3ec143c847 Update render/geom/arrow.cpp 4 months ago
  djeada bdfdefbed3 Refactor arrow mesh and VFX renderer namespaces and structure for clarity and consistency 4 months ago
  djeada 6018676930 improve unit selection and coordination 5 months ago