Copilot
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
Copilot
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cd3d71ef97
Block hill slopes except at entrance ramps (#708)
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2 months ago |
Copilot
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5ccbefec22
Improve arrow rain: increase density, split wood/metal rendering, verify caching (#706)
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2 months ago |
copilot-swe-agent[bot]
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a3b36c1898
Modernize mesh factory functions to return std::unique_ptr instead of raw pointers
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2 months ago |
djeada
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bfa7b41117
apply format
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2 months ago |
copilot-swe-agent[bot]
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
djeada
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6ce04d0214
Fix compilation errors
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2 months ago |
djeada
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b96a11ab43
convert to snake case
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4 months ago |
djeada
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58c2fd7995
apply format
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4 months ago |
copilot-swe-agent[bot]
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dd49f999e8
Continue reducing magic numbers - geometry and humanoid renderers
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4 months ago |
djeada
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df7163b3b3
clang tidy fixes
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4 months ago |
djeada
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7792ba2206
apply clang tidy fixes
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4 months ago |
djeada
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30bdf1a7ee
apply format
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4 months ago |
djeada
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db4afea64e
cleanup render utils
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4 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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4 months ago |
djeada
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dc48c527f2
Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers
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4 months ago |
Adam Djellouli
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3ec143c847
Update render/geom/arrow.cpp
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4 months ago |
djeada
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bdfdefbed3
Refactor arrow mesh and VFX renderer namespaces and structure for clarity and consistency
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4 months ago |
djeada
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6018676930
improve unit selection and coordination
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5 months ago |