djeada
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49ebfb1ccb
apply format
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2 months ago |
Copilot
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9bc7b03e82
Add mesh instancing infrastructure for batching repeated draws (#688)
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2 months ago |
Copilot
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3026f51478
Cache humanoid facial hair and horse profiles to reduce CPU work (#686)
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2 months ago |
djeada
|
ed50a9a81d
Add new StoneImpact effect type with distinct debris shader
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2 months ago |
djeada
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477e48f631
fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
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6bb4359437
Implement flame rendering over damaged buildings in combat dust pipeline
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2 months ago |
djeada
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d5ab310ec7
fix compilation error
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2 months ago |
copilot-swe-agent[bot]
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5b2d3ddd78
Add mode indicator rendering infrastructure
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2 months ago |
copilot-swe-agent[bot]
|
2d830e10e7
Add rain renderer pipeline with submitter pattern
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2 months ago |
djeada
|
0cc7fcaca1
fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
|
e83653bf06
Add CombatDustPipeline for dust overlay effects during melee combat
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2 months ago |
djeada
|
0e6c9c677a
apply format
|
2 months ago |
djeada
|
39c183feb1
improve banner rendering and fix healer aura
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2 months ago |
djeada
|
df13b11112
Fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
83b90a3199
Convert base render functions to snake_case naming
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2 months ago |
djeada
|
06e7de1474
implement more detailed lod and formations
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2 months ago |
djeada
|
b40ba2bf84
Add olive tree support
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2 months ago |
djeada
|
d8010350e6
apply format
|
3 months ago |
djeada
|
e735b11fe7
introduce mask id for roman troops shaders
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3 months ago |
djeada
|
58c2fd7995
apply format
|
3 months ago |
copilot-swe-agent[bot]
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98c6ea1a67
Replace magic numbers with named constants in render/ directory
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3 months ago |
djeada
|
df7163b3b3
clang tidy fixes
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4 months ago |
djeada
|
e0d38d82b6
apply format
|
4 months ago |
djeada
|
9c5f5c46ee
Complete firecamp rendering implementation in backend
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4 months ago |
copilot-swe-agent[bot]
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634786a0fe
Fix render order and depth buffer issues for selection rings and pine trees
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4 months ago |
djeada
|
678105c32a
apply format
|
4 months ago |
djeada
|
946e56215c
Add plant renderer system (third biome layer)
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4 months ago |
djeada
|
068405ca8c
Implement separate archer and knight shaders with distinct material rendering
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4 months ago |
djeada
|
5f75ddbc20
Fix selection ring rendering order to appear on top of terrain and units
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4 months ago |
djeada
|
f534228d36
Enhance terrain rendering with advanced displacement and material features
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4 months ago |