Commit History

Author SHA1 Message Date
  Copilot 9bc7b03e82 Add mesh instancing infrastructure for batching repeated draws (#688) 2 months ago
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  djeada a6ad9a0154 fix compilation error: 2 months ago
  copilot-swe-agent[bot] a3b36c1898 Modernize mesh factory functions to return std::unique_ptr instead of raw pointers 2 months ago
  djeada 39c183feb1 improve banner rendering and fix healer aura 2 months ago
  djeada b96a11ab43 convert to snake case 3 months ago
  djeada d566aaa747 clang tidy fixes 3 months ago
  Jamal 16474f4305 Fix: opengl header compatibility on macos 4 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 30bdf1a7ee apply format 4 months ago
  djeada db4afea64e cleanup render utils 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  Adam Djellouli 1ccdd545c9 Fix: defer OpenGL init until context is current; init via QQuickWindow::sceneGraphInitialized 5 months ago
  copilot-swe-agent[bot] 013b5347c6 Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems 5 months ago