Copilot
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1623283e97
Move elephant mode indicator down (#820)
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2 months ago |
Copilot
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e214a85755
Fix elephant icon display, terrain positioning, and mesh caching (#795)
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2 months ago |
Copilot
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b15f13d1f0
Add archer 1.5x base damage and 2x bonus vs elephants for Rome and Carthage (#785)
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2 months ago |
Copilot
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997a2e9eff
Rebalance cavalry units: reduce stats and increase spearman anti-cavalry multiplier (#771)
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2 months ago |
Copilot
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ccc12c84cf
Rebalance cavalry units and strengthen spearman counter (#770)
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2 months ago |
Copilot
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b315debcd2
Implement Battle Elephant unit for Carthage (#764)
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2 months ago |
Copilot
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c8b7007088
Optimize rendering cost for unit attachments via equipment caching (#696)
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2 months ago |
djeada
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868f90046f
balance out the stats
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2 months ago |
Adam Djellouli
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2205472f83
Merge pull request #595 from djeada/copilot/add-new-troop-builder
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2 months ago |
copilot-swe-agent[bot]
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1cb78a5ca2
Fix builder unit formation to spawn 12 individuals
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2 months ago |
djeada
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ed50a9a81d
Add new StoneImpact effect type with distinct debris shader
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2 months ago |
copilot-swe-agent[bot]
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11fd2ffb7d
Add builder unit for Roman and Carthage factions
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2 months ago |
djeada
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39c183feb1
improve banner rendering and fix healer aura
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2 months ago |
djeada
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80e69e7cd7
implement catapult
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2 months ago |
djeada
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a126e67c7d
Improved healers, catapults and ballista
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2 months ago |
djeada
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1248480587
Fix cavalry selection ring position
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3 months ago |
djeada
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e735b11fe7
introduce mask id for roman troops shaders
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3 months ago |
djeada
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d9b927d631
Add healer to base troops configuration
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3 months ago |
djeada
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2cfb4f3fa2
Add Horse Archer and Horse Spearman units with renderers
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3 months ago |
Adam Djellouli
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4a0c514165
refactor: knight to swordsman, mounted to horse (global replace and rename)
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3 months ago |
djeada
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c93bf025f3
introduce nation based renderers
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3 months ago |