Commit History

Author SHA1 Message Date
  Copilot 1623283e97 Move elephant mode indicator down (#820) 2 months ago
  Copilot e214a85755 Fix elephant icon display, terrain positioning, and mesh caching (#795) 2 months ago
  Copilot b15f13d1f0 Add archer 1.5x base damage and 2x bonus vs elephants for Rome and Carthage (#785) 2 months ago
  Copilot 997a2e9eff Rebalance cavalry units: reduce stats and increase spearman anti-cavalry multiplier (#771) 2 months ago
  Copilot ccc12c84cf Rebalance cavalry units and strengthen spearman counter (#770) 2 months ago
  Copilot b315debcd2 Implement Battle Elephant unit for Carthage (#764) 2 months ago
  Copilot c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) 2 months ago
  djeada 868f90046f balance out the stats 2 months ago
  Adam Djellouli 2205472f83 Merge pull request #595 from djeada/copilot/add-new-troop-builder 2 months ago
  copilot-swe-agent[bot] 1cb78a5ca2 Fix builder unit formation to spawn 12 individuals 2 months ago
  djeada ed50a9a81d Add new StoneImpact effect type with distinct debris shader 2 months ago
  copilot-swe-agent[bot] 11fd2ffb7d Add builder unit for Roman and Carthage factions 2 months ago
  djeada 39c183feb1 improve banner rendering and fix healer aura 2 months ago
  djeada 80e69e7cd7 implement catapult 2 months ago
  djeada a126e67c7d Improved healers, catapults and ballista 2 months ago
  djeada 1248480587 Fix cavalry selection ring position 3 months ago
  djeada e735b11fe7 introduce mask id for roman troops shaders 3 months ago
  djeada d9b927d631 Add healer to base troops configuration 3 months ago
  djeada 2cfb4f3fa2 Add Horse Archer and Horse Spearman units with renderers 3 months ago
  Adam Djellouli 4a0c514165 refactor: knight to swordsman, mounted to horse (global replace and rename) 3 months ago
  djeada c93bf025f3 introduce nation based renderers 3 months ago