Commit History

Author SHA1 Message Date
  djeada d5ab310ec7 fix compilation error 23 hours ago
  copilot-swe-agent[bot] 5b2d3ddd78 Add mode indicator rendering infrastructure 1 day ago
  copilot-swe-agent[bot] 2d830e10e7 Add rain renderer pipeline with submitter pattern 1 day ago
  djeada 0cc7fcaca1 fix compilation errors 2 days ago
  copilot-swe-agent[bot] e83653bf06 Add CombatDustPipeline for dust overlay effects during melee combat 2 days ago
  djeada 0e6c9c677a apply format 2 days ago
  djeada 39c183feb1 improve banner rendering and fix healer aura 2 days ago
  djeada df13b11112 Fix compilation errors 5 days ago
  copilot-swe-agent[bot] 83b90a3199 Convert base render functions to snake_case naming 6 days ago
  djeada 06e7de1474 implement more detailed lod and formations 1 week ago
  djeada b40ba2bf84 Add olive tree support 1 week ago
  djeada d8010350e6 apply format 1 month ago
  djeada e735b11fe7 introduce mask id for roman troops shaders 1 month ago
  djeada 58c2fd7995 apply format 1 month ago
  copilot-swe-agent[bot] 98c6ea1a67 Replace magic numbers with named constants in render/ directory 1 month ago
  djeada df7163b3b3 clang tidy fixes 1 month ago
  djeada e0d38d82b6 apply format 1 month ago
  djeada 9c5f5c46ee Complete firecamp rendering implementation in backend 1 month ago
  copilot-swe-agent[bot] 634786a0fe Fix render order and depth buffer issues for selection rings and pine trees 2 months ago
  djeada 678105c32a apply format 2 months ago
  djeada 946e56215c Add plant renderer system (third biome layer) 2 months ago
  djeada 068405ca8c Implement separate archer and knight shaders with distinct material rendering 2 months ago
  djeada 5f75ddbc20 Fix selection ring rendering order to appear on top of terrain and units 2 months ago
  djeada f534228d36 Enhance terrain rendering with advanced displacement and material features 2 months ago
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 2 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 2 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 2 months ago