djeada
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d9fe498242
apply format
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1 month ago |
Copilot
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9b42116076
Normalize render APIs to snake_case (#856)
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1 month ago |
Copilot
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
djeada
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7127d6c6b0
fix compilation errors
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2 months ago |
djeada
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6246717855
fix dust particles pipeline
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2 months ago |
djeada
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39c183feb1
improve banner rendering and fix healer aura
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2 months ago |
djeada
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06e7de1474
implement more detailed lod and formations
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2 months ago |
Adam Djellouli
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5238fde6a1
Merge pull request #490 from djeada/copilot/add-olive-trees
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2 months ago |
djeada
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b40ba2bf84
Add olive tree support
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2 months ago |
djeada
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a126e67c7d
Improved healers, catapults and ballista
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2 months ago |
djeada
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1e8514aa75
Fix Carthage shaders not loaded - add healer, horse_archer, horse_spearman to ShaderCache
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2 months ago |
djeada
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c2186646b0
apply format
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3 months ago |
djeada
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712f8d9719
Add dedicated road shader for Roman roads rendering
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3 months ago |
djeada
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55bc6dc9c1
Add GPU-based shadow shaders and integrate into humanoid renderer
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3 months ago |
Adam Djellouli
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4a0c514165
refactor: knight to swordsman, mounted to horse (global replace and rename)
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3 months ago |
djeada
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c93bf025f3
introduce nation based renderers
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3 months ago |
djeada
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df7163b3b3
clang tidy fixes
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4 months ago |
djeada
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85e0f5814a
Fix shader and map loading by adding QRC prefix and complete shader list
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4 months ago |
djeada
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9c5f5c46ee
Complete firecamp rendering implementation in backend
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4 months ago |
copilot-swe-agent[bot]
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8979d15bb8
Add mounted knight unit with horse renderer and shaders
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4 months ago |
copilot-swe-agent[bot]
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55625944d5
Add riverbank shader loading and build configuration
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4 months ago |
Adam Djellouli
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36baf09839
Merge pull request #258 from djeada/copilot/add-rivers-as-terrain-feature
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4 months ago |
djeada
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ee0af8bb1e
improve river rendering and add bridges
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4 months ago |
copilot-swe-agent[bot]
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402626133f
Add Spearman unit with custom renderer and shaders
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4 months ago |
copilot-swe-agent[bot]
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dc129fd530
Add river terrain feature with rendering and pathfinding support
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4 months ago |
djeada
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946e56215c
Add plant renderer system (third biome layer)
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4 months ago |
djeada
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068405ca8c
Implement separate archer and knight shaders with distinct material rendering
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4 months ago |
djeada
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f534228d36
Enhance terrain rendering with advanced displacement and material features
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4 months ago |
djeada
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721220eb35
fix couple cpu inefficiencies and add biome to rendering
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4 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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4 months ago |