Commit History

Author SHA1 Message Date
  djeada ed50a9a81d Add new StoneImpact effect type with distinct debris shader 9 hours ago
  copilot-swe-agent[bot] 6bb4359437 Implement flame rendering over damaged buildings in combat dust pipeline 1 day ago
  copilot-swe-agent[bot] 5b2d3ddd78 Add mode indicator rendering infrastructure 2 days ago
  copilot-swe-agent[bot] 2d830e10e7 Add rain renderer pipeline with submitter pattern 2 days ago
  copilot-swe-agent[bot] e83653bf06 Add CombatDustPipeline for dust overlay effects during melee combat 3 days ago
  djeada 39c183feb1 improve banner rendering and fix healer aura 3 days ago
  djeada df13b11112 Fix compilation errors 6 days ago
  copilot-swe-agent[bot] 83b90a3199 Convert base render functions to snake_case naming 1 week ago
  djeada b40ba2bf84 Add olive tree support 1 week ago
  djeada d8010350e6 apply format 1 month ago
  djeada e735b11fe7 introduce mask id for roman troops shaders 1 month ago
  djeada df7163b3b3 clang tidy fixes 1 month ago
  djeada 3f2f0c5c93 fix selection ring for cavalery 1 month ago
  djeada 9c5f5c46ee Complete firecamp rendering implementation in backend 1 month ago
  djeada 946e56215c Add plant renderer system (third biome layer) 2 months ago
  djeada 068405ca8c Implement separate archer and knight shaders with distinct material rendering 2 months ago
  copilot-swe-agent[bot] b5e41b4677 Fix FrameScope compilation error - move after Renderer class 2 months ago
  copilot-swe-agent[bot] 7a3268b740 Refactor render pass pipeline with interface and loop 2 months ago
  djeada f534228d36 Enhance terrain rendering with advanced displacement and material features 2 months ago
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 2 months ago
  djeada 124d80d912 improve map rendering 2 months ago
  djeada 4933e9ef80 small fixes around ui 2 months ago
  djeada 25a027631b improve HUD functionalities and UI 2 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 2 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 2 months ago