djeada
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ed50a9a81d
Add new StoneImpact effect type with distinct debris shader
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9 hours ago |
copilot-swe-agent[bot]
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6bb4359437
Implement flame rendering over damaged buildings in combat dust pipeline
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1 day ago |
copilot-swe-agent[bot]
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5b2d3ddd78
Add mode indicator rendering infrastructure
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2 days ago |
copilot-swe-agent[bot]
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2d830e10e7
Add rain renderer pipeline with submitter pattern
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2 days ago |
copilot-swe-agent[bot]
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e83653bf06
Add CombatDustPipeline for dust overlay effects during melee combat
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3 days ago |
djeada
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39c183feb1
improve banner rendering and fix healer aura
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3 days ago |
djeada
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df13b11112
Fix compilation errors
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6 days ago |
copilot-swe-agent[bot]
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83b90a3199
Convert base render functions to snake_case naming
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1 week ago |
djeada
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b40ba2bf84
Add olive tree support
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1 week ago |
djeada
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d8010350e6
apply format
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1 month ago |
djeada
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e735b11fe7
introduce mask id for roman troops shaders
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1 month ago |
djeada
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df7163b3b3
clang tidy fixes
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1 month ago |
djeada
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3f2f0c5c93
fix selection ring for cavalery
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1 month ago |
djeada
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9c5f5c46ee
Complete firecamp rendering implementation in backend
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1 month ago |
djeada
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946e56215c
Add plant renderer system (third biome layer)
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2 months ago |
djeada
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068405ca8c
Implement separate archer and knight shaders with distinct material rendering
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2 months ago |
copilot-swe-agent[bot]
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b5e41b4677
Fix FrameScope compilation error - move after Renderer class
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2 months ago |
copilot-swe-agent[bot]
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7a3268b740
Refactor render pass pipeline with interface and loop
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2 months ago |
djeada
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f534228d36
Enhance terrain rendering with advanced displacement and material features
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2 months ago |
djeada
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721220eb35
fix couple cpu inefficiencies and add biome to rendering
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2 months ago |
djeada
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124d80d912
improve map rendering
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2 months ago |
djeada
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4933e9ef80
small fixes around ui
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2 months ago |
djeada
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25a027631b
improve HUD functionalities and UI
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2 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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2 months ago |
djeada
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dc48c527f2
Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers
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2 months ago |