Copilot
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
djeada
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ed50a9a81d
Add new StoneImpact effect type with distinct debris shader
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2 months ago |
copilot-swe-agent[bot]
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5b2d3ddd78
Add mode indicator rendering infrastructure
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2 months ago |
copilot-swe-agent[bot]
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e83653bf06
Add CombatDustPipeline for dust overlay effects during melee combat
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2 months ago |
djeada
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39c183feb1
improve banner rendering and fix healer aura
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2 months ago |
djeada
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df13b11112
Fix compilation errors
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2 months ago |
djeada
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1e8514aa75
Fix Carthage shaders not loaded - add healer, horse_archer, horse_spearman to ShaderCache
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2 months ago |
djeada
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d8010350e6
apply format
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3 months ago |
djeada
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e735b11fe7
introduce mask id for roman troops shaders
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3 months ago |
copilot-swe-agent[bot]
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fea043785c
Convert all struct fields to snake_case naming convention
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3 months ago |
djeada
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160ae7209c
Fix rider proportions for horse_swordsman units across all nations
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3 months ago |
djeada
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16d4b07643
Add separate Carthaginian archer armor files with shared helmet support
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3 months ago |
djeada
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e9dde89c89
apply format
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3 months ago |
copilot-swe-agent[bot]
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eec76c4f86
Add comprehensive tests for helmet renderers
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3 months ago |