Commit History

Author SHA1 Message Date
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  djeada ed50a9a81d Add new StoneImpact effect type with distinct debris shader 2 months ago
  copilot-swe-agent[bot] 5b2d3ddd78 Add mode indicator rendering infrastructure 2 months ago
  copilot-swe-agent[bot] e83653bf06 Add CombatDustPipeline for dust overlay effects during melee combat 2 months ago
  djeada 39c183feb1 improve banner rendering and fix healer aura 2 months ago
  djeada df13b11112 Fix compilation errors 2 months ago
  djeada 1e8514aa75 Fix Carthage shaders not loaded - add healer, horse_archer, horse_spearman to ShaderCache 2 months ago
  djeada d8010350e6 apply format 3 months ago
  djeada e735b11fe7 introduce mask id for roman troops shaders 3 months ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 3 months ago
  djeada 160ae7209c Fix rider proportions for horse_swordsman units across all nations 3 months ago
  djeada 16d4b07643 Add separate Carthaginian archer armor files with shared helmet support 3 months ago
  djeada e9dde89c89 apply format 3 months ago
  copilot-swe-agent[bot] eec76c4f86 Add comprehensive tests for helmet renderers 3 months ago