world_bootstrap.cpp 1.1 KB

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  1. #include "world_bootstrap.h"
  2. #include "render/gl/bootstrap.h"
  3. #include "render/ground/ground_renderer.h"
  4. namespace Game {
  5. namespace Map {
  6. bool WorldBootstrap::initialize(Render::GL::Renderer &renderer,
  7. Render::GL::Camera &camera,
  8. Render::GL::GroundRenderer *ground,
  9. QString *outError) {
  10. if (!Render::GL::RenderBootstrap::initialize(renderer, camera)) {
  11. if (outError) {
  12. *outError = "Failed to initialize OpenGL renderer";
  13. }
  14. return false;
  15. }
  16. if (ground) {
  17. ground->configureExtent(50.0f);
  18. }
  19. return true;
  20. }
  21. void WorldBootstrap::ensureInitialized(bool &initialized,
  22. Render::GL::Renderer &renderer,
  23. Render::GL::Camera &camera,
  24. Render::GL::GroundRenderer *ground,
  25. QString *outError) {
  26. if (!initialized) {
  27. initialized = initialize(renderer, camera, ground, outError);
  28. }
  29. }
  30. } // namespace Map
  31. } // namespace Game