djeada 4e1f94de8b apply format 4 months ago
..
entity 4e1f94de8b apply format 4 months ago
geom 637957385b Improve archer legs - replace cones with capsules, add better geometry 4 months ago
gl 8979d15bb8 Add mounted knight unit with horse renderer and shaders 4 months ago
ground d8cee4254e Connect unit selection events to audio and add integration test 4 months ago
math bc2a02572b fix std::clamp include 4 months ago
CMakeLists.txt ee9122dfb7 Add horse galloping animation when moving 4 months ago
draw_queue.cpp 12b6f21791 introduce clang format and run it on all the files 4 months ago
draw_queue.h 634786a0fe Fix render order and depth buffer issues for selection rings and pine trees 4 months ago
draw_queue_soa.h 946e56215c Add plant renderer system (third biome layer) 4 months ago
humanoid_base.cpp 4e1f94de8b apply format 4 months ago
humanoid_base.h f0ff5dd9ce 🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders 4 months ago
humanoid_math.cpp 80530c782f Phase 4: Format code with clang-format and finalize refactoring 4 months ago
humanoid_math.h 80530c782f Phase 4: Format code with clang-format and finalize refactoring 4 months ago
humanoid_specs.h 068405ca8c Implement separate archer and knight shaders with distinct material rendering 4 months ago
i_render_pass.h 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago
palette.cpp 80530c782f Phase 4: Format code with clang-format and finalize refactoring 4 months ago
palette.h 80530c782f Phase 4: Format code with clang-format and finalize refactoring 4 months ago
scene_renderer.cpp 42426f7bd5 apply format 4 months ago
scene_renderer.h 946e56215c Add plant renderer system (third biome layer) 4 months ago
submitter.h 068405ca8c Implement separate archer and knight shaders with distinct material rendering 4 months ago
thread_affinity.h 90923cff81 Remove debug statements from render and app files 4 months ago
transform_cache.h 6c7cc7c7a3 apply format 4 months ago