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entity
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4e1f94de8b
apply format
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4 months ago |
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geom
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637957385b
Improve archer legs - replace cones with capsules, add better geometry
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4 months ago |
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gl
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8979d15bb8
Add mounted knight unit with horse renderer and shaders
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4 months ago |
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ground
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d8cee4254e
Connect unit selection events to audio and add integration test
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4 months ago |
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math
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bc2a02572b
fix std::clamp include
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4 months ago |
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CMakeLists.txt
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ee9122dfb7
Add horse galloping animation when moving
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4 months ago |
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draw_queue.cpp
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12b6f21791
introduce clang format and run it on all the files
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4 months ago |
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draw_queue.h
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634786a0fe
Fix render order and depth buffer issues for selection rings and pine trees
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4 months ago |
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draw_queue_soa.h
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946e56215c
Add plant renderer system (third biome layer)
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4 months ago |
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humanoid_base.cpp
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4e1f94de8b
apply format
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4 months ago |
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humanoid_base.h
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f0ff5dd9ce
🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders
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4 months ago |
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humanoid_math.cpp
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80530c782f
Phase 4: Format code with clang-format and finalize refactoring
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4 months ago |
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humanoid_math.h
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80530c782f
Phase 4: Format code with clang-format and finalize refactoring
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4 months ago |
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humanoid_specs.h
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068405ca8c
Implement separate archer and knight shaders with distinct material rendering
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4 months ago |
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i_render_pass.h
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 months ago |
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palette.cpp
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80530c782f
Phase 4: Format code with clang-format and finalize refactoring
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4 months ago |
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palette.h
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80530c782f
Phase 4: Format code with clang-format and finalize refactoring
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4 months ago |
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scene_renderer.cpp
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42426f7bd5
apply format
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4 months ago |
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scene_renderer.h
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946e56215c
Add plant renderer system (third biome layer)
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4 months ago |
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submitter.h
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068405ca8c
Implement separate archer and knight shaders with distinct material rendering
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4 months ago |
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thread_affinity.h
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90923cff81
Remove debug statements from render and app files
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4 months ago |
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transform_cache.h
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6c7cc7c7a3
apply format
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4 months ago |