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biome_renderer.cpp
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d8cee4254e
Connect unit selection events to audio and add integration test
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4 months ago |
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biome_renderer.h
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 months ago |
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bridge_renderer.cpp
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e52b9e6b5b
Fix per-bridge fog of war visibility by using separate meshes
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4 months ago |
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bridge_renderer.h
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e52b9e6b5b
Fix per-bridge fog of war visibility by using separate meshes
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4 months ago |
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fog_renderer.cpp
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 months ago |
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fog_renderer.h
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 months ago |
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grass_gpu.h
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721220eb35
fix couple cpu inefficiencies and add biome to rendering
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4 months ago |
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ground_renderer.cpp
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 months ago |
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ground_renderer.h
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 months ago |
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pine_gpu.h
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678105c32a
apply format
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4 months ago |
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pine_renderer.cpp
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f0ff5dd9ce
🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders
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4 months ago |
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pine_renderer.h
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946e56215c
Add plant renderer system (third biome layer)
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4 months ago |
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plant_gpu.h
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678105c32a
apply format
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4 months ago |
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plant_renderer.cpp
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a7ee71ccb7
Add river terrain checks to prevent biome spawning in water areas
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4 months ago |
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plant_renderer.h
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946e56215c
Add plant renderer system (third biome layer)
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4 months ago |
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river_renderer.cpp
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1e840c9b0f
Fix river water fog of war visibility using separate meshes per segment
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4 months ago |
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river_renderer.h
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1e840c9b0f
Fix river water fog of war visibility using separate meshes per segment
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4 months ago |
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riverbank_asset_gpu.h
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d8cee4254e
Connect unit selection events to audio and add integration test
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4 months ago |
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riverbank_asset_renderer.cpp
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d8cee4254e
Connect unit selection events to audio and add integration test
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4 months ago |
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riverbank_asset_renderer.h
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f5c86a9e1e
Add riverbank renderer and transition zone for realistic shorelines
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4 months ago |
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riverbank_renderer.cpp
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d8cee4254e
Connect unit selection events to audio and add integration test
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4 months ago |
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riverbank_renderer.h
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ec64e44cb2
Fix riverbank fog of war visibility using separate meshes per segment
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4 months ago |
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stone_gpu.h
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f534228d36
Enhance terrain rendering with advanced displacement and material features
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4 months ago |
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stone_renderer.cpp
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a7ee71ccb7
Add river terrain checks to prevent biome spawning in water areas
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4 months ago |
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stone_renderer.h
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 months ago |
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terrain_gpu.h
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fa9f28aad0
Implement soft edge-visibility and footprint calculations
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4 months ago |
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terrain_renderer.cpp
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 months ago |
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terrain_renderer.h
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 months ago |