copilot-swe-agent[bot] d8cee4254e Connect unit selection events to audio and add integration test 4 months ago
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biome_renderer.cpp d8cee4254e Connect unit selection events to audio and add integration test 4 months ago
biome_renderer.h 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago
bridge_renderer.cpp e52b9e6b5b Fix per-bridge fog of war visibility by using separate meshes 4 months ago
bridge_renderer.h e52b9e6b5b Fix per-bridge fog of war visibility by using separate meshes 4 months ago
fog_renderer.cpp 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago
fog_renderer.h 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago
grass_gpu.h 721220eb35 fix couple cpu inefficiencies and add biome to rendering 4 months ago
ground_renderer.cpp 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago
ground_renderer.h 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago
pine_gpu.h 678105c32a apply format 4 months ago
pine_renderer.cpp f0ff5dd9ce 🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders 4 months ago
pine_renderer.h 946e56215c Add plant renderer system (third biome layer) 4 months ago
plant_gpu.h 678105c32a apply format 4 months ago
plant_renderer.cpp a7ee71ccb7 Add river terrain checks to prevent biome spawning in water areas 4 months ago
plant_renderer.h 946e56215c Add plant renderer system (third biome layer) 4 months ago
river_renderer.cpp 1e840c9b0f Fix river water fog of war visibility using separate meshes per segment 4 months ago
river_renderer.h 1e840c9b0f Fix river water fog of war visibility using separate meshes per segment 4 months ago
riverbank_asset_gpu.h d8cee4254e Connect unit selection events to audio and add integration test 4 months ago
riverbank_asset_renderer.cpp d8cee4254e Connect unit selection events to audio and add integration test 4 months ago
riverbank_asset_renderer.h f5c86a9e1e Add riverbank renderer and transition zone for realistic shorelines 4 months ago
riverbank_renderer.cpp d8cee4254e Connect unit selection events to audio and add integration test 4 months ago
riverbank_renderer.h ec64e44cb2 Fix riverbank fog of war visibility using separate meshes per segment 4 months ago
stone_gpu.h f534228d36 Enhance terrain rendering with advanced displacement and material features 4 months ago
stone_renderer.cpp a7ee71ccb7 Add river terrain checks to prevent biome spawning in water areas 4 months ago
stone_renderer.h 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago
terrain_gpu.h fa9f28aad0 Implement soft edge-visibility and footprint calculations 4 months ago
terrain_renderer.cpp 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago
terrain_renderer.h 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago