djeada ac9b9c48b8 fix compilation error 2 months ago
..
nations ac9b9c48b8 fix compilation error 2 months ago
arrow_vfx_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
arrow_vfx_renderer.h bfa7b41117 apply format 2 months ago
ballista_renderer.cpp 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
ballista_renderer.h a126e67c7d Improved healers, catapults and ballista 2 months ago
barracks_flag_renderer.h 39c183feb1 improve banner rendering and fix healer aura 2 months ago
barracks_renderer.cpp 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
barracks_renderer.h 3270b1503e temp 3 months ago
building_state.h 53ef13236f apply format 2 months ago
catapult_renderer.cpp 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
catapult_renderer.h a126e67c7d Improved healers, catapults and ballista 2 months ago
combat_dust_renderer.cpp cf8dfbaa83 apply format 2 months ago
combat_dust_renderer.h ed50a9a81d Add new StoneImpact effect type with distinct debris shader 2 months ago
defense_tower_renderer.cpp 14cf15ccca Spawn constructed objects in center of builder circle formation 2 months ago
defense_tower_renderer.h eee8811183 Add defense towers feature with building placement mode 2 months ago
elephant_renderer.cpp dd2717bb18 apply format 2 months ago
elephant_renderer.h 686740ce56 Implement Battle Elephant renderer and UI for Carthage (#767) 2 months ago
healer_aura_renderer.cpp 1b8ca5edbf fix torso (#648) 2 months ago
healer_aura_renderer.h 0e6c9c677a apply format 2 months ago
healing_beam_renderer.cpp 1b8ca5edbf fix torso (#648) 2 months ago
healing_beam_renderer.h 0e6c9c677a apply format 2 months ago
healing_waves_renderer.cpp 1b8ca5edbf fix torso (#648) 2 months ago
healing_waves_renderer.h c516a242a3 Add distinct healing wave animation for Roman healers (#638) 2 months ago
home_renderer.cpp 7a69c95edf Fix home construction preview with proper renderer registration 2 months ago
home_renderer.h 7a69c95edf Fix home construction preview with proper renderer registration 2 months ago
horse_archer_renderer_base.cpp c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) 2 months ago
horse_archer_renderer_base.h c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) 2 months ago
horse_renderer.cpp 560a3387c5 Continue snake_case conversion: update method names across codebase 2 months ago
horse_renderer.h 560a3387c5 Continue snake_case conversion: update method names across codebase 2 months ago
horse_spearman_renderer_base.cpp c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) 2 months ago
horse_spearman_renderer_base.h c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) 2 months ago
mounted_humanoid_renderer_base.cpp 6a266e0ec4 minor lod improvement 2 months ago
mounted_humanoid_renderer_base.h df13b11112 Fix compilation errors 2 months ago
mounted_knight_pose.h bfa7b41117 apply format 2 months ago
mounted_knight_renderer_base.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
mounted_knight_renderer_base.h b2b3811b95 Add leather shoulder-cover pauldrons to Carthage spearman light armor 2 months ago
registry.cpp dd2717bb18 apply format 2 months ago
registry.h 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
renderer_constants.h df7163b3b3 clang tidy fixes 4 months ago