| .. |
|
nations
|
ac9b9c48b8
fix compilation error
|
2 months ago |
|
arrow_vfx_renderer.cpp
|
01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
|
2 months ago |
|
arrow_vfx_renderer.h
|
bfa7b41117
apply format
|
2 months ago |
|
ballista_renderer.cpp
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
2 months ago |
|
ballista_renderer.h
|
a126e67c7d
Improved healers, catapults and ballista
|
2 months ago |
|
barracks_flag_renderer.h
|
39c183feb1
improve banner rendering and fix healer aura
|
2 months ago |
|
barracks_renderer.cpp
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
2 months ago |
|
barracks_renderer.h
|
3270b1503e
temp
|
3 months ago |
|
building_state.h
|
53ef13236f
apply format
|
2 months ago |
|
catapult_renderer.cpp
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
2 months ago |
|
catapult_renderer.h
|
a126e67c7d
Improved healers, catapults and ballista
|
2 months ago |
|
combat_dust_renderer.cpp
|
cf8dfbaa83
apply format
|
2 months ago |
|
combat_dust_renderer.h
|
ed50a9a81d
Add new StoneImpact effect type with distinct debris shader
|
2 months ago |
|
defense_tower_renderer.cpp
|
14cf15ccca
Spawn constructed objects in center of builder circle formation
|
2 months ago |
|
defense_tower_renderer.h
|
eee8811183
Add defense towers feature with building placement mode
|
2 months ago |
|
elephant_renderer.cpp
|
dd2717bb18
apply format
|
2 months ago |
|
elephant_renderer.h
|
686740ce56
Implement Battle Elephant renderer and UI for Carthage (#767)
|
2 months ago |
|
healer_aura_renderer.cpp
|
1b8ca5edbf
fix torso (#648)
|
2 months ago |
|
healer_aura_renderer.h
|
0e6c9c677a
apply format
|
2 months ago |
|
healing_beam_renderer.cpp
|
1b8ca5edbf
fix torso (#648)
|
2 months ago |
|
healing_beam_renderer.h
|
0e6c9c677a
apply format
|
2 months ago |
|
healing_waves_renderer.cpp
|
1b8ca5edbf
fix torso (#648)
|
2 months ago |
|
healing_waves_renderer.h
|
c516a242a3
Add distinct healing wave animation for Roman healers (#638)
|
2 months ago |
|
home_renderer.cpp
|
7a69c95edf
Fix home construction preview with proper renderer registration
|
2 months ago |
|
home_renderer.h
|
7a69c95edf
Fix home construction preview with proper renderer registration
|
2 months ago |
|
horse_archer_renderer_base.cpp
|
c8b7007088
Optimize rendering cost for unit attachments via equipment caching (#696)
|
2 months ago |
|
horse_archer_renderer_base.h
|
c8b7007088
Optimize rendering cost for unit attachments via equipment caching (#696)
|
2 months ago |
|
horse_renderer.cpp
|
560a3387c5
Continue snake_case conversion: update method names across codebase
|
2 months ago |
|
horse_renderer.h
|
560a3387c5
Continue snake_case conversion: update method names across codebase
|
2 months ago |
|
horse_spearman_renderer_base.cpp
|
c8b7007088
Optimize rendering cost for unit attachments via equipment caching (#696)
|
2 months ago |
|
horse_spearman_renderer_base.h
|
c8b7007088
Optimize rendering cost for unit attachments via equipment caching (#696)
|
2 months ago |
|
mounted_humanoid_renderer_base.cpp
|
6a266e0ec4
minor lod improvement
|
2 months ago |
|
mounted_humanoid_renderer_base.h
|
df13b11112
Fix compilation errors
|
2 months ago |
|
mounted_knight_pose.h
|
bfa7b41117
apply format
|
2 months ago |
|
mounted_knight_renderer_base.cpp
|
01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
|
2 months ago |
|
mounted_knight_renderer_base.h
|
b2b3811b95
Add leather shoulder-cover pauldrons to Carthage spearman light armor
|
2 months ago |
|
registry.cpp
|
dd2717bb18
apply format
|
2 months ago |
|
registry.h
|
01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
|
2 months ago |
|
renderer_constants.h
|
df7163b3b3
clang tidy fixes
|
4 months ago |