djeada d9fe498242 apply format il y a 1 mois
..
biome_renderer.cpp afc9686a52 Add Forest terrain type support and fix QML undefined access in minimap (#738) il y a 2 mois
biome_renderer.h 39faa43fcf Fix loading screen closing prematurely during system and GPU initialization (#671) il y a 2 mois
bridge_renderer.cpp 96e6111d25 merge main, fix merge conflicts il y a 2 mois
bridge_renderer.h 2d218a984e Convert additional camelCase methods to snake_case across render module il y a 2 mois
firecamp_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case il y a 2 mois
firecamp_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) il y a 2 mois
firecamp_renderer.h 10f44e9865 fix campaign missions il y a 2 mois
fog_renderer.cpp bfa7b41117 apply format il y a 2 mois
fog_renderer.h bfa7b41117 apply format il y a 2 mois
grass_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case il y a 2 mois
ground_renderer.cpp d9fe498242 apply format il y a 1 mois
ground_renderer.h 9b42116076 Normalize render APIs to snake_case (#856) il y a 1 mois
ground_utils.h d566aaa747 clang tidy fixes il y a 4 mois
olive_gpu.h b40ba2bf84 Add olive tree support il y a 2 mois
olive_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) il y a 2 mois
olive_renderer.h 10f44e9865 fix campaign missions il y a 2 mois
pine_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case il y a 2 mois
pine_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) il y a 2 mois
pine_renderer.h 10f44e9865 fix campaign missions il y a 2 mois
plant_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case il y a 2 mois
plant_renderer.cpp 10f44e9865 fix campaign missions il y a 2 mois
plant_renderer.h 10f44e9865 fix campaign missions il y a 2 mois
rain_gpu.h d8cb6a1798 Reduce snow fall speed by 95% for ultra-gentle snowfall il y a 2 mois
rain_renderer.cpp a6ad9a0154 fix compilation error: il y a 2 mois
rain_renderer.h 1a24adb31c Address code review feedback - extract constants and reduce duplication il y a 2 mois
river_renderer.cpp 58a75ac6f1 apply format il y a 1 mois
river_renderer.h 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) il y a 2 mois
riverbank_asset_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case il y a 2 mois
riverbank_asset_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) il y a 2 mois
riverbank_asset_renderer.h 96e6111d25 merge main, fix merge conflicts il y a 2 mois
riverbank_renderer.cpp 9b42116076 Normalize render APIs to snake_case (#856) il y a 1 mois
riverbank_renderer.h 9b42116076 Normalize render APIs to snake_case (#856) il y a 1 mois
road_renderer.cpp 9866b02a23 fix compilation errors il y a 2 mois
road_renderer.h 712f8d9719 Add dedicated road shader for Roman roads rendering il y a 3 mois
spawn_validator.cpp e2a0e71c7b fix minimap in campaign il y a 2 mois
spawn_validator.h 4ccd98ae25 fix first mission il y a 2 mois
stone_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case il y a 2 mois
stone_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) il y a 2 mois
stone_renderer.h 39faa43fcf Fix loading screen closing prematurely during system and GPU initialization (#671) il y a 2 mois
terrain_gpu.h 6cc59465fc Add explicit groundType to all map files il y a 3 mois
terrain_renderer.cpp d9fe498242 apply format il y a 1 mois
terrain_renderer.h 9b42116076 Normalize render APIs to snake_case (#856) il y a 1 mois