djeada d9fe498242 apply format hai 1 mes
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elephant ac9b9c48b8 fix compilation error hai 2 meses
entity 1232c50a4e apply format hai 1 mes
equipment 0ebd5c515b Normalize render/ naming to snake_case (#840) hai 1 mes
geom 1232c50a4e apply format hai 1 mes
gl d9fe498242 apply format hai 1 mes
ground d9fe498242 apply format hai 1 mes
horse c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) hai 2 meses
humanoid 1232c50a4e apply format hai 1 mes
math 2d218a984e Convert additional camelCase methods to snake_case across render module hai 2 meses
CMakeLists.txt 686740ce56 Implement Battle Elephant renderer and UI for Carthage (#767) hai 2 meses
battle_render_optimizer.h 58a75ac6f1 apply format hai 1 mes
draw_queue.cpp df7163b3b3 clang tidy fixes hai 4 meses
draw_queue.h 49ebfb1ccb apply format hai 2 meses
draw_queue_soa.h ee9ae161be Drastically improve minimap readability: larger structures, visible roads/mountains, better contrast hai 2 meses
graphics_settings.h 9b42116076 Normalize render APIs to snake_case (#856) hai 1 mes
humanoid_math.h a6ad9a0154 fix compilation error: hai 2 meses
humanoid_specs.h a6ad9a0154 fix compilation error: hai 2 meses
i_render_pass.h df7163b3b3 clang tidy fixes hai 4 meses
palette.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) hai 1 mes
palette.h 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) hai 2 meses
primitive_batch.cpp df13b11112 Fix compilation errors hai 2 meses
primitive_batch.h df13b11112 Fix compilation errors hai 2 meses
scene_renderer.cpp 58a75ac6f1 apply format hai 1 mes
scene_renderer.h 80fb2ebba4 [WIP] Introduce tricks to keep rendering fresh during big battles (#838) hai 1 mes
submitter.h ed50a9a81d Add new StoneImpact effect type with distinct debris shader hai 2 meses
thread_affinity.h 0ebd5c515b Normalize render/ naming to snake_case (#840) hai 1 mes
transform_cache.h 0ebd5c515b Normalize render/ naming to snake_case (#840) hai 1 mes
visibility_budget.h 6a266e0ec4 minor lod improvement hai 2 meses