Copilot cd3d71ef97 Block hill slopes except at entrance ramps (#708) 2 months ago
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archer.frag 333f7cad92 apply format 2 months ago
archer.vert 068405ca8c Implement separate archer and knight shaders with distinct material rendering 4 months ago
archer_carthage.frag 333f7cad92 apply format 2 months ago
archer_carthage.vert 333f7cad92 apply format 2 months ago
archer_roman_republic.frag 333f7cad92 apply format 2 months ago
archer_roman_republic.vert 333f7cad92 apply format 2 months ago
banner.frag 39c183feb1 improve banner rendering and fix healer aura 2 months ago
banner.vert 39c183feb1 improve banner rendering and fix healer aura 2 months ago
basic.frag 333f7cad92 apply format 2 months ago
basic.vert 7d5928bff0 Extend make format to include QML and shader files, add CONTRIBUTING.md 4 months ago
bridge.frag 333f7cad92 apply format 2 months ago
bridge.vert 333f7cad92 apply format 2 months ago
builder.frag 11fd2ffb7d Add builder unit for Roman and Carthage factions 2 months ago
builder.vert 11fd2ffb7d Add builder unit for Roman and Carthage factions 2 months ago
builder_carthage.frag c19b5443f1 Add enhanced ambient lighting and format shader code 2 months ago
builder_carthage.vert 11fd2ffb7d Add builder unit for Roman and Carthage factions 2 months ago
builder_roman_republic.frag c19b5443f1 Add enhanced ambient lighting and format shader code 2 months ago
builder_roman_republic.vert 11fd2ffb7d Add builder unit for Roman and Carthage factions 2 months ago
catapult.frag 333f7cad92 apply format 2 months ago
catapult.vert 333f7cad92 apply format 2 months ago
combat_dust.frag ed50a9a81d Add new StoneImpact effect type with distinct debris shader 2 months ago
combat_dust.vert ed50a9a81d Add new StoneImpact effect type with distinct debris shader 2 months ago
cylinder_instanced.frag 7d5928bff0 Extend make format to include QML and shader files, add CONTRIBUTING.md 4 months ago
cylinder_instanced.vert 7d5928bff0 Extend make format to include QML and shader files, add CONTRIBUTING.md 4 months ago
firecamp.frag e0d38d82b6 apply format 4 months ago
firecamp.vert 333f7cad92 apply format 2 months ago
fog_instanced.frag 7d5928bff0 Extend make format to include QML and shader files, add CONTRIBUTING.md 4 months ago
fog_instanced.vert 7d5928bff0 Extend make format to include QML and shader files, add CONTRIBUTING.md 4 months ago
grass_instanced.frag 7d5928bff0 Extend make format to include QML and shader files, add CONTRIBUTING.md 4 months ago
grass_instanced.vert 7d5928bff0 Extend make format to include QML and shader files, add CONTRIBUTING.md 4 months ago
grid.frag 333f7cad92 apply format 2 months ago
ground_plane.frag 333f7cad92 apply format 2 months ago
ground_plane.vert 333f7cad92 apply format 2 months ago
healer.frag 333f7cad92 apply format 2 months ago
healer.vert 668945d923 Add GLSL shader files for healer units (all 3 nations + fallback) 3 months ago
healer_carthage.frag 333f7cad92 apply format 2 months ago
healer_carthage.vert 333f7cad92 apply format 2 months ago
healer_roman_republic.frag 333f7cad92 apply format 2 months ago
healer_roman_republic.vert 333f7cad92 apply format 2 months ago
healing_aura.frag 0e6c9c677a apply format 2 months ago
healing_aura.vert 39c183feb1 improve banner rendering and fix healer aura 2 months ago
healing_beam.frag 39c183feb1 improve banner rendering and fix healer aura 2 months ago
healing_beam.vert 0e6c9c677a apply format 2 months ago
horse_archer_carthage.frag 333f7cad92 apply format 2 months ago
horse_archer_carthage.vert 333f7cad92 apply format 2 months ago
horse_archer_roman_republic.frag 333f7cad92 apply format 2 months ago
horse_archer_roman_republic.vert 333f7cad92 apply format 2 months ago
horse_spearman_carthage.frag 333f7cad92 apply format 2 months ago
horse_spearman_carthage.vert 333f7cad92 apply format 2 months ago
horse_spearman_roman_republic.frag 333f7cad92 apply format 2 months ago
horse_spearman_roman_republic.vert 333f7cad92 apply format 2 months ago
horse_swordsman.frag 333f7cad92 apply format 2 months ago
horse_swordsman.vert 4a0c514165 refactor: knight to swordsman, mounted to horse (global replace and rename) 3 months ago
horse_swordsman_carthage.frag 333f7cad92 apply format 2 months ago
horse_swordsman_carthage.vert 333f7cad92 apply format 2 months ago
horse_swordsman_roman_republic.frag 333f7cad92 apply format 2 months ago
horse_swordsman_roman_republic.vert 333f7cad92 apply format 2 months ago
mode_indicator.frag d5ab310ec7 fix compilation error 2 months ago
mode_indicator.vert d5ab310ec7 fix compilation error 2 months ago
olive_instanced.frag 333f7cad92 apply format 2 months ago
olive_instanced.vert 333f7cad92 apply format 2 months ago
pine_instanced.frag 333f7cad92 apply format 2 months ago
pine_instanced.vert 333f7cad92 apply format 2 months ago
plant_instanced.frag 333f7cad92 apply format 2 months ago
plant_instanced.vert 333f7cad92 apply format 2 months ago
primitive_instanced.frag 333f7cad92 apply format 2 months ago
primitive_instanced.vert 333f7cad92 apply format 2 months ago
rain.frag efb35588ff improve snow effect 2 months ago
rain.vert efb35588ff improve snow effect 2 months ago
river.frag 333f7cad92 apply format 2 months ago
river.vert 333f7cad92 apply format 2 months ago
riverbank.frag 0cc42b512c fix river bank visibility 2 months ago
riverbank.vert 333f7cad92 apply format 2 months ago
road.frag 333f7cad92 apply format 2 months ago
road.vert 333f7cad92 apply format 2 months ago
spearman.frag 333f7cad92 apply format 2 months ago
spearman.vert 402626133f Add Spearman unit with custom renderer and shaders 4 months ago
spearman_carthage.frag 333f7cad92 apply format 2 months ago
spearman_carthage.vert 333f7cad92 apply format 2 months ago
spearman_roman_republic.frag 333f7cad92 apply format 2 months ago
spearman_roman_republic.vert 333f7cad92 apply format 2 months ago
stone_instanced.frag 333f7cad92 apply format 2 months ago
stone_instanced.vert 333f7cad92 apply format 2 months ago
swordsman.frag 333f7cad92 apply format 2 months ago
swordsman.vert 4a0c514165 refactor: knight to swordsman, mounted to horse (global replace and rename) 3 months ago
swordsman_carthage.frag 333f7cad92 apply format 2 months ago
swordsman_carthage.vert 333f7cad92 apply format 2 months ago
swordsman_roman_republic.frag a6bd22d1a7 fix minor issues 2 months ago
swordsman_roman_republic.vert 6e3a4d6b1c apply format 2 months ago
terrain_chunk.frag cd3d71ef97 Block hill slopes except at entrance ramps (#708) 2 months ago
terrain_chunk.vert abfd9cbf25 Improve hill entry rendering for ultra-gentle, natural transitions (#702) 2 months ago
troop_shadow.frag 333f7cad92 apply format 2 months ago
troop_shadow.vert 55bc6dc9c1 Add GPU-based shadow shaders and integrate into humanoid renderer 3 months ago