| .. |
|
archer.frag
|
333f7cad92
apply format
|
2 months ago |
|
archer.vert
|
068405ca8c
Implement separate archer and knight shaders with distinct material rendering
|
4 months ago |
|
archer_carthage.frag
|
333f7cad92
apply format
|
2 months ago |
|
archer_carthage.vert
|
333f7cad92
apply format
|
2 months ago |
|
archer_roman_republic.frag
|
333f7cad92
apply format
|
2 months ago |
|
archer_roman_republic.vert
|
333f7cad92
apply format
|
2 months ago |
|
banner.frag
|
39c183feb1
improve banner rendering and fix healer aura
|
2 months ago |
|
banner.vert
|
39c183feb1
improve banner rendering and fix healer aura
|
2 months ago |
|
basic.frag
|
333f7cad92
apply format
|
2 months ago |
|
basic.vert
|
7d5928bff0
Extend make format to include QML and shader files, add CONTRIBUTING.md
|
4 months ago |
|
bridge.frag
|
333f7cad92
apply format
|
2 months ago |
|
bridge.vert
|
333f7cad92
apply format
|
2 months ago |
|
builder.frag
|
11fd2ffb7d
Add builder unit for Roman and Carthage factions
|
2 months ago |
|
builder.vert
|
11fd2ffb7d
Add builder unit for Roman and Carthage factions
|
2 months ago |
|
builder_carthage.frag
|
c19b5443f1
Add enhanced ambient lighting and format shader code
|
2 months ago |
|
builder_carthage.vert
|
11fd2ffb7d
Add builder unit for Roman and Carthage factions
|
2 months ago |
|
builder_roman_republic.frag
|
c19b5443f1
Add enhanced ambient lighting and format shader code
|
2 months ago |
|
builder_roman_republic.vert
|
11fd2ffb7d
Add builder unit for Roman and Carthage factions
|
2 months ago |
|
catapult.frag
|
333f7cad92
apply format
|
2 months ago |
|
catapult.vert
|
333f7cad92
apply format
|
2 months ago |
|
combat_dust.frag
|
ed50a9a81d
Add new StoneImpact effect type with distinct debris shader
|
2 months ago |
|
combat_dust.vert
|
ed50a9a81d
Add new StoneImpact effect type with distinct debris shader
|
2 months ago |
|
cylinder_instanced.frag
|
7d5928bff0
Extend make format to include QML and shader files, add CONTRIBUTING.md
|
4 months ago |
|
cylinder_instanced.vert
|
7d5928bff0
Extend make format to include QML and shader files, add CONTRIBUTING.md
|
4 months ago |
|
firecamp.frag
|
e0d38d82b6
apply format
|
4 months ago |
|
firecamp.vert
|
333f7cad92
apply format
|
2 months ago |
|
fog_instanced.frag
|
7d5928bff0
Extend make format to include QML and shader files, add CONTRIBUTING.md
|
4 months ago |
|
fog_instanced.vert
|
7d5928bff0
Extend make format to include QML and shader files, add CONTRIBUTING.md
|
4 months ago |
|
grass_instanced.frag
|
7d5928bff0
Extend make format to include QML and shader files, add CONTRIBUTING.md
|
4 months ago |
|
grass_instanced.vert
|
7d5928bff0
Extend make format to include QML and shader files, add CONTRIBUTING.md
|
4 months ago |
|
grid.frag
|
333f7cad92
apply format
|
2 months ago |
|
ground_plane.frag
|
333f7cad92
apply format
|
2 months ago |
|
ground_plane.vert
|
333f7cad92
apply format
|
2 months ago |
|
healer.frag
|
333f7cad92
apply format
|
2 months ago |
|
healer.vert
|
668945d923
Add GLSL shader files for healer units (all 3 nations + fallback)
|
3 months ago |
|
healer_carthage.frag
|
333f7cad92
apply format
|
2 months ago |
|
healer_carthage.vert
|
333f7cad92
apply format
|
2 months ago |
|
healer_roman_republic.frag
|
333f7cad92
apply format
|
2 months ago |
|
healer_roman_republic.vert
|
333f7cad92
apply format
|
2 months ago |
|
healing_aura.frag
|
0e6c9c677a
apply format
|
2 months ago |
|
healing_aura.vert
|
39c183feb1
improve banner rendering and fix healer aura
|
2 months ago |
|
healing_beam.frag
|
39c183feb1
improve banner rendering and fix healer aura
|
2 months ago |
|
healing_beam.vert
|
0e6c9c677a
apply format
|
2 months ago |
|
horse_archer_carthage.frag
|
333f7cad92
apply format
|
2 months ago |
|
horse_archer_carthage.vert
|
333f7cad92
apply format
|
2 months ago |
|
horse_archer_roman_republic.frag
|
333f7cad92
apply format
|
2 months ago |
|
horse_archer_roman_republic.vert
|
333f7cad92
apply format
|
2 months ago |
|
horse_spearman_carthage.frag
|
333f7cad92
apply format
|
2 months ago |
|
horse_spearman_carthage.vert
|
333f7cad92
apply format
|
2 months ago |
|
horse_spearman_roman_republic.frag
|
333f7cad92
apply format
|
2 months ago |
|
horse_spearman_roman_republic.vert
|
333f7cad92
apply format
|
2 months ago |
|
horse_swordsman.frag
|
333f7cad92
apply format
|
2 months ago |
|
horse_swordsman.vert
|
4a0c514165
refactor: knight to swordsman, mounted to horse (global replace and rename)
|
3 months ago |
|
horse_swordsman_carthage.frag
|
333f7cad92
apply format
|
2 months ago |
|
horse_swordsman_carthage.vert
|
333f7cad92
apply format
|
2 months ago |
|
horse_swordsman_roman_republic.frag
|
333f7cad92
apply format
|
2 months ago |
|
horse_swordsman_roman_republic.vert
|
333f7cad92
apply format
|
2 months ago |
|
mode_indicator.frag
|
d5ab310ec7
fix compilation error
|
2 months ago |
|
mode_indicator.vert
|
d5ab310ec7
fix compilation error
|
2 months ago |
|
olive_instanced.frag
|
333f7cad92
apply format
|
2 months ago |
|
olive_instanced.vert
|
333f7cad92
apply format
|
2 months ago |
|
pine_instanced.frag
|
333f7cad92
apply format
|
2 months ago |
|
pine_instanced.vert
|
333f7cad92
apply format
|
2 months ago |
|
plant_instanced.frag
|
333f7cad92
apply format
|
2 months ago |
|
plant_instanced.vert
|
333f7cad92
apply format
|
2 months ago |
|
primitive_instanced.frag
|
333f7cad92
apply format
|
2 months ago |
|
primitive_instanced.vert
|
333f7cad92
apply format
|
2 months ago |
|
rain.frag
|
efb35588ff
improve snow effect
|
2 months ago |
|
rain.vert
|
efb35588ff
improve snow effect
|
2 months ago |
|
river.frag
|
333f7cad92
apply format
|
2 months ago |
|
river.vert
|
333f7cad92
apply format
|
2 months ago |
|
riverbank.frag
|
0cc42b512c
fix river bank visibility
|
2 months ago |
|
riverbank.vert
|
333f7cad92
apply format
|
2 months ago |
|
road.frag
|
333f7cad92
apply format
|
2 months ago |
|
road.vert
|
333f7cad92
apply format
|
2 months ago |
|
spearman.frag
|
333f7cad92
apply format
|
2 months ago |
|
spearman.vert
|
402626133f
Add Spearman unit with custom renderer and shaders
|
4 months ago |
|
spearman_carthage.frag
|
333f7cad92
apply format
|
2 months ago |
|
spearman_carthage.vert
|
333f7cad92
apply format
|
2 months ago |
|
spearman_roman_republic.frag
|
333f7cad92
apply format
|
2 months ago |
|
spearman_roman_republic.vert
|
333f7cad92
apply format
|
2 months ago |
|
stone_instanced.frag
|
333f7cad92
apply format
|
2 months ago |
|
stone_instanced.vert
|
333f7cad92
apply format
|
2 months ago |
|
swordsman.frag
|
333f7cad92
apply format
|
2 months ago |
|
swordsman.vert
|
4a0c514165
refactor: knight to swordsman, mounted to horse (global replace and rename)
|
3 months ago |
|
swordsman_carthage.frag
|
333f7cad92
apply format
|
2 months ago |
|
swordsman_carthage.vert
|
333f7cad92
apply format
|
2 months ago |
|
swordsman_roman_republic.frag
|
a6bd22d1a7
fix minor issues
|
2 months ago |
|
swordsman_roman_republic.vert
|
6e3a4d6b1c
apply format
|
2 months ago |
|
terrain_chunk.frag
|
cd3d71ef97
Block hill slopes except at entrance ramps (#708)
|
2 months ago |
|
terrain_chunk.vert
|
abfd9cbf25
Improve hill entry rendering for ultra-gentle, natural transitions (#702)
|
2 months ago |
|
troop_shadow.frag
|
333f7cad92
apply format
|
2 months ago |
|
troop_shadow.vert
|
55bc6dc9c1
Add GPU-based shadow shaders and integrate into humanoid renderer
|
3 months ago |