- #include "entity.h"
- namespace Engine::Core {
- Entity::Entity(EntityID id) : m_id(id) {}
- auto Entity::get_id() const -> EntityID { return m_id; }
- void Entity::set_component_change_callback(ComponentChangeCallback callback) {
- m_component_change_callback = std::move(callback);
- }
- } // namespace Engine::Core
|