| .. |
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component.cpp
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df7163b3b3
clang tidy fixes
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4 months ago |
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component.h
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569c547b79
fix elephant fight effect
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2 months ago |
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entity.cpp
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3c9d0893b3
Implement top 3 CPU bottleneck fixes
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2 months ago |
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entity.h
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21e7ad1bc7
apply format
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2 months ago |
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event_manager.cpp
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df7163b3b3
clang tidy fixes
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4 months ago |
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event_manager.h
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b658b112f7
fix compilation errors
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2 months ago |
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ownership_constants.h
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df7163b3b3
clang tidy fixes
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4 months ago |
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serialization.cpp
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25de7c5b5a
Add missing ElephantComponent serialization and campaign/skirmish mode persistence (#796)
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2 months ago |
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serialization.h
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2c5caae290
Adjust map preview layout for better fit
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2 months ago |
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system.cpp
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7792ba2206
apply clang tidy fixes
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4 months ago |
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system.h
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2e3b5373c6
Convert game/systems methods and parameters to snake_case
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2 months ago |
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world.cpp
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ea95a7f8e9
Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721)
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2 months ago |
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world.h
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21e7ad1bc7
apply format
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2 months ago |