serialization.cpp 45 KB

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  1. #include "serialization.h"
  2. #include "../map/terrain.h"
  3. #include "../map/terrain_service.h"
  4. #include "../systems/nation_id.h"
  5. #include "../units/spawn_type.h"
  6. #include "../units/troop_type.h"
  7. #include "component.h"
  8. #include "entity.h"
  9. #include "world.h"
  10. #include <QByteArray>
  11. #include <QDebug>
  12. #include <QFile>
  13. #include <QJsonArray>
  14. #include <QJsonObject>
  15. #include <QString>
  16. #include <QVector3D>
  17. #include <algorithm>
  18. #include <array>
  19. #include <cstddef>
  20. #include <cstdint>
  21. #include <memory>
  22. #include <qfiledevice.h>
  23. #include <qglobal.h>
  24. #include <qjsonarray.h>
  25. #include <qjsondocument.h>
  26. #include <qjsonobject.h>
  27. #include <qjsonvalue.h>
  28. #include <qstringliteral.h>
  29. #include <qstringview.h>
  30. #include <vector>
  31. #include "../systems/owner_registry.h"
  32. namespace Engine::Core {
  33. namespace {
  34. auto combat_mode_to_string(AttackComponent::CombatMode mode) -> QString {
  35. switch (mode) {
  36. case AttackComponent::CombatMode::Melee:
  37. return "melee";
  38. case AttackComponent::CombatMode::Ranged:
  39. return "ranged";
  40. case AttackComponent::CombatMode::Auto:
  41. default:
  42. return "auto";
  43. }
  44. }
  45. auto combat_mode_from_string(const QString &value)
  46. -> AttackComponent::CombatMode {
  47. if (value == "melee") {
  48. return AttackComponent::CombatMode::Melee;
  49. }
  50. if (value == "ranged") {
  51. return AttackComponent::CombatMode::Ranged;
  52. }
  53. return AttackComponent::CombatMode::Auto;
  54. }
  55. auto serialize_color(const std::array<float, 3> &color) -> QJsonArray {
  56. QJsonArray array;
  57. array.append(color[0]);
  58. array.append(color[1]);
  59. array.append(color[2]);
  60. return array;
  61. }
  62. void deserialize_color(const QJsonArray &array, std::array<float, 3> &color) {
  63. if (array.size() >= 3) {
  64. color[0] = static_cast<float>(array.at(0).toDouble());
  65. color[1] = static_cast<float>(array.at(1).toDouble());
  66. color[2] = static_cast<float>(array.at(2).toDouble());
  67. }
  68. }
  69. } // namespace
  70. auto Serialization::serialize_entity(const Entity *entity) -> QJsonObject {
  71. QJsonObject entity_obj;
  72. entity_obj["id"] = static_cast<qint64>(entity->get_id());
  73. if (const auto *transform = entity->get_component<TransformComponent>()) {
  74. QJsonObject transform_obj;
  75. transform_obj["pos_x"] = transform->position.x;
  76. transform_obj["pos_y"] = transform->position.y;
  77. transform_obj["pos_z"] = transform->position.z;
  78. transform_obj["rot_x"] = transform->rotation.x;
  79. transform_obj["rot_y"] = transform->rotation.y;
  80. transform_obj["rot_z"] = transform->rotation.z;
  81. transform_obj["scale_x"] = transform->scale.x;
  82. transform_obj["scale_y"] = transform->scale.y;
  83. transform_obj["scale_z"] = transform->scale.z;
  84. transform_obj["has_desired_yaw"] = transform->has_desired_yaw;
  85. transform_obj["desired_yaw"] = transform->desired_yaw;
  86. entity_obj["transform"] = transform_obj;
  87. }
  88. if (const auto *renderable = entity->get_component<RenderableComponent>()) {
  89. QJsonObject renderable_obj;
  90. renderable_obj["mesh_path"] = QString::fromStdString(renderable->mesh_path);
  91. renderable_obj["texture_path"] =
  92. QString::fromStdString(renderable->texture_path);
  93. if (!renderable->renderer_id.empty()) {
  94. renderable_obj["renderer_id"] =
  95. QString::fromStdString(renderable->renderer_id);
  96. }
  97. renderable_obj["visible"] = renderable->visible;
  98. renderable_obj["mesh"] = static_cast<int>(renderable->mesh);
  99. renderable_obj["color"] = serialize_color(renderable->color);
  100. entity_obj["renderable"] = renderable_obj;
  101. }
  102. if (const auto *unit = entity->get_component<UnitComponent>()) {
  103. QJsonObject unit_obj;
  104. unit_obj["health"] = unit->health;
  105. unit_obj["max_health"] = unit->max_health;
  106. unit_obj["speed"] = unit->speed;
  107. unit_obj["vision_range"] = unit->vision_range;
  108. unit_obj["unit_type"] = QString::fromStdString(
  109. Game::Units::spawn_typeToString(unit->spawn_type));
  110. unit_obj["owner_id"] = unit->owner_id;
  111. unit_obj["nation_id"] =
  112. Game::Systems::nation_id_to_qstring(unit->nation_id);
  113. entity_obj["unit"] = unit_obj;
  114. }
  115. if (const auto *movement = entity->get_component<MovementComponent>()) {
  116. QJsonObject movement_obj;
  117. movement_obj["has_target"] = movement->has_target;
  118. movement_obj["target_x"] = movement->target_x;
  119. movement_obj["target_y"] = movement->target_y;
  120. movement_obj["goal_x"] = movement->goal_x;
  121. movement_obj["goal_y"] = movement->goal_y;
  122. movement_obj["vx"] = movement->vx;
  123. movement_obj["vz"] = movement->vz;
  124. movement_obj["path_pending"] = movement->path_pending;
  125. movement_obj["pending_request_id"] =
  126. static_cast<qint64>(movement->pending_request_id);
  127. movement_obj["repath_cooldown"] = movement->repath_cooldown;
  128. movement_obj["last_goal_x"] = movement->last_goal_x;
  129. movement_obj["last_goal_y"] = movement->last_goal_y;
  130. movement_obj["time_since_last_path_request"] =
  131. movement->time_since_last_path_request;
  132. movement_obj["path_index"] = static_cast<int>(movement->path_index);
  133. QJsonArray path_array;
  134. for (const auto &waypoint : movement->path) {
  135. QJsonObject waypoint_obj;
  136. waypoint_obj["x"] = waypoint.first;
  137. waypoint_obj["y"] = waypoint.second;
  138. path_array.append(waypoint_obj);
  139. }
  140. movement_obj["path"] = path_array;
  141. entity_obj["movement"] = movement_obj;
  142. }
  143. if (const auto *attack = entity->get_component<AttackComponent>()) {
  144. QJsonObject attack_obj;
  145. attack_obj["range"] = attack->range;
  146. attack_obj["damage"] = attack->damage;
  147. attack_obj["cooldown"] = attack->cooldown;
  148. attack_obj["time_since_last"] = attack->time_since_last;
  149. attack_obj["melee_range"] = attack->melee_range;
  150. attack_obj["melee_damage"] = attack->melee_damage;
  151. attack_obj["melee_cooldown"] = attack->melee_cooldown;
  152. attack_obj["preferred_mode"] =
  153. combat_mode_to_string(attack->preferred_mode);
  154. attack_obj["current_mode"] = combat_mode_to_string(attack->current_mode);
  155. attack_obj["can_melee"] = attack->can_melee;
  156. attack_obj["can_ranged"] = attack->can_ranged;
  157. attack_obj["max_height_difference"] = attack->max_height_difference;
  158. attack_obj["in_melee_lock"] = attack->in_melee_lock;
  159. attack_obj["melee_lock_target_id"] =
  160. static_cast<qint64>(attack->melee_lock_target_id);
  161. entity_obj["attack"] = attack_obj;
  162. }
  163. if (const auto *attack_target =
  164. entity->get_component<AttackTargetComponent>()) {
  165. QJsonObject attack_target_obj;
  166. attack_target_obj["target_id"] =
  167. static_cast<qint64>(attack_target->target_id);
  168. attack_target_obj["should_chase"] = attack_target->should_chase;
  169. entity_obj["attack_target"] = attack_target_obj;
  170. }
  171. if (const auto *patrol = entity->get_component<PatrolComponent>()) {
  172. QJsonObject patrol_obj;
  173. patrol_obj["current_waypoint"] = static_cast<int>(patrol->current_waypoint);
  174. patrol_obj["patrolling"] = patrol->patrolling;
  175. QJsonArray waypoints_array;
  176. for (const auto &waypoint : patrol->waypoints) {
  177. QJsonObject waypoint_obj;
  178. waypoint_obj["x"] = waypoint.first;
  179. waypoint_obj["y"] = waypoint.second;
  180. waypoints_array.append(waypoint_obj);
  181. }
  182. patrol_obj["waypoints"] = waypoints_array;
  183. entity_obj["patrol"] = patrol_obj;
  184. }
  185. if (entity->get_component<BuildingComponent>() != nullptr) {
  186. entity_obj["building"] = true;
  187. }
  188. if (const auto *production = entity->get_component<ProductionComponent>()) {
  189. QJsonObject production_obj;
  190. production_obj["in_progress"] = production->in_progress;
  191. production_obj["build_time"] = production->build_time;
  192. production_obj["time_remaining"] = production->time_remaining;
  193. production_obj["produced_count"] = production->produced_count;
  194. production_obj["max_units"] = production->max_units;
  195. production_obj["product_type"] = QString::fromStdString(
  196. Game::Units::troop_typeToString(production->product_type));
  197. production_obj["rally_x"] = production->rally_x;
  198. production_obj["rally_z"] = production->rally_z;
  199. production_obj["rally_set"] = production->rally_set;
  200. production_obj["villager_cost"] = production->villager_cost;
  201. QJsonArray queue_array;
  202. for (const auto &queued : production->production_queue) {
  203. queue_array.append(
  204. QString::fromStdString(Game::Units::troop_typeToString(queued)));
  205. }
  206. production_obj["queue"] = queue_array;
  207. entity_obj["production"] = production_obj;
  208. }
  209. if (entity->get_component<AIControlledComponent>() != nullptr) {
  210. entity_obj["aiControlled"] = true;
  211. }
  212. if (const auto *capture = entity->get_component<CaptureComponent>()) {
  213. QJsonObject capture_obj;
  214. capture_obj["capturing_player_id"] = capture->capturing_player_id;
  215. capture_obj["capture_progress"] =
  216. static_cast<double>(capture->capture_progress);
  217. capture_obj["required_time"] = static_cast<double>(capture->required_time);
  218. capture_obj["is_being_captured"] = capture->is_being_captured;
  219. entity_obj["capture"] = capture_obj;
  220. }
  221. if (const auto *hold_mode = entity->get_component<HoldModeComponent>()) {
  222. QJsonObject hold_mode_obj;
  223. hold_mode_obj["active"] = hold_mode->active;
  224. hold_mode_obj["exit_cooldown"] =
  225. static_cast<double>(hold_mode->exit_cooldown);
  226. hold_mode_obj["stand_up_duration"] =
  227. static_cast<double>(hold_mode->stand_up_duration);
  228. entity_obj["hold_mode"] = hold_mode_obj;
  229. }
  230. if (const auto *guard_mode = entity->get_component<GuardModeComponent>()) {
  231. QJsonObject guard_mode_obj;
  232. guard_mode_obj["active"] = guard_mode->active;
  233. guard_mode_obj["guarded_entity_id"] =
  234. static_cast<qint64>(guard_mode->guarded_entity_id);
  235. guard_mode_obj["guard_position_x"] =
  236. static_cast<double>(guard_mode->guard_position_x);
  237. guard_mode_obj["guard_position_z"] =
  238. static_cast<double>(guard_mode->guard_position_z);
  239. guard_mode_obj["guard_radius"] =
  240. static_cast<double>(guard_mode->guard_radius);
  241. guard_mode_obj["returning_to_guard_position"] =
  242. guard_mode->returning_to_guard_position;
  243. guard_mode_obj["has_guard_target"] = guard_mode->has_guard_target;
  244. entity_obj["guard_mode"] = guard_mode_obj;
  245. }
  246. if (const auto *healer = entity->get_component<HealerComponent>()) {
  247. QJsonObject healer_obj;
  248. healer_obj["healing_range"] = static_cast<double>(healer->healing_range);
  249. healer_obj["healing_amount"] = healer->healing_amount;
  250. healer_obj["healing_cooldown"] =
  251. static_cast<double>(healer->healing_cooldown);
  252. healer_obj["time_since_last_heal"] =
  253. static_cast<double>(healer->time_since_last_heal);
  254. entity_obj["healer"] = healer_obj;
  255. }
  256. if (const auto *catapult =
  257. entity->get_component<CatapultLoadingComponent>()) {
  258. QJsonObject catapult_obj;
  259. catapult_obj["state"] = static_cast<int>(catapult->state);
  260. catapult_obj["loading_time"] = static_cast<double>(catapult->loading_time);
  261. catapult_obj["loading_duration"] =
  262. static_cast<double>(catapult->loading_duration);
  263. catapult_obj["firing_time"] = static_cast<double>(catapult->firing_time);
  264. catapult_obj["firing_duration"] =
  265. static_cast<double>(catapult->firing_duration);
  266. catapult_obj["target_id"] = static_cast<qint64>(catapult->target_id);
  267. catapult_obj["target_locked_x"] =
  268. static_cast<double>(catapult->target_locked_x);
  269. catapult_obj["target_locked_y"] =
  270. static_cast<double>(catapult->target_locked_y);
  271. catapult_obj["target_locked_z"] =
  272. static_cast<double>(catapult->target_locked_z);
  273. catapult_obj["target_position_locked"] = catapult->target_position_locked;
  274. entity_obj["catapult_loading"] = catapult_obj;
  275. }
  276. if (const auto *elephant = entity->get_component<ElephantComponent>()) {
  277. QJsonObject elephant_obj;
  278. elephant_obj["charge_state"] = static_cast<int>(elephant->charge_state);
  279. elephant_obj["charge_speed_multiplier"] =
  280. static_cast<double>(elephant->charge_speed_multiplier);
  281. elephant_obj["charge_duration"] =
  282. static_cast<double>(elephant->charge_duration);
  283. elephant_obj["charge_cooldown"] =
  284. static_cast<double>(elephant->charge_cooldown);
  285. elephant_obj["trample_radius"] =
  286. static_cast<double>(elephant->trample_radius);
  287. elephant_obj["trample_damage"] = elephant->trample_damage;
  288. elephant_obj["trample_damage_accumulator"] =
  289. static_cast<double>(elephant->trample_damage_accumulator);
  290. elephant_obj["is_panicked"] = elephant->is_panicked;
  291. elephant_obj["panic_duration"] =
  292. static_cast<double>(elephant->panic_duration);
  293. entity_obj["elephant"] = elephant_obj;
  294. }
  295. if (const auto *stomp_impact =
  296. entity->get_component<ElephantStompImpactComponent>()) {
  297. QJsonArray impacts_array;
  298. for (const auto &impact : stomp_impact->impacts) {
  299. QJsonObject impact_obj;
  300. impact_obj["x"] = static_cast<double>(impact.x);
  301. impact_obj["z"] = static_cast<double>(impact.z);
  302. impact_obj["time"] = static_cast<double>(impact.time);
  303. impacts_array.append(impact_obj);
  304. }
  305. entity_obj["elephant_stomp_impacts"] = impacts_array;
  306. }
  307. return entity_obj;
  308. }
  309. void Serialization::deserialize_entity(Entity *entity,
  310. const QJsonObject &json) {
  311. if (json.contains("transform")) {
  312. const auto transform_obj = json["transform"].toObject();
  313. auto *transform = entity->add_component<TransformComponent>();
  314. transform->position.x =
  315. static_cast<float>(transform_obj["pos_x"].toDouble());
  316. transform->position.y =
  317. static_cast<float>(transform_obj["pos_y"].toDouble());
  318. transform->position.z =
  319. static_cast<float>(transform_obj["pos_z"].toDouble());
  320. transform->rotation.x =
  321. static_cast<float>(transform_obj["rot_x"].toDouble());
  322. transform->rotation.y =
  323. static_cast<float>(transform_obj["rot_y"].toDouble());
  324. transform->rotation.z =
  325. static_cast<float>(transform_obj["rot_z"].toDouble());
  326. transform->scale.x =
  327. static_cast<float>(transform_obj["scale_x"].toDouble());
  328. transform->scale.y =
  329. static_cast<float>(transform_obj["scale_y"].toDouble());
  330. transform->scale.z =
  331. static_cast<float>(transform_obj["scale_z"].toDouble());
  332. transform->has_desired_yaw = transform_obj["has_desired_yaw"].toBool(false);
  333. transform->desired_yaw =
  334. static_cast<float>(transform_obj["desired_yaw"].toDouble());
  335. }
  336. if (json.contains("renderable")) {
  337. const auto renderable_obj = json["renderable"].toObject();
  338. auto *renderable = entity->add_component<RenderableComponent>("", "");
  339. renderable->mesh_path =
  340. renderable_obj["mesh_path"].toString().toStdString();
  341. renderable->texture_path =
  342. renderable_obj["texture_path"].toString().toStdString();
  343. renderable->renderer_id =
  344. renderable_obj["renderer_id"].toString().toStdString();
  345. renderable->visible = renderable_obj["visible"].toBool(true);
  346. renderable->mesh =
  347. static_cast<RenderableComponent::MeshKind>(renderable_obj["mesh"].toInt(
  348. static_cast<int>(RenderableComponent::MeshKind::Cube)));
  349. if (renderable_obj.contains("color")) {
  350. deserialize_color(renderable_obj["color"].toArray(), renderable->color);
  351. }
  352. }
  353. if (json.contains("unit")) {
  354. const auto unit_obj = json["unit"].toObject();
  355. auto *unit = entity->add_component<UnitComponent>();
  356. unit->health = unit_obj["health"].toInt(Defaults::kUnitDefaultHealth);
  357. unit->max_health =
  358. unit_obj["max_health"].toInt(Defaults::kUnitDefaultHealth);
  359. unit->speed = static_cast<float>(unit_obj["speed"].toDouble());
  360. unit->vision_range = static_cast<float>(unit_obj["vision_range"].toDouble(
  361. static_cast<double>(Defaults::kUnitDefaultVisionRange)));
  362. QString const unit_type_str = unit_obj["unit_type"].toString();
  363. Game::Units::SpawnType spawn_type;
  364. if (Game::Units::tryParseSpawnType(unit_type_str, spawn_type)) {
  365. unit->spawn_type = spawn_type;
  366. } else {
  367. qWarning() << "Unknown spawn type in save file:" << unit_type_str
  368. << "- defaulting to Archer";
  369. unit->spawn_type = Game::Units::SpawnType::Archer;
  370. }
  371. unit->owner_id = unit_obj["owner_id"].toInt(0);
  372. if (unit_obj.contains("nation_id")) {
  373. const QString nation_str = unit_obj["nation_id"].toString();
  374. Game::Systems::NationID nation_id;
  375. if (Game::Systems::try_parse_nation_id(nation_str, nation_id)) {
  376. unit->nation_id = nation_id;
  377. } else {
  378. qWarning() << "Unknown nation ID in save file:" << nation_str
  379. << "- using default";
  380. unit->nation_id = Game::Systems::NationID::RomanRepublic;
  381. }
  382. }
  383. }
  384. if (json.contains("movement")) {
  385. const auto movement_obj = json["movement"].toObject();
  386. auto *movement = entity->add_component<MovementComponent>();
  387. movement->has_target = movement_obj["has_target"].toBool(false);
  388. movement->target_x =
  389. static_cast<float>(movement_obj["target_x"].toDouble());
  390. movement->target_y =
  391. static_cast<float>(movement_obj["target_y"].toDouble());
  392. movement->goal_x = static_cast<float>(movement_obj["goal_x"].toDouble());
  393. movement->goal_y = static_cast<float>(movement_obj["goal_y"].toDouble());
  394. movement->vx = static_cast<float>(movement_obj["vx"].toDouble());
  395. movement->vz = static_cast<float>(movement_obj["vz"].toDouble());
  396. movement->path_pending = movement_obj["path_pending"].toBool(false);
  397. movement->pending_request_id = static_cast<std::uint64_t>(
  398. movement_obj["pending_request_id"].toVariant().toULongLong());
  399. movement->repath_cooldown =
  400. static_cast<float>(movement_obj["repath_cooldown"].toDouble());
  401. movement->last_goal_x =
  402. static_cast<float>(movement_obj["last_goal_x"].toDouble());
  403. movement->last_goal_y =
  404. static_cast<float>(movement_obj["last_goal_y"].toDouble());
  405. movement->time_since_last_path_request = static_cast<float>(
  406. movement_obj["time_since_last_path_request"].toDouble());
  407. movement->clear_path();
  408. const auto path_array = movement_obj["path"].toArray();
  409. movement->path.reserve(path_array.size());
  410. for (const auto &value : path_array) {
  411. const auto waypoint_obj = value.toObject();
  412. movement->path.emplace_back(
  413. static_cast<float>(waypoint_obj["x"].toDouble()),
  414. static_cast<float>(waypoint_obj["y"].toDouble()));
  415. }
  416. if (movement_obj.contains("path_index")) {
  417. movement->path_index =
  418. static_cast<std::size_t>(movement_obj["path_index"].toInt());
  419. }
  420. movement->validate_path_index();
  421. }
  422. if (json.contains("attack")) {
  423. const auto attack_obj = json["attack"].toObject();
  424. auto *attack = entity->add_component<AttackComponent>();
  425. attack->range = static_cast<float>(attack_obj["range"].toDouble());
  426. attack->damage = attack_obj["damage"].toInt(0);
  427. attack->cooldown = static_cast<float>(attack_obj["cooldown"].toDouble());
  428. attack->time_since_last =
  429. static_cast<float>(attack_obj["time_since_last"].toDouble());
  430. attack->melee_range = static_cast<float>(attack_obj["melee_range"].toDouble(
  431. static_cast<double>(Defaults::kAttackMeleeRange)));
  432. attack->melee_damage = attack_obj["melee_damage"].toInt(0);
  433. attack->melee_cooldown =
  434. static_cast<float>(attack_obj["melee_cooldown"].toDouble());
  435. attack->preferred_mode =
  436. combat_mode_from_string(attack_obj["preferred_mode"].toString());
  437. attack->current_mode =
  438. combat_mode_from_string(attack_obj["current_mode"].toString());
  439. attack->can_melee = attack_obj["can_melee"].toBool(true);
  440. attack->can_ranged = attack_obj["can_ranged"].toBool(false);
  441. attack->max_height_difference =
  442. static_cast<float>(attack_obj["max_height_difference"].toDouble(
  443. static_cast<double>(Defaults::kAttackHeightTolerance)));
  444. attack->in_melee_lock = attack_obj["in_melee_lock"].toBool(false);
  445. attack->melee_lock_target_id = static_cast<EntityID>(
  446. attack_obj["melee_lock_target_id"].toVariant().toULongLong());
  447. }
  448. if (json.contains("attack_target")) {
  449. const auto attack_target_obj = json["attack_target"].toObject();
  450. auto *attack_target = entity->add_component<AttackTargetComponent>();
  451. attack_target->target_id = static_cast<EntityID>(
  452. attack_target_obj["target_id"].toVariant().toULongLong());
  453. attack_target->should_chase =
  454. attack_target_obj["should_chase"].toBool(false);
  455. }
  456. if (json.contains("patrol")) {
  457. const auto patrol_obj = json["patrol"].toObject();
  458. auto *patrol = entity->add_component<PatrolComponent>();
  459. patrol->current_waypoint = static_cast<size_t>(
  460. std::max(0, patrol_obj["current_waypoint"].toInt()));
  461. patrol->patrolling = patrol_obj["patrolling"].toBool(false);
  462. patrol->waypoints.clear();
  463. const auto waypoints_array = patrol_obj["waypoints"].toArray();
  464. patrol->waypoints.reserve(waypoints_array.size());
  465. for (const auto &value : waypoints_array) {
  466. const auto waypoint_obj = value.toObject();
  467. patrol->waypoints.emplace_back(
  468. static_cast<float>(waypoint_obj["x"].toDouble()),
  469. static_cast<float>(waypoint_obj["y"].toDouble()));
  470. }
  471. }
  472. if (json.contains("building") && json["building"].toBool()) {
  473. entity->add_component<BuildingComponent>();
  474. }
  475. if (json.contains("production")) {
  476. const auto production_obj = json["production"].toObject();
  477. auto *production = entity->add_component<ProductionComponent>();
  478. production->in_progress = production_obj["in_progress"].toBool(false);
  479. production->build_time =
  480. static_cast<float>(production_obj["build_time"].toDouble());
  481. production->time_remaining =
  482. static_cast<float>(production_obj["time_remaining"].toDouble());
  483. production->produced_count = production_obj["produced_count"].toInt(0);
  484. production->max_units = production_obj["max_units"].toInt(0);
  485. production->product_type = Game::Units::troop_typeFromString(
  486. production_obj["product_type"].toString().toStdString());
  487. production->rally_x =
  488. static_cast<float>(production_obj["rally_x"].toDouble());
  489. production->rally_z =
  490. static_cast<float>(production_obj["rally_z"].toDouble());
  491. production->rally_set = production_obj["rally_set"].toBool(false);
  492. production->villager_cost = production_obj["villager_cost"].toInt(1);
  493. production->production_queue.clear();
  494. const auto queue_array = production_obj["queue"].toArray();
  495. production->production_queue.reserve(queue_array.size());
  496. for (const auto &value : queue_array) {
  497. production->production_queue.push_back(
  498. Game::Units::troop_typeFromString(value.toString().toStdString()));
  499. }
  500. }
  501. if (json.contains("aiControlled") && json["aiControlled"].toBool()) {
  502. entity->add_component<AIControlledComponent>();
  503. }
  504. if (json.contains("capture")) {
  505. const auto capture_obj = json["capture"].toObject();
  506. auto *capture = entity->add_component<CaptureComponent>();
  507. capture->capturing_player_id = capture_obj["capturing_player_id"].toInt(-1);
  508. capture->capture_progress =
  509. static_cast<float>(capture_obj["capture_progress"].toDouble(0.0));
  510. capture->required_time =
  511. static_cast<float>(capture_obj["required_time"].toDouble(
  512. static_cast<double>(Defaults::kCaptureRequiredTime)));
  513. capture->is_being_captured = capture_obj["is_being_captured"].toBool(false);
  514. }
  515. if (json.contains("hold_mode")) {
  516. const auto hold_mode_obj = json["hold_mode"].toObject();
  517. auto *hold_mode = entity->add_component<HoldModeComponent>();
  518. hold_mode->active = hold_mode_obj["active"].toBool(true);
  519. hold_mode->exit_cooldown =
  520. static_cast<float>(hold_mode_obj["exit_cooldown"].toDouble(0.0));
  521. hold_mode->stand_up_duration =
  522. static_cast<float>(hold_mode_obj["stand_up_duration"].toDouble(
  523. static_cast<double>(Defaults::kHoldStandUpDuration)));
  524. }
  525. if (json.contains("guard_mode")) {
  526. const auto guard_mode_obj = json["guard_mode"].toObject();
  527. auto *guard_mode = entity->add_component<GuardModeComponent>();
  528. guard_mode->active = guard_mode_obj["active"].toBool(true);
  529. guard_mode->guarded_entity_id = static_cast<EntityID>(
  530. guard_mode_obj["guarded_entity_id"].toVariant().toULongLong());
  531. guard_mode->guard_position_x =
  532. static_cast<float>(guard_mode_obj["guard_position_x"].toDouble(0.0));
  533. guard_mode->guard_position_z =
  534. static_cast<float>(guard_mode_obj["guard_position_z"].toDouble(0.0));
  535. guard_mode->guard_radius =
  536. static_cast<float>(guard_mode_obj["guard_radius"].toDouble(
  537. static_cast<double>(Defaults::kGuardDefaultRadius)));
  538. guard_mode->returning_to_guard_position =
  539. guard_mode_obj["returning_to_guard_position"].toBool(false);
  540. guard_mode->has_guard_target =
  541. guard_mode_obj["has_guard_target"].toBool(false);
  542. }
  543. if (json.contains("healer")) {
  544. const auto healer_obj = json["healer"].toObject();
  545. auto *healer = entity->add_component<HealerComponent>();
  546. healer->healing_range =
  547. static_cast<float>(healer_obj["healing_range"].toDouble(8.0));
  548. healer->healing_amount = healer_obj["healing_amount"].toInt(5);
  549. healer->healing_cooldown =
  550. static_cast<float>(healer_obj["healing_cooldown"].toDouble(2.0));
  551. healer->time_since_last_heal =
  552. static_cast<float>(healer_obj["time_since_last_heal"].toDouble(0.0));
  553. }
  554. if (json.contains("catapult_loading")) {
  555. const auto catapult_obj = json["catapult_loading"].toObject();
  556. auto *catapult = entity->add_component<CatapultLoadingComponent>();
  557. catapult->state = static_cast<CatapultLoadingComponent::LoadingState>(
  558. catapult_obj["state"].toInt(
  559. static_cast<int>(CatapultLoadingComponent::LoadingState::Idle)));
  560. catapult->loading_time =
  561. static_cast<float>(catapult_obj["loading_time"].toDouble(0.0));
  562. catapult->loading_duration =
  563. static_cast<float>(catapult_obj["loading_duration"].toDouble(2.0));
  564. catapult->firing_time =
  565. static_cast<float>(catapult_obj["firing_time"].toDouble(0.0));
  566. catapult->firing_duration =
  567. static_cast<float>(catapult_obj["firing_duration"].toDouble(0.5));
  568. catapult->target_id = static_cast<EntityID>(
  569. catapult_obj["target_id"].toVariant().toULongLong());
  570. catapult->target_locked_x =
  571. static_cast<float>(catapult_obj["target_locked_x"].toDouble(0.0));
  572. catapult->target_locked_y =
  573. static_cast<float>(catapult_obj["target_locked_y"].toDouble(0.0));
  574. catapult->target_locked_z =
  575. static_cast<float>(catapult_obj["target_locked_z"].toDouble(0.0));
  576. catapult->target_position_locked =
  577. catapult_obj["target_position_locked"].toBool(false);
  578. }
  579. if (json.contains("elephant")) {
  580. const auto elephant_obj = json["elephant"].toObject();
  581. auto *elephant = entity->add_component<ElephantComponent>();
  582. elephant->charge_state = static_cast<ElephantComponent::ChargeState>(
  583. elephant_obj["charge_state"].toInt(
  584. static_cast<int>(ElephantComponent::ChargeState::Idle)));
  585. elephant->charge_speed_multiplier = static_cast<float>(
  586. elephant_obj["charge_speed_multiplier"].toDouble(1.8));
  587. elephant->charge_duration =
  588. static_cast<float>(elephant_obj["charge_duration"].toDouble(0.0));
  589. elephant->charge_cooldown =
  590. static_cast<float>(elephant_obj["charge_cooldown"].toDouble(0.0));
  591. elephant->trample_radius =
  592. static_cast<float>(elephant_obj["trample_radius"].toDouble(2.5));
  593. elephant->trample_damage = elephant_obj["trample_damage"].toInt(40);
  594. elephant->trample_damage_accumulator = static_cast<float>(
  595. elephant_obj["trample_damage_accumulator"].toDouble(0.0));
  596. elephant->is_panicked = elephant_obj["is_panicked"].toBool(false);
  597. elephant->panic_duration =
  598. static_cast<float>(elephant_obj["panic_duration"].toDouble(0.0));
  599. }
  600. if (json.contains("elephant_stomp_impacts")) {
  601. const auto impacts_array = json["elephant_stomp_impacts"].toArray();
  602. auto *stomp_impact = entity->add_component<ElephantStompImpactComponent>();
  603. stomp_impact->impacts.clear();
  604. stomp_impact->impacts.reserve(impacts_array.size());
  605. for (const auto &value : impacts_array) {
  606. const auto impact_obj = value.toObject();
  607. ElephantStompImpactComponent::ImpactRecord impact;
  608. impact.x = static_cast<float>(impact_obj["x"].toDouble(0.0));
  609. impact.z = static_cast<float>(impact_obj["z"].toDouble(0.0));
  610. impact.time = static_cast<float>(impact_obj["time"].toDouble(0.0));
  611. stomp_impact->impacts.push_back(impact);
  612. }
  613. }
  614. }
  615. auto Serialization::serialize_terrain(
  616. const Game::Map::TerrainHeightMap *height_map,
  617. const Game::Map::BiomeSettings &biome,
  618. const std::vector<Game::Map::RoadSegment> &roads) -> QJsonObject {
  619. QJsonObject terrain_obj;
  620. if (height_map == nullptr) {
  621. return terrain_obj;
  622. }
  623. terrain_obj["width"] = height_map->getWidth();
  624. terrain_obj["height"] = height_map->getHeight();
  625. terrain_obj["tile_size"] = height_map->getTileSize();
  626. QJsonArray heights_array;
  627. const auto &heights = height_map->getHeightData();
  628. for (float const h : heights) {
  629. heights_array.append(h);
  630. }
  631. terrain_obj["heights"] = heights_array;
  632. QJsonArray terrain_types_array;
  633. const auto &terrain_types = height_map->getTerrainTypes();
  634. for (auto type : terrain_types) {
  635. terrain_types_array.append(static_cast<int>(type));
  636. }
  637. terrain_obj["terrain_types"] = terrain_types_array;
  638. QJsonArray rivers_array;
  639. const auto &rivers = height_map->getRiverSegments();
  640. for (const auto &river : rivers) {
  641. QJsonObject river_obj;
  642. river_obj["startX"] = river.start.x();
  643. river_obj["startY"] = river.start.y();
  644. river_obj["startZ"] = river.start.z();
  645. river_obj["endX"] = river.end.x();
  646. river_obj["endY"] = river.end.y();
  647. river_obj["endZ"] = river.end.z();
  648. river_obj["width"] = river.width;
  649. rivers_array.append(river_obj);
  650. }
  651. terrain_obj["rivers"] = rivers_array;
  652. QJsonArray bridges_array;
  653. const auto &bridges = height_map->getBridges();
  654. for (const auto &bridge : bridges) {
  655. QJsonObject bridge_obj;
  656. bridge_obj["startX"] = bridge.start.x();
  657. bridge_obj["startY"] = bridge.start.y();
  658. bridge_obj["startZ"] = bridge.start.z();
  659. bridge_obj["endX"] = bridge.end.x();
  660. bridge_obj["endY"] = bridge.end.y();
  661. bridge_obj["endZ"] = bridge.end.z();
  662. bridge_obj["width"] = bridge.width;
  663. bridge_obj["height"] = bridge.height;
  664. bridges_array.append(bridge_obj);
  665. }
  666. terrain_obj["bridges"] = bridges_array;
  667. QJsonArray roads_array;
  668. for (const auto &road : roads) {
  669. QJsonObject road_obj;
  670. road_obj["startX"] = road.start.x();
  671. road_obj["startY"] = road.start.y();
  672. road_obj["startZ"] = road.start.z();
  673. road_obj["endX"] = road.end.x();
  674. road_obj["endY"] = road.end.y();
  675. road_obj["endZ"] = road.end.z();
  676. road_obj["width"] = road.width;
  677. road_obj["style"] = road.style;
  678. roads_array.append(road_obj);
  679. }
  680. terrain_obj["roads"] = roads_array;
  681. QJsonObject biome_obj;
  682. biome_obj["grassPrimaryR"] = biome.grass_primary.x();
  683. biome_obj["grassPrimaryG"] = biome.grass_primary.y();
  684. biome_obj["grassPrimaryB"] = biome.grass_primary.z();
  685. biome_obj["grassSecondaryR"] = biome.grass_secondary.x();
  686. biome_obj["grassSecondaryG"] = biome.grass_secondary.y();
  687. biome_obj["grassSecondaryB"] = biome.grass_secondary.z();
  688. biome_obj["grassDryR"] = biome.grass_dry.x();
  689. biome_obj["grassDryG"] = biome.grass_dry.y();
  690. biome_obj["grassDryB"] = biome.grass_dry.z();
  691. biome_obj["soilColorR"] = biome.soil_color.x();
  692. biome_obj["soilColorG"] = biome.soil_color.y();
  693. biome_obj["soilColorB"] = biome.soil_color.z();
  694. biome_obj["rockLowR"] = biome.rock_low.x();
  695. biome_obj["rockLowG"] = biome.rock_low.y();
  696. biome_obj["rockLowB"] = biome.rock_low.z();
  697. biome_obj["rockHighR"] = biome.rock_high.x();
  698. biome_obj["rockHighG"] = biome.rock_high.y();
  699. biome_obj["rockHighB"] = biome.rock_high.z();
  700. biome_obj["patchDensity"] = biome.patch_density;
  701. biome_obj["patchJitter"] = biome.patch_jitter;
  702. biome_obj["backgroundBladeDensity"] = biome.background_blade_density;
  703. biome_obj["bladeHeightMin"] = biome.blade_height_min;
  704. biome_obj["bladeHeightMax"] = biome.blade_height_max;
  705. biome_obj["bladeWidthMin"] = biome.blade_width_min;
  706. biome_obj["bladeWidthMax"] = biome.blade_width_max;
  707. biome_obj["sway_strength"] = biome.sway_strength;
  708. biome_obj["sway_speed"] = biome.sway_speed;
  709. biome_obj["heightNoiseAmplitude"] = biome.height_noise_amplitude;
  710. biome_obj["heightNoiseFrequency"] = biome.height_noise_frequency;
  711. biome_obj["terrainMacroNoiseScale"] = biome.terrain_macro_noise_scale;
  712. biome_obj["terrainDetailNoiseScale"] = biome.terrain_detail_noise_scale;
  713. biome_obj["terrainSoilHeight"] = biome.terrain_soil_height;
  714. biome_obj["terrainSoilSharpness"] = biome.terrain_soil_sharpness;
  715. biome_obj["terrainRockThreshold"] = biome.terrain_rock_threshold;
  716. biome_obj["terrainRockSharpness"] = biome.terrain_rock_sharpness;
  717. biome_obj["terrainAmbientBoost"] = biome.terrain_ambient_boost;
  718. biome_obj["terrainRockDetailStrength"] = biome.terrain_rock_detail_strength;
  719. biome_obj["backgroundSwayVariance"] = biome.background_sway_variance;
  720. biome_obj["backgroundScatterRadius"] = biome.background_scatter_radius;
  721. biome_obj["plant_density"] = biome.plant_density;
  722. biome_obj["spawnEdgePadding"] = biome.spawn_edge_padding;
  723. biome_obj["seed"] = static_cast<qint64>(biome.seed);
  724. terrain_obj["biome"] = biome_obj;
  725. return terrain_obj;
  726. }
  727. void Serialization::deserialize_terrain(
  728. Game::Map::TerrainHeightMap *height_map, Game::Map::BiomeSettings &biome,
  729. std::vector<Game::Map::RoadSegment> &roads, const QJsonObject &json) {
  730. if ((height_map == nullptr) || json.isEmpty()) {
  731. return;
  732. }
  733. if (json.contains("biome")) {
  734. const auto biome_obj = json["biome"].toObject();
  735. const Game::Map::BiomeSettings default_biome{};
  736. const auto read_color = [&](const QString &base,
  737. const QVector3D &fallback) -> QVector3D {
  738. const auto r_key = base + QStringLiteral("R");
  739. const auto g_key = base + QStringLiteral("G");
  740. const auto b_key = base + QStringLiteral("B");
  741. const float r = static_cast<float>(
  742. biome_obj[r_key].toDouble(static_cast<double>(fallback.x())));
  743. const float g = static_cast<float>(
  744. biome_obj[g_key].toDouble(static_cast<double>(fallback.y())));
  745. const float b = static_cast<float>(
  746. biome_obj[b_key].toDouble(static_cast<double>(fallback.z())));
  747. return {r, g, b};
  748. };
  749. biome.grass_primary =
  750. read_color(QStringLiteral("grassPrimary"), default_biome.grass_primary);
  751. biome.grass_secondary = read_color(QStringLiteral("grassSecondary"),
  752. default_biome.grass_secondary);
  753. biome.grass_dry =
  754. read_color(QStringLiteral("grassDry"), default_biome.grass_dry);
  755. biome.soil_color =
  756. read_color(QStringLiteral("soilColor"), default_biome.soil_color);
  757. biome.rock_low =
  758. read_color(QStringLiteral("rockLow"), default_biome.rock_low);
  759. biome.rock_high =
  760. read_color(QStringLiteral("rockHigh"), default_biome.rock_high);
  761. biome.patch_density = static_cast<float>(
  762. biome_obj["patchDensity"].toDouble(default_biome.patch_density));
  763. biome.patch_jitter = static_cast<float>(
  764. biome_obj["patchJitter"].toDouble(default_biome.patch_jitter));
  765. biome.background_blade_density =
  766. static_cast<float>(biome_obj["backgroundBladeDensity"].toDouble(
  767. default_biome.background_blade_density));
  768. biome.blade_height_min = static_cast<float>(
  769. biome_obj["bladeHeightMin"].toDouble(default_biome.blade_height_min));
  770. biome.blade_height_max = static_cast<float>(
  771. biome_obj["bladeHeightMax"].toDouble(default_biome.blade_height_max));
  772. biome.blade_width_min = static_cast<float>(
  773. biome_obj["bladeWidthMin"].toDouble(default_biome.blade_width_min));
  774. biome.blade_width_max = static_cast<float>(
  775. biome_obj["bladeWidthMax"].toDouble(default_biome.blade_width_max));
  776. biome.sway_strength = static_cast<float>(
  777. biome_obj["sway_strength"].toDouble(default_biome.sway_strength));
  778. biome.sway_speed = static_cast<float>(
  779. biome_obj["sway_speed"].toDouble(default_biome.sway_speed));
  780. biome.height_noise_amplitude =
  781. static_cast<float>(biome_obj["heightNoiseAmplitude"].toDouble(
  782. default_biome.height_noise_amplitude));
  783. biome.height_noise_frequency =
  784. static_cast<float>(biome_obj["heightNoiseFrequency"].toDouble(
  785. default_biome.height_noise_frequency));
  786. biome.terrain_macro_noise_scale =
  787. static_cast<float>(biome_obj["terrainMacroNoiseScale"].toDouble(
  788. default_biome.terrain_macro_noise_scale));
  789. biome.terrain_detail_noise_scale =
  790. static_cast<float>(biome_obj["terrainDetailNoiseScale"].toDouble(
  791. default_biome.terrain_detail_noise_scale));
  792. biome.terrain_soil_height =
  793. static_cast<float>(biome_obj["terrainSoilHeight"].toDouble(
  794. default_biome.terrain_soil_height));
  795. biome.terrain_soil_sharpness =
  796. static_cast<float>(biome_obj["terrainSoilSharpness"].toDouble(
  797. default_biome.terrain_soil_sharpness));
  798. biome.terrain_rock_threshold =
  799. static_cast<float>(biome_obj["terrainRockThreshold"].toDouble(
  800. default_biome.terrain_rock_threshold));
  801. biome.terrain_rock_sharpness =
  802. static_cast<float>(biome_obj["terrainRockSharpness"].toDouble(
  803. default_biome.terrain_rock_sharpness));
  804. biome.terrain_ambient_boost =
  805. static_cast<float>(biome_obj["terrainAmbientBoost"].toDouble(
  806. default_biome.terrain_ambient_boost));
  807. biome.terrain_rock_detail_strength =
  808. static_cast<float>(biome_obj["terrainRockDetailStrength"].toDouble(
  809. default_biome.terrain_rock_detail_strength));
  810. biome.background_sway_variance =
  811. static_cast<float>(biome_obj["backgroundSwayVariance"].toDouble(
  812. default_biome.background_sway_variance));
  813. biome.background_scatter_radius =
  814. static_cast<float>(biome_obj["backgroundScatterRadius"].toDouble(
  815. default_biome.background_scatter_radius));
  816. biome.plant_density = static_cast<float>(
  817. biome_obj["plant_density"].toDouble(default_biome.plant_density));
  818. biome.spawn_edge_padding =
  819. static_cast<float>(biome_obj["spawnEdgePadding"].toDouble(
  820. default_biome.spawn_edge_padding));
  821. if (biome_obj.contains("seed")) {
  822. biome.seed = static_cast<std::uint32_t>(
  823. biome_obj["seed"].toVariant().toULongLong());
  824. } else {
  825. biome.seed = default_biome.seed;
  826. }
  827. }
  828. std::vector<float> heights;
  829. if (json.contains("heights")) {
  830. const auto heights_array = json["heights"].toArray();
  831. heights.reserve(heights_array.size());
  832. for (const auto &val : heights_array) {
  833. heights.push_back(static_cast<float>(val.toDouble(0.0)));
  834. }
  835. }
  836. std::vector<Game::Map::TerrainType> terrain_types;
  837. if (json.contains("terrain_types")) {
  838. const auto types_array = json["terrain_types"].toArray();
  839. terrain_types.reserve(types_array.size());
  840. for (const auto &val : types_array) {
  841. terrain_types.push_back(
  842. static_cast<Game::Map::TerrainType>(val.toInt(0)));
  843. }
  844. }
  845. std::vector<Game::Map::RiverSegment> rivers;
  846. if (json.contains("rivers")) {
  847. const auto rivers_array = json["rivers"].toArray();
  848. rivers.reserve(rivers_array.size());
  849. const Game::Map::RiverSegment default_river{};
  850. for (const auto &val : rivers_array) {
  851. const auto river_obj = val.toObject();
  852. Game::Map::RiverSegment river;
  853. river.start =
  854. QVector3D(static_cast<float>(river_obj["startX"].toDouble(0.0)),
  855. static_cast<float>(river_obj["startY"].toDouble(0.0)),
  856. static_cast<float>(river_obj["startZ"].toDouble(0.0)));
  857. river.end =
  858. QVector3D(static_cast<float>(river_obj["endX"].toDouble(0.0)),
  859. static_cast<float>(river_obj["endY"].toDouble(0.0)),
  860. static_cast<float>(river_obj["endZ"].toDouble(0.0)));
  861. river.width = static_cast<float>(river_obj["width"].toDouble(
  862. static_cast<double>(default_river.width)));
  863. rivers.push_back(river);
  864. }
  865. }
  866. std::vector<Game::Map::Bridge> bridges;
  867. if (json.contains("bridges")) {
  868. const auto bridges_array = json["bridges"].toArray();
  869. bridges.reserve(bridges_array.size());
  870. const Game::Map::Bridge default_bridge{};
  871. for (const auto &val : bridges_array) {
  872. const auto bridge_obj = val.toObject();
  873. Game::Map::Bridge bridge;
  874. bridge.start =
  875. QVector3D(static_cast<float>(bridge_obj["startX"].toDouble(0.0)),
  876. static_cast<float>(bridge_obj["startY"].toDouble(0.0)),
  877. static_cast<float>(bridge_obj["startZ"].toDouble(0.0)));
  878. bridge.end =
  879. QVector3D(static_cast<float>(bridge_obj["endX"].toDouble(0.0)),
  880. static_cast<float>(bridge_obj["endY"].toDouble(0.0)),
  881. static_cast<float>(bridge_obj["endZ"].toDouble(0.0)));
  882. bridge.width = static_cast<float>(bridge_obj["width"].toDouble(
  883. static_cast<double>(default_bridge.width)));
  884. bridge.height = static_cast<float>(bridge_obj["height"].toDouble(
  885. static_cast<double>(default_bridge.height)));
  886. bridges.push_back(bridge);
  887. }
  888. }
  889. roads.clear();
  890. if (json.contains("roads")) {
  891. const auto roads_array = json["roads"].toArray();
  892. roads.reserve(roads_array.size());
  893. const Game::Map::RoadSegment default_road{};
  894. for (const auto &val : roads_array) {
  895. const auto road_obj = val.toObject();
  896. Game::Map::RoadSegment road;
  897. road.start =
  898. QVector3D(static_cast<float>(road_obj["startX"].toDouble(0.0)),
  899. static_cast<float>(road_obj["startY"].toDouble(0.0)),
  900. static_cast<float>(road_obj["startZ"].toDouble(0.0)));
  901. road.end = QVector3D(static_cast<float>(road_obj["endX"].toDouble(0.0)),
  902. static_cast<float>(road_obj["endY"].toDouble(0.0)),
  903. static_cast<float>(road_obj["endZ"].toDouble(0.0)));
  904. road.width = static_cast<float>(
  905. road_obj["width"].toDouble(static_cast<double>(default_road.width)));
  906. road.style = road_obj["style"].toString(default_road.style);
  907. roads.push_back(road);
  908. }
  909. }
  910. height_map->restoreFromData(heights, terrain_types, rivers, bridges);
  911. }
  912. auto Serialization::serialize_world(const World *world) -> QJsonDocument {
  913. QJsonObject world_obj;
  914. QJsonArray entities_array;
  915. const auto &entities = world->get_entities();
  916. for (const auto &[id, entity] : entities) {
  917. QJsonObject const entity_obj = serialize_entity(entity.get());
  918. entities_array.append(entity_obj);
  919. }
  920. world_obj["entities"] = entities_array;
  921. world_obj["nextEntityId"] = static_cast<qint64>(world->get_next_entity_id());
  922. world_obj["schemaVersion"] = 1;
  923. world_obj["owner_registry"] =
  924. Game::Systems::OwnerRegistry::instance().to_json();
  925. const auto &terrain_service = Game::Map::TerrainService::instance();
  926. if (terrain_service.is_initialized() &&
  927. (terrain_service.get_height_map() != nullptr)) {
  928. world_obj["terrain"] = serialize_terrain(terrain_service.get_height_map(),
  929. terrain_service.biome_settings(),
  930. terrain_service.road_segments());
  931. }
  932. return QJsonDocument(world_obj);
  933. }
  934. void Serialization::deserialize_world(World *world, const QJsonDocument &doc) {
  935. auto world_obj = doc.object();
  936. auto entities_array = world_obj["entities"].toArray();
  937. for (const auto &value : entities_array) {
  938. auto entity_obj = value.toObject();
  939. const auto entity_id =
  940. static_cast<EntityID>(entity_obj["id"].toVariant().toULongLong());
  941. auto *entity = entity_id == NULL_ENTITY
  942. ? world->create_entity()
  943. : world->create_entity_with_id(entity_id);
  944. if (entity != nullptr) {
  945. deserialize_entity(entity, entity_obj);
  946. }
  947. }
  948. if (world_obj.contains("nextEntityId")) {
  949. const auto next_id = static_cast<EntityID>(
  950. world_obj["nextEntityId"].toVariant().toULongLong());
  951. world->set_next_entity_id(next_id);
  952. }
  953. if (world_obj.contains("owner_registry")) {
  954. Game::Systems::OwnerRegistry::instance().from_json(
  955. world_obj["owner_registry"].toObject());
  956. }
  957. if (world_obj.contains("terrain")) {
  958. const auto terrain_obj = world_obj["terrain"].toObject();
  959. const int width = terrain_obj["width"].toInt(50);
  960. const int height = terrain_obj["height"].toInt(50);
  961. const float tile_size =
  962. static_cast<float>(terrain_obj["tile_size"].toDouble(1.0));
  963. Game::Map::BiomeSettings biome;
  964. std::vector<Game::Map::RoadSegment> roads;
  965. std::vector<float> const heights;
  966. std::vector<Game::Map::TerrainType> const terrain_types;
  967. std::vector<Game::Map::RiverSegment> const rivers;
  968. std::vector<Game::Map::Bridge> const bridges;
  969. auto temp_height_map =
  970. std::make_unique<Game::Map::TerrainHeightMap>(width, height, tile_size);
  971. deserialize_terrain(temp_height_map.get(), biome, roads, terrain_obj);
  972. auto &terrain_service = Game::Map::TerrainService::instance();
  973. terrain_service.restore_from_serialized(
  974. width, height, tile_size, temp_height_map->getHeightData(),
  975. temp_height_map->getTerrainTypes(), temp_height_map->getRiverSegments(),
  976. roads, temp_height_map->getBridges(), biome);
  977. }
  978. }
  979. auto Serialization::save_to_file(const QString &filename,
  980. const QJsonDocument &doc) -> bool {
  981. QFile file(filename);
  982. if (!file.open(QIODevice::WriteOnly)) {
  983. qWarning() << "Could not open file for writing:" << filename;
  984. return false;
  985. }
  986. file.write(doc.toJson());
  987. return true;
  988. }
  989. auto Serialization::load_from_file(const QString &filename) -> QJsonDocument {
  990. QFile file(filename);
  991. if (!file.open(QIODevice::ReadOnly)) {
  992. qWarning() << "Could not open file for reading:" << filename;
  993. return {};
  994. }
  995. const QByteArray data = file.readAll();
  996. return QJsonDocument::fromJson(data);
  997. }
  998. } // namespace Engine::Core