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- #include "combat_system.h"
- #include "combat_system/attack_processor.h"
- #include "combat_system/combat_state_processor.h"
- #include "combat_system/hit_feedback_processor.h"
- namespace Game::Systems {
- void CombatSystem::update(Engine::Core::World *world, float delta_time) {
- Combat::process_hit_feedback(world, delta_time);
- Combat::process_combat_state(world, delta_time);
- Combat::process_attacks(world, delta_time);
- m_auto_engagement.process(world, delta_time);
- }
- } // namespace Game::Systems
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