Copilot 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
..
arrow.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
arrow.h 5ccbefec22 Improve arrow rain: increase density, split wood/metal rendering, verify caching (#706) 2 ay önce
banner_cloth.cpp 39c183feb1 improve banner rendering and fix healer aura 2 ay önce
banner_cloth.h 39c183feb1 improve banner rendering and fix healer aura 2 ay önce
flag.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
flag.h 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
formation_arrow.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
formation_arrow.h 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
math_utils.h 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
mode_indicator.cpp 9e9d8d0166 fix compilation error 2 ay önce
mode_indicator.h 80f81a2cd1 apply format 2 ay önce
patrol_flags.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
patrol_flags.h 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
projectile_renderer.cpp cd3d71ef97 Block hill slopes except at entrance ramps (#708) 2 ay önce
projectile_renderer.h 80e69e7cd7 implement catapult 2 ay önce
selection_disc.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
selection_disc.h df7163b3b3 clang tidy fixes 4 ay önce
selection_ring.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 ay önce
selection_ring.h df7163b3b3 clang tidy fixes 4 ay önce
stone.cpp a3b36c1898 Modernize mesh factory functions to return std::unique_ptr instead of raw pointers 2 ay önce
stone.h 80e69e7cd7 implement catapult 2 ay önce
transforms.cpp 566f4a60ab fix torso twist (#637) 2 ay önce
transforms.h 3776d467c4 Convert geom/transforms methods and variables to snake_case 2 ay önce