djeada 58a75ac6f1 apply format 1 month ago
..
biome_renderer.cpp afc9686a52 Add Forest terrain type support and fix QML undefined access in minimap (#738) 2 months ago
biome_renderer.h 39faa43fcf Fix loading screen closing prematurely during system and GPU initialization (#671) 2 months ago
bridge_renderer.cpp 96e6111d25 merge main, fix merge conflicts 2 months ago
bridge_renderer.h 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
firecamp_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case 2 months ago
firecamp_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
firecamp_renderer.h 10f44e9865 fix campaign missions 2 months ago
fog_renderer.cpp bfa7b41117 apply format 2 months ago
fog_renderer.h bfa7b41117 apply format 2 months ago
grass_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case 2 months ago
ground_renderer.cpp f5069c5f57 fix movement and pathfinding logic 2 months ago
ground_renderer.h f5069c5f57 fix movement and pathfinding logic 2 months ago
ground_utils.h d566aaa747 clang tidy fixes 3 months ago
olive_gpu.h b40ba2bf84 Add olive tree support 2 months ago
olive_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
olive_renderer.h 10f44e9865 fix campaign missions 2 months ago
pine_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case 2 months ago
pine_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
pine_renderer.h 10f44e9865 fix campaign missions 2 months ago
plant_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case 2 months ago
plant_renderer.cpp 10f44e9865 fix campaign missions 2 months ago
plant_renderer.h 10f44e9865 fix campaign missions 2 months ago
rain_gpu.h d8cb6a1798 Reduce snow fall speed by 95% for ultra-gentle snowfall 2 months ago
rain_renderer.cpp a6ad9a0154 fix compilation error: 2 months ago
rain_renderer.h 1a24adb31c Address code review feedback - extract constants and reduce duplication 2 months ago
river_renderer.cpp 58a75ac6f1 apply format 1 month ago
river_renderer.h 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
riverbank_asset_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case 2 months ago
riverbank_asset_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
riverbank_asset_renderer.h 96e6111d25 merge main, fix merge conflicts 2 months ago
riverbank_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
riverbank_renderer.h 0cc42b512c fix river bank visibility 2 months ago
road_renderer.cpp 9866b02a23 fix compilation errors 2 months ago
road_renderer.h 712f8d9719 Add dedicated road shader for Roman roads rendering 3 months ago
spawn_validator.cpp e2a0e71c7b fix minimap in campaign 2 months ago
spawn_validator.h 4ccd98ae25 fix first mission 2 months ago
stone_gpu.h ca4699b0cb Convert ground renderer GPU struct members to snake_case 2 months ago
stone_renderer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
stone_renderer.h 39faa43fcf Fix loading screen closing prematurely during system and GPU initialization (#671) 2 months ago
terrain_gpu.h 6cc59465fc Add explicit groundType to all map files 3 months ago
terrain_renderer.cpp e2a0e71c7b fix minimap in campaign 2 months ago
terrain_renderer.h abfd9cbf25 Improve hill entry rendering for ultra-gentle, natural transitions (#702) 2 months ago