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biome_renderer.cpp
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afc9686a52
Add Forest terrain type support and fix QML undefined access in minimap (#738)
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2 months ago |
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biome_renderer.h
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39faa43fcf
Fix loading screen closing prematurely during system and GPU initialization (#671)
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2 months ago |
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bridge_renderer.cpp
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96e6111d25
merge main, fix merge conflicts
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2 months ago |
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bridge_renderer.h
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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firecamp_gpu.h
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ca4699b0cb
Convert ground renderer GPU struct members to snake_case
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2 months ago |
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firecamp_renderer.cpp
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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firecamp_renderer.h
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10f44e9865
fix campaign missions
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2 months ago |
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fog_renderer.cpp
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bfa7b41117
apply format
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2 months ago |
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fog_renderer.h
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bfa7b41117
apply format
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2 months ago |
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grass_gpu.h
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ca4699b0cb
Convert ground renderer GPU struct members to snake_case
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2 months ago |
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ground_renderer.cpp
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f5069c5f57
fix movement and pathfinding logic
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2 months ago |
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ground_renderer.h
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f5069c5f57
fix movement and pathfinding logic
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2 months ago |
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ground_utils.h
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d566aaa747
clang tidy fixes
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3 months ago |
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olive_gpu.h
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b40ba2bf84
Add olive tree support
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2 months ago |
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olive_renderer.cpp
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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olive_renderer.h
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10f44e9865
fix campaign missions
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2 months ago |
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pine_gpu.h
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ca4699b0cb
Convert ground renderer GPU struct members to snake_case
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2 months ago |
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pine_renderer.cpp
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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pine_renderer.h
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10f44e9865
fix campaign missions
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2 months ago |
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plant_gpu.h
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ca4699b0cb
Convert ground renderer GPU struct members to snake_case
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2 months ago |
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plant_renderer.cpp
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10f44e9865
fix campaign missions
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2 months ago |
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plant_renderer.h
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10f44e9865
fix campaign missions
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2 months ago |
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rain_gpu.h
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d8cb6a1798
Reduce snow fall speed by 95% for ultra-gentle snowfall
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2 months ago |
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rain_renderer.cpp
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a6ad9a0154
fix compilation error:
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2 months ago |
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rain_renderer.h
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1a24adb31c
Address code review feedback - extract constants and reduce duplication
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2 months ago |
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river_renderer.cpp
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58a75ac6f1
apply format
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1 month ago |
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river_renderer.h
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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riverbank_asset_gpu.h
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ca4699b0cb
Convert ground renderer GPU struct members to snake_case
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2 months ago |
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riverbank_asset_renderer.cpp
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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riverbank_asset_renderer.h
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96e6111d25
merge main, fix merge conflicts
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2 months ago |
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riverbank_renderer.cpp
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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riverbank_renderer.h
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0cc42b512c
fix river bank visibility
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2 months ago |
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road_renderer.cpp
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9866b02a23
fix compilation errors
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2 months ago |
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road_renderer.h
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712f8d9719
Add dedicated road shader for Roman roads rendering
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3 months ago |
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spawn_validator.cpp
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e2a0e71c7b
fix minimap in campaign
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2 months ago |
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spawn_validator.h
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4ccd98ae25
fix first mission
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2 months ago |
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stone_gpu.h
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ca4699b0cb
Convert ground renderer GPU struct members to snake_case
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2 months ago |
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stone_renderer.cpp
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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stone_renderer.h
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39faa43fcf
Fix loading screen closing prematurely during system and GPU initialization (#671)
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2 months ago |
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terrain_gpu.h
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6cc59465fc
Add explicit groundType to all map files
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3 months ago |
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terrain_renderer.cpp
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e2a0e71c7b
fix minimap in campaign
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2 months ago |
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terrain_renderer.h
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abfd9cbf25
Improve hill entry rendering for ultra-gentle, natural transitions (#702)
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2 months ago |