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- #pragma once
- #include "../../game/map/map_definition.h"
- #include <QVector3D>
- #include <QVector4D>
- #include <cstdint>
- namespace Render::GL {
- struct RainDropInstanceGpu {
- QVector4D pos_velocity;
- QVector4D size_alpha;
- };
- struct RainBatchParams {
- static constexpr float k_default_rain_drop_speed = 20.0F;
- static constexpr float k_default_rain_drop_length = 1.2F;
- static constexpr float k_default_rain_drop_width = 0.025F;
- static constexpr float k_default_snow_drop_speed = 0.1F;
- static constexpr float k_default_snow_drop_size = 0.08F;
- static constexpr float k_rain_speed_variation_min = 0.8F;
- static constexpr float k_rain_speed_variation_range = 0.4F;
- static constexpr float k_snow_speed_variation_min = 0.6F;
- static constexpr float k_snow_speed_variation_range = 0.8F;
- Game::Map::WeatherType weather_type = Game::Map::WeatherType::Rain;
- float time = 0.0F;
- float intensity = 0.5F;
- float drop_speed = k_default_rain_drop_speed;
- float drop_length = k_default_rain_drop_length;
- float drop_width = k_default_rain_drop_width;
- float wind_strength = 0.0F;
- QVector3D wind_direction{1.0F, 0.0F, 0.3F};
- };
- } // namespace Render::GL
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