combat_system.h 329 B

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  1. #pragma once
  2. #include "../core/system.h"
  3. #include "combat_system/auto_engagement.h"
  4. namespace Game::Systems {
  5. class CombatSystem : public Engine::Core::System {
  6. public:
  7. void update(Engine::Core::World *world, float delta_time) override;
  8. private:
  9. Combat::AutoEngagement m_auto_engagement;
  10. };
  11. } // namespace Game::Systems