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- #pragma once
- #include "../core/system.h"
- #include "combat_system/auto_engagement.h"
- namespace Game::Systems {
- class CombatSystem : public Engine::Core::System {
- public:
- void update(Engine::Core::World *world, float delta_time) override;
- private:
- Combat::AutoEngagement m_auto_engagement;
- };
- } // namespace Game::Systems
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