djeada b822352f27 fix tests 1 month ago
..
ai_system 1232c50a4e apply format 1 month ago
combat_system 1232c50a4e apply format 1 month ago
ai_system.cpp 1232c50a4e apply format 1 month ago
ai_system.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
arrow_projectile.cpp 80e69e7cd7 implement catapult 2 months ago
arrow_projectile.h 80e69e7cd7 implement catapult 2 months ago
arrow_system.cpp 139500148c improve movement animation 2 months ago
arrow_system.h 139500148c improve movement animation 2 months ago
ballista_attack_system.cpp 80e69e7cd7 implement catapult 2 months ago
ballista_attack_system.h 80e69e7cd7 implement catapult 2 months ago
building_collision_registry.cpp 1232c50a4e apply format 1 month ago
building_collision_registry.h 1232c50a4e apply format 1 month ago
camera_controller.cpp 96e6111d25 merge main, fix merge conflicts 2 months ago
camera_controller.h 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
camera_follow_system.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
camera_follow_system.h c76a7db513 Rename snapToSelection to snap_to_selection for snake_case consistency 2 months ago
camera_service.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
camera_service.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
camera_visibility_service.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
camera_visibility_service.h 0cc7fcaca1 fix compilation errors 2 months ago
capture_system.cpp 3a038c9a7e Reset barracks production counter on capture (#750) 2 months ago
capture_system.h 139500148c improve movement animation 2 months ago
catapult_attack_system.cpp 80e69e7cd7 implement catapult 2 months ago
catapult_attack_system.h 80e69e7cd7 implement catapult 2 months ago
cleanup_system.cpp 139500148c improve movement animation 2 months ago
cleanup_system.h 139500148c improve movement animation 2 months ago
combat_system.cpp ce3327a756 Refactor combat system into modular structure similar to ai_system 2 months ago
combat_system.h ce3327a756 Refactor combat system into modular structure similar to ai_system 2 months ago
command_service.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
command_service.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
defense_tower_system.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
defense_tower_system.h eee8811183 Add defense towers feature with building placement mode 2 months ago
elephant_attack_system.cpp 569c547b79 fix elephant fight effect 2 months ago
elephant_attack_system.h dd2717bb18 apply format 2 months ago
formation_planner.h ebfdd301c3 fix compilation errors 2 months ago
formation_system.cpp 139500148c improve movement animation 2 months ago
formation_system.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
game_state_serializer.cpp 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
game_state_serializer.h 139500148c improve movement animation 2 months ago
global_stats_registry.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
global_stats_registry.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
guard_system.cpp b822352f27 fix tests 1 month ago
guard_system.h 4ec2b49c30 Merge branch 'main' into copilot/extend-fight-dust-pipeline 2 months ago
healing_beam.cpp 39c183feb1 improve banner rendering and fix healer aura 2 months ago
healing_beam.h 39c183feb1 improve banner rendering and fix healer aura 2 months ago
healing_beam_system.cpp 39c183feb1 improve banner rendering and fix healer aura 2 months ago
healing_beam_system.h 39c183feb1 improve banner rendering and fix healer aura 2 months ago
healing_colors.h 1b8ca5edbf fix torso (#648) 2 months ago
healing_system.cpp 1b8ca5edbf fix torso (#648) 2 months ago
healing_system.h 9866b02a23 fix compilation errors 2 months ago
home_system.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
home_system.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
movement_system.cpp 1232c50a4e apply format 1 month ago
movement_system.h 6ce04d0214 Fix compilation errors 2 months ago
nation_id.h 139500148c improve movement animation 2 months ago
nation_loader.cpp 139500148c improve movement animation 2 months ago
nation_loader.h c93bf025f3 introduce nation based renderers 3 months ago
nation_registry.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
nation_registry.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
owner_registry.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
owner_registry.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
pathfinding.cpp 1232c50a4e apply format 1 month ago
pathfinding.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
patrol_system.cpp 80f81a2cd1 apply format 2 months ago
patrol_system.h 2e3b5373c6 Convert game/systems methods and parameters to snake_case 2 months ago
picking_service.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
picking_service.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
production_service.cpp 1232c50a4e apply format 1 month ago
production_service.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
production_system.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
production_system.h 2e3b5373c6 Convert game/systems methods and parameters to snake_case 2 months ago
projectile.h 80e69e7cd7 implement catapult 2 months ago
projectile_system.cpp ea95a7f8e9 Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721) 2 months ago
projectile_system.h 6751e477aa fix compilation errors 2 months ago
rain_manager.cpp a6ad9a0154 fix compilation error: 2 months ago
rain_manager.h 5926003980 Add weather type support and optimize rain system 2 months ago
save_load_service.cpp 1f83c58dc4 apply format 2 months ago
save_load_service.h 807bbeeb52 Implement SQLite-based campaign mission progress tracking (#665) 2 months ago
save_storage.cpp a76502d8a5 Fix campaign mission unlock silently failing and add immediate UI refresh (#742) 2 months ago
save_storage.h 10f44e9865 fix campaign missions 2 months ago
selection_system.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
selection_system.h 6ce04d0214 Fix compilation errors 2 months ago
spatial_grid.cpp 21e7ad1bc7 apply format 2 months ago
spatial_grid.h 21e7ad1bc7 apply format 2 months ago
stamina_system.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
stamina_system.h c2d4d54c54 Add stamina and run mode feature for infantry and cavalry units 2 months ago
stone_projectile.cpp 80e69e7cd7 implement catapult 2 months ago
stone_projectile.h 6751e477aa fix compilation errors 2 months ago
terrain_alignment_system.cpp 139500148c improve movement animation 2 months ago
terrain_alignment_system.h 139500148c improve movement animation 2 months ago
troop_count_registry.cpp 92b2370099 Convert additional camelCase methods and variables to snake_case across game module 2 months ago
troop_count_registry.h 9866b02a23 fix compilation errors 2 months ago
troop_profile_service.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
troop_profile_service.h b343e852a9 apply format 3 months ago
victory_service.cpp 1232c50a4e apply format 1 month ago
victory_service.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago