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ai_system
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1232c50a4e
apply format
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1 month ago |
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combat_system
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1232c50a4e
apply format
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1 month ago |
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ai_system.cpp
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1232c50a4e
apply format
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1 month ago |
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ai_system.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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arrow_projectile.cpp
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80e69e7cd7
implement catapult
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2 months ago |
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arrow_projectile.h
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80e69e7cd7
implement catapult
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2 months ago |
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arrow_system.cpp
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139500148c
improve movement animation
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2 months ago |
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arrow_system.h
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139500148c
improve movement animation
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2 months ago |
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ballista_attack_system.cpp
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80e69e7cd7
implement catapult
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2 months ago |
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ballista_attack_system.h
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80e69e7cd7
implement catapult
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2 months ago |
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building_collision_registry.cpp
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1232c50a4e
apply format
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1 month ago |
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building_collision_registry.h
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1232c50a4e
apply format
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1 month ago |
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camera_controller.cpp
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96e6111d25
merge main, fix merge conflicts
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2 months ago |
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camera_controller.h
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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camera_follow_system.cpp
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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camera_follow_system.h
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c76a7db513
Rename snapToSelection to snap_to_selection for snake_case consistency
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2 months ago |
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camera_service.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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camera_service.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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camera_visibility_service.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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camera_visibility_service.h
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0cc7fcaca1
fix compilation errors
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2 months ago |
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capture_system.cpp
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3a038c9a7e
Reset barracks production counter on capture (#750)
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2 months ago |
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capture_system.h
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139500148c
improve movement animation
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2 months ago |
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catapult_attack_system.cpp
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80e69e7cd7
implement catapult
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2 months ago |
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catapult_attack_system.h
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80e69e7cd7
implement catapult
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2 months ago |
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cleanup_system.cpp
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139500148c
improve movement animation
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2 months ago |
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cleanup_system.h
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139500148c
improve movement animation
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2 months ago |
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combat_system.cpp
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ce3327a756
Refactor combat system into modular structure similar to ai_system
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2 months ago |
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combat_system.h
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ce3327a756
Refactor combat system into modular structure similar to ai_system
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2 months ago |
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command_service.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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command_service.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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defense_tower_system.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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defense_tower_system.h
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eee8811183
Add defense towers feature with building placement mode
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2 months ago |
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elephant_attack_system.cpp
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569c547b79
fix elephant fight effect
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2 months ago |
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elephant_attack_system.h
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dd2717bb18
apply format
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2 months ago |
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formation_planner.h
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ebfdd301c3
fix compilation errors
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2 months ago |
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formation_system.cpp
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139500148c
improve movement animation
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2 months ago |
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formation_system.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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game_state_serializer.cpp
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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game_state_serializer.h
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139500148c
improve movement animation
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2 months ago |
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global_stats_registry.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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global_stats_registry.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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guard_system.cpp
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b822352f27
fix tests
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1 month ago |
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guard_system.h
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4ec2b49c30
Merge branch 'main' into copilot/extend-fight-dust-pipeline
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2 months ago |
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healing_beam.cpp
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39c183feb1
improve banner rendering and fix healer aura
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2 months ago |
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healing_beam.h
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39c183feb1
improve banner rendering and fix healer aura
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2 months ago |
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healing_beam_system.cpp
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39c183feb1
improve banner rendering and fix healer aura
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2 months ago |
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healing_beam_system.h
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39c183feb1
improve banner rendering and fix healer aura
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2 months ago |
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healing_colors.h
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1b8ca5edbf
fix torso (#648)
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2 months ago |
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healing_system.cpp
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1b8ca5edbf
fix torso (#648)
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2 months ago |
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healing_system.h
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9866b02a23
fix compilation errors
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2 months ago |
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home_system.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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home_system.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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movement_system.cpp
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1232c50a4e
apply format
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1 month ago |
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movement_system.h
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6ce04d0214
Fix compilation errors
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2 months ago |
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nation_id.h
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139500148c
improve movement animation
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2 months ago |
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nation_loader.cpp
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139500148c
improve movement animation
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2 months ago |
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nation_loader.h
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c93bf025f3
introduce nation based renderers
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3 months ago |
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nation_registry.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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nation_registry.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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owner_registry.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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owner_registry.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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pathfinding.cpp
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1232c50a4e
apply format
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1 month ago |
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pathfinding.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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patrol_system.cpp
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80f81a2cd1
apply format
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2 months ago |
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patrol_system.h
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2e3b5373c6
Convert game/systems methods and parameters to snake_case
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2 months ago |
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picking_service.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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picking_service.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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production_service.cpp
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1232c50a4e
apply format
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1 month ago |
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production_service.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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production_system.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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production_system.h
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2e3b5373c6
Convert game/systems methods and parameters to snake_case
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2 months ago |
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projectile.h
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80e69e7cd7
implement catapult
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2 months ago |
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projectile_system.cpp
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ea95a7f8e9
Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721)
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2 months ago |
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projectile_system.h
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6751e477aa
fix compilation errors
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2 months ago |
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rain_manager.cpp
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a6ad9a0154
fix compilation error:
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2 months ago |
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rain_manager.h
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5926003980
Add weather type support and optimize rain system
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2 months ago |
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save_load_service.cpp
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1f83c58dc4
apply format
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2 months ago |
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save_load_service.h
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807bbeeb52
Implement SQLite-based campaign mission progress tracking (#665)
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2 months ago |
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save_storage.cpp
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a76502d8a5
Fix campaign mission unlock silently failing and add immediate UI refresh (#742)
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2 months ago |
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save_storage.h
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10f44e9865
fix campaign missions
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2 months ago |
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selection_system.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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selection_system.h
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6ce04d0214
Fix compilation errors
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2 months ago |
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spatial_grid.cpp
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21e7ad1bc7
apply format
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2 months ago |
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spatial_grid.h
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21e7ad1bc7
apply format
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2 months ago |
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stamina_system.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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stamina_system.h
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c2d4d54c54
Add stamina and run mode feature for infantry and cavalry units
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2 months ago |
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stone_projectile.cpp
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80e69e7cd7
implement catapult
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2 months ago |
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stone_projectile.h
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6751e477aa
fix compilation errors
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2 months ago |
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terrain_alignment_system.cpp
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139500148c
improve movement animation
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2 months ago |
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terrain_alignment_system.h
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139500148c
improve movement animation
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2 months ago |
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troop_count_registry.cpp
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92b2370099
Convert additional camelCase methods and variables to snake_case across game module
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2 months ago |
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troop_count_registry.h
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9866b02a23
fix compilation errors
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2 months ago |
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troop_profile_service.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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troop_profile_service.h
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b343e852a9
apply format
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3 months ago |
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victory_service.cpp
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1232c50a4e
apply format
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1 month ago |
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victory_service.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |