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- #include "save_load_service.h"
- #include "game/core/serialization.h"
- #include "game/core/world.h"
- #include "save_storage.h"
- #include <QCoreApplication>
- #include <QDateTime>
- #include <QDebug>
- #include <QDir>
- #include <QJsonDocument>
- #include <QJsonObject>
- #include <QJsonParseError>
- #include <QStandardPaths>
- #include <exception>
- #include <memory>
- #include <qcoreapplication.h>
- #include <qdir.h>
- #include <qglobal.h>
- #include <qjsonarray.h>
- #include <qjsondocument.h>
- #include <qjsonobject.h>
- #include <qnamespace.h>
- #include <qstandardpaths.h>
- #include <qstringliteral.h>
- namespace Game::Systems {
- SaveLoadService::SaveLoadService() {
- ensure_saves_directory_exists();
- m_storage = std::make_unique<SaveStorage>(get_database_path());
- QString init_error;
- if (!m_storage->initialize(&init_error)) {
- m_last_error = init_error;
- qWarning() << "SaveLoadService: failed to initialize storage" << init_error;
- }
- }
- SaveLoadService::~SaveLoadService() = default;
- auto SaveLoadService::get_saves_directory() -> QString {
- QString const saves_path =
- QStandardPaths::writableLocation(QStandardPaths::AppDataLocation);
- return saves_path + "/saves";
- }
- auto SaveLoadService::get_database_path() -> QString {
- return get_saves_directory() + QStringLiteral("/saves.sqlite");
- }
- void SaveLoadService::ensure_saves_directory_exists() {
- QString const saves_dir = get_saves_directory();
- QDir const dir;
- if (!dir.exists(saves_dir)) {
- dir.mkpath(saves_dir);
- }
- }
- auto SaveLoadService::save_game_to_slot(Engine::Core::World &world,
- const QString &slot_name,
- const QString &title,
- const QString &map_name,
- const QJsonObject &metadata,
- const QByteArray &screenshot) -> bool {
- qInfo() << "Saving game to slot:" << slot_name;
- try {
- if (!m_storage) {
- m_last_error = QStringLiteral("Save storage unavailable");
- qWarning() << m_last_error;
- return false;
- }
- QJsonDocument const world_doc =
- Engine::Core::Serialization::serialize_world(&world);
- const QByteArray world_bytes = world_doc.toJson(QJsonDocument::Compact);
- QJsonObject combined_metadata = metadata;
- combined_metadata["slotName"] = slot_name;
- combined_metadata["title"] = title;
- combined_metadata["timestamp"] =
- QDateTime::currentDateTimeUtc().toString(Qt::ISODateWithMs);
- if (!combined_metadata.contains("map_name")) {
- combined_metadata["map_name"] =
- map_name.isEmpty() ? QStringLiteral("Unknown Map") : map_name;
- }
- combined_metadata["version"] = QStringLiteral("1.0");
- QString storage_error;
- if (!m_storage->save_slot(slot_name, title, combined_metadata, world_bytes,
- screenshot, &storage_error)) {
- m_last_error = storage_error;
- qWarning() << "SaveLoadService: failed to persist slot" << storage_error;
- return false;
- }
- m_last_metadata = combined_metadata;
- m_last_title = title;
- m_last_screenshot = screenshot;
- m_last_error.clear();
- return true;
- } catch (const std::exception &e) {
- m_last_error =
- QString("Exception while saving game to slot: %1").arg(e.what());
- qWarning() << m_last_error;
- return false;
- }
- }
- auto SaveLoadService::load_game_from_slot(Engine::Core::World &world,
- const QString &slot_name) -> bool {
- qInfo() << "Loading game from slot:" << slot_name;
- try {
- if (!m_storage) {
- m_last_error = QStringLiteral("Save storage unavailable");
- qWarning() << m_last_error;
- return false;
- }
- QByteArray world_bytes;
- QJsonObject metadata;
- QByteArray screenshot;
- QString title;
- QString load_error;
- if (!m_storage->load_slot(slot_name, world_bytes, metadata, screenshot,
- title, &load_error)) {
- m_last_error = load_error;
- qWarning() << "SaveLoadService: failed to load slot" << load_error;
- return false;
- }
- QJsonParseError parse_error{};
- QJsonDocument const doc =
- QJsonDocument::fromJson(world_bytes, &parse_error);
- if (parse_error.error != QJsonParseError::NoError || doc.isNull()) {
- m_last_error = QStringLiteral("Corrupted save data for slot '%1': %2")
- .arg(slot_name, parse_error.errorString());
- qWarning() << m_last_error;
- return false;
- }
- world.clear();
- Engine::Core::Serialization::deserialize_world(&world, doc);
- m_last_metadata = metadata;
- m_last_title = title;
- m_last_screenshot = screenshot;
- m_last_error.clear();
- return true;
- } catch (const std::exception &e) {
- m_last_error =
- QString("Exception while loading game from slot: %1").arg(e.what());
- qWarning() << m_last_error;
- return false;
- }
- }
- auto SaveLoadService::get_save_slots() const -> QVariantList {
- if (!m_storage) {
- return {};
- }
- QString list_error;
- QVariantList slot_list = m_storage->list_slots(&list_error);
- if (!list_error.isEmpty()) {
- m_last_error = list_error;
- qWarning() << "SaveLoadService: failed to enumerate slots" << list_error;
- } else {
- m_last_error.clear();
- }
- return slot_list;
- }
- auto SaveLoadService::delete_save_slot(const QString &slot_name) -> bool {
- qInfo() << "Deleting save slot:" << slot_name;
- if (!m_storage) {
- m_last_error = QStringLiteral("Save storage unavailable");
- qWarning() << m_last_error;
- return false;
- }
- QString delete_error;
- if (!m_storage->delete_slot(slot_name, &delete_error)) {
- m_last_error = delete_error;
- qWarning() << "SaveLoadService: failed to delete slot" << delete_error;
- return false;
- }
- m_last_error.clear();
- return true;
- }
- auto SaveLoadService::list_campaigns(QString *out_error) -> QVariantList {
- if (!m_storage) {
- if (out_error != nullptr) {
- *out_error = "Storage not initialized";
- }
- return {};
- }
- return m_storage->list_campaigns(out_error);
- }
- auto SaveLoadService::get_campaign_progress(
- const QString &campaign_id, QString *out_error) const -> QVariantMap {
- if (!m_storage) {
- if (out_error != nullptr) {
- *out_error = "Storage not initialized";
- }
- return {};
- }
- return m_storage->get_campaign_progress(campaign_id, out_error);
- }
- auto SaveLoadService::mark_campaign_completed(const QString &campaign_id,
- QString *out_error) -> bool {
- if (!m_storage) {
- if (out_error != nullptr) {
- *out_error = "Storage not initialized";
- }
- return false;
- }
- return m_storage->mark_campaign_completed(campaign_id, out_error);
- }
- auto SaveLoadService::save_mission_result(
- const QString &mission_id, const QString &mode, const QString &campaign_id,
- bool completed, const QString &result, const QString &difficulty,
- float completion_time, QString *out_error) -> bool {
- if (!m_storage) {
- if (out_error != nullptr) {
- *out_error = "Storage not initialized";
- }
- return false;
- }
- return m_storage->save_mission_result(mission_id, mode, campaign_id,
- completed, result, difficulty,
- completion_time, out_error);
- }
- auto SaveLoadService::get_mission_progress(
- const QString &mission_id, QString *out_error) const -> QVariantMap {
- if (!m_storage) {
- if (out_error != nullptr) {
- *out_error = "Storage not initialized";
- }
- return {};
- }
- return m_storage->get_mission_progress(mission_id, out_error);
- }
- auto SaveLoadService::get_campaign_mission_progress(
- const QString &campaign_id, QString *out_error) const -> QVariantList {
- if (!m_storage) {
- if (out_error != nullptr) {
- *out_error = "Storage not initialized";
- }
- return {};
- }
- return m_storage->get_campaign_mission_progress(campaign_id, out_error);
- }
- auto SaveLoadService::unlock_next_campaign_mission(
- const QString &campaign_id, const QString &completed_mission_id,
- QString *out_error) -> bool {
- if (!m_storage) {
- if (out_error != nullptr) {
- *out_error = "Storage not initialized";
- }
- return false;
- }
- return m_storage->unlock_next_mission(campaign_id, completed_mission_id,
- out_error);
- }
- SaveLoadService *SaveLoadService::instance() {
- static SaveLoadService instance;
- return &instance;
- }
- void SaveLoadService::open_settings() { qInfo() << "Open settings requested"; }
- void SaveLoadService::exit_game() {
- qInfo() << "Exit game requested";
- QCoreApplication::quit();
- }
- } // namespace Game::Systems
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