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attack_processor.cpp
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1232c50a4e
apply format
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1 month ago |
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attack_processor.h
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57abd0b614
fix loading screen
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2 months ago |
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auto_engagement.cpp
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1232c50a4e
apply format
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1 month ago |
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auto_engagement.h
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57abd0b614
fix loading screen
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2 months ago |
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combat_mode_processor.cpp
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022d09dceb
apply format
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2 months ago |
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combat_mode_processor.h
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57abd0b614
fix loading screen
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2 months ago |
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combat_state_processor.cpp
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ce3327a756
Refactor combat system into modular structure similar to ai_system
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2 months ago |
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combat_state_processor.h
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57abd0b614
fix loading screen
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2 months ago |
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combat_types.h
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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combat_utils.cpp
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e81f56ba70
Fix buildings moving during melee lock (#753)
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2 months ago |
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combat_utils.h
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e81f56ba70
Fix buildings moving during melee lock (#753)
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2 months ago |
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damage_processor.cpp
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ea95a7f8e9
Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721)
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2 months ago |
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damage_processor.h
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57abd0b614
fix loading screen
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2 months ago |
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hit_feedback_processor.cpp
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8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
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1 month ago |
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hit_feedback_processor.h
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57abd0b614
fix loading screen
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2 months ago |