djeada 1232c50a4e apply format 1 month ago
..
attack_processor.cpp 1232c50a4e apply format 1 month ago
attack_processor.h 57abd0b614 fix loading screen 2 months ago
auto_engagement.cpp 1232c50a4e apply format 1 month ago
auto_engagement.h 57abd0b614 fix loading screen 2 months ago
combat_mode_processor.cpp 022d09dceb apply format 2 months ago
combat_mode_processor.h 57abd0b614 fix loading screen 2 months ago
combat_state_processor.cpp ce3327a756 Refactor combat system into modular structure similar to ai_system 2 months ago
combat_state_processor.h 57abd0b614 fix loading screen 2 months ago
combat_types.h 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
combat_utils.cpp e81f56ba70 Fix buildings moving during melee lock (#753) 2 months ago
combat_utils.h e81f56ba70 Fix buildings moving during melee lock (#753) 2 months ago
damage_processor.cpp ea95a7f8e9 Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721) 2 months ago
damage_processor.h 57abd0b614 fix loading screen 2 months ago
hit_feedback_processor.cpp 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
hit_feedback_processor.h 57abd0b614 fix loading screen 2 months ago