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- #pragma once
- #include "../../core/entity.h"
- namespace Engine::Core {
- class World;
- class AttackComponent;
- } // namespace Engine::Core
- namespace Game::Systems::Combat {
- void update_combat_mode(Engine::Core::Entity *attacker,
- Engine::Core::World *world,
- Engine::Core::AttackComponent *attack_comp);
- }
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