combat_mode_processor.h 351 B

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  1. #pragma once
  2. #include "../../core/entity.h"
  3. namespace Engine::Core {
  4. class World;
  5. class AttackComponent;
  6. } // namespace Engine::Core
  7. namespace Game::Systems::Combat {
  8. void update_combat_mode(Engine::Core::Entity *attacker,
  9. Engine::Core::World *world,
  10. Engine::Core::AttackComponent *attack_comp);
  11. }