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- #pragma once
- #include "../../core/entity.h"
- namespace Engine::Core {
- class World;
- }
- namespace Game::Systems::Combat {
- void deal_damage(Engine::Core::World *world, Engine::Core::Entity *target,
- int damage, Engine::Core::EntityID attacker_id = 0);
- void apply_hit_feedback(Engine::Core::Entity *target,
- Engine::Core::EntityID attacker_id,
- Engine::Core::World *world);
- } // namespace Game::Systems::Combat
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