headwrap.h 468 B

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  1. #pragma once
  2. #include "../../humanoid/rig.h"
  3. #include "../../palette.h"
  4. #include "../i_equipment_renderer.h"
  5. namespace Render::GL {
  6. class HeadwrapRenderer : public IEquipmentRenderer {
  7. public:
  8. HeadwrapRenderer() = default;
  9. void render(const DrawContext &ctx, const BodyFrames &frames,
  10. const HumanoidPalette &palette,
  11. const HumanoidAnimationContext &anim,
  12. ISubmitter &submitter) override;
  13. };
  14. } // namespace Render::GL