djeada 66a69c6c25 apply format 16 hours ago
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entity 66a69c6c25 apply format 16 hours ago
equipment bfa7b41117 apply format 1 day ago
geom 39c183feb1 improve banner rendering and fix healer aura 1 day ago
gl 6246717855 fix dust particles pipeline 17 hours ago
ground bfa7b41117 apply format 1 day ago
horse bfa7b41117 apply format 1 day ago
humanoid 66a69c6c25 apply format 16 hours ago
math 2d218a984e Convert additional camelCase methods to snake_case across render module 1 day ago
CMakeLists.txt e83653bf06 Add CombatDustPipeline for dust overlay effects during melee combat 22 hours ago
draw_queue.cpp df7163b3b3 clang tidy fixes 1 month ago
draw_queue.h 0cc7fcaca1 fix compilation errors 21 hours ago
draw_queue_soa.h ee9ae161be Drastically improve minimap readability: larger structures, visible roads/mountains, better contrast 1 day ago
graphics_settings.h 2d218a984e Convert additional camelCase methods to snake_case across render module 1 day ago
humanoid_math.cpp 0123998c87 Convert additional render module methods to snake_case 1 day ago
humanoid_math.h 0123998c87 Convert additional render module methods to snake_case 1 day ago
humanoid_specs.h d9b927d631 Add healer to base troops configuration 1 month ago
i_render_pass.h df7163b3b3 clang tidy fixes 1 month ago
palette.cpp bfa7b41117 apply format 1 day ago
palette.h bfa7b41117 apply format 1 day ago
primitive_batch.cpp df13b11112 Fix compilation errors 3 days ago
primitive_batch.h df13b11112 Fix compilation errors 3 days ago
scene_renderer.cpp e83653bf06 Add CombatDustPipeline for dust overlay effects during melee combat 22 hours ago
scene_renderer.h e83653bf06 Add CombatDustPipeline for dust overlay effects during melee combat 22 hours ago
submitter.h e83653bf06 Add CombatDustPipeline for dust overlay effects during melee combat 22 hours ago
thread_affinity.h 30bdf1a7ee apply format 1 month ago
transform_cache.h 30bdf1a7ee apply format 1 month ago