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entity
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66a69c6c25
apply format
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16 hours ago |
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equipment
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bfa7b41117
apply format
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1 day ago |
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geom
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39c183feb1
improve banner rendering and fix healer aura
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1 day ago |
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gl
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6246717855
fix dust particles pipeline
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17 hours ago |
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ground
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bfa7b41117
apply format
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1 day ago |
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horse
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bfa7b41117
apply format
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1 day ago |
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humanoid
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66a69c6c25
apply format
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16 hours ago |
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math
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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1 day ago |
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CMakeLists.txt
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e83653bf06
Add CombatDustPipeline for dust overlay effects during melee combat
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22 hours ago |
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draw_queue.cpp
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df7163b3b3
clang tidy fixes
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1 month ago |
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draw_queue.h
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0cc7fcaca1
fix compilation errors
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21 hours ago |
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draw_queue_soa.h
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ee9ae161be
Drastically improve minimap readability: larger structures, visible roads/mountains, better contrast
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1 day ago |
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graphics_settings.h
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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1 day ago |
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humanoid_math.cpp
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0123998c87
Convert additional render module methods to snake_case
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1 day ago |
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humanoid_math.h
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0123998c87
Convert additional render module methods to snake_case
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1 day ago |
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humanoid_specs.h
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d9b927d631
Add healer to base troops configuration
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1 month ago |
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i_render_pass.h
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df7163b3b3
clang tidy fixes
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1 month ago |
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palette.cpp
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bfa7b41117
apply format
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1 day ago |
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palette.h
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bfa7b41117
apply format
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1 day ago |
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primitive_batch.cpp
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df13b11112
Fix compilation errors
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3 days ago |
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primitive_batch.h
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df13b11112
Fix compilation errors
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3 days ago |
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scene_renderer.cpp
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e83653bf06
Add CombatDustPipeline for dust overlay effects during melee combat
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22 hours ago |
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scene_renderer.h
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e83653bf06
Add CombatDustPipeline for dust overlay effects during melee combat
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22 hours ago |
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submitter.h
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e83653bf06
Add CombatDustPipeline for dust overlay effects during melee combat
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22 hours ago |
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thread_affinity.h
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30bdf1a7ee
apply format
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1 month ago |
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transform_cache.h
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30bdf1a7ee
apply format
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1 month ago |