| .. |
|
nations
|
b80272e544
merge main
|
11 hours ago |
|
arrow_vfx_renderer.cpp
|
bfa7b41117
apply format
|
4 days ago |
|
arrow_vfx_renderer.h
|
bfa7b41117
apply format
|
4 days ago |
|
ballista_renderer.cpp
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
1 week ago |
|
ballista_renderer.h
|
a126e67c7d
Improved healers, catapults and ballista
|
1 week ago |
|
barracks_flag_renderer.h
|
39c183feb1
improve banner rendering and fix healer aura
|
3 days ago |
|
barracks_renderer.cpp
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
1 week ago |
|
barracks_renderer.h
|
3270b1503e
temp
|
1 month ago |
|
building_state.h
|
53ef13236f
apply format
|
13 hours ago |
|
catapult_renderer.cpp
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
1 week ago |
|
catapult_renderer.h
|
a126e67c7d
Improved healers, catapults and ballista
|
1 week ago |
|
combat_dust_renderer.cpp
|
477e48f631
fix compilation errors
|
13 hours ago |
|
combat_dust_renderer.h
|
e83653bf06
Add CombatDustPipeline for dust overlay effects during melee combat
|
3 days ago |
|
defense_tower_renderer.cpp
|
eee8811183
Add defense towers feature with building placement mode
|
18 hours ago |
|
defense_tower_renderer.h
|
eee8811183
Add defense towers feature with building placement mode
|
18 hours ago |
|
healer_aura_renderer.cpp
|
0e6c9c677a
apply format
|
3 days ago |
|
healer_aura_renderer.h
|
0e6c9c677a
apply format
|
3 days ago |
|
healing_beam_renderer.cpp
|
0e6c9c677a
apply format
|
3 days ago |
|
healing_beam_renderer.h
|
0e6c9c677a
apply format
|
3 days ago |
|
horse_archer_renderer_base.cpp
|
560a3387c5
Continue snake_case conversion: update method names across codebase
|
2 days ago |
|
horse_archer_renderer_base.h
|
b3c4ca9c2b
Add visible cloak to Carthage Archers
|
1 week ago |
|
horse_renderer.cpp
|
560a3387c5
Continue snake_case conversion: update method names across codebase
|
2 days ago |
|
horse_renderer.h
|
560a3387c5
Continue snake_case conversion: update method names across codebase
|
2 days ago |
|
horse_spearman_renderer_base.cpp
|
560a3387c5
Continue snake_case conversion: update method names across codebase
|
2 days ago |
|
horse_spearman_renderer_base.h
|
b2b3811b95
Add leather shoulder-cover pauldrons to Carthage spearman light armor
|
1 week ago |
|
mounted_humanoid_renderer_base.cpp
|
2d218a984e
Convert additional camelCase methods to snake_case across render module
|
4 days ago |
|
mounted_humanoid_renderer_base.h
|
df13b11112
Fix compilation errors
|
6 days ago |
|
mounted_knight_pose.h
|
bfa7b41117
apply format
|
4 days ago |
|
mounted_knight_renderer_base.cpp
|
560a3387c5
Continue snake_case conversion: update method names across codebase
|
2 days ago |
|
mounted_knight_renderer_base.h
|
b2b3811b95
Add leather shoulder-cover pauldrons to Carthage spearman light armor
|
1 week ago |
|
registry.cpp
|
eee8811183
Add defense towers feature with building placement mode
|
18 hours ago |
|
registry.h
|
bb8ac4939e
Convert DrawContext and GraphicsSettings struct members to snake_case
|
1 week ago |
|
renderer_constants.h
|
df7163b3b3
clang tidy fixes
|
1 month ago |