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- #pragma once
- #include <QVector3D>
- #include <cstddef>
- namespace Render::GL {
- static constexpr std::size_t MAX_EXTRAS_CACHE_SIZE = 10000;
- static constexpr float MOUNTED_KNIGHT_ATTACK_CYCLE_TIME = 0.70F;
- static constexpr float MOUNTED_KNIGHT_INV_ATTACK_CYCLE_TIME =
- 1.0F / MOUNTED_KNIGHT_ATTACK_CYCLE_TIME;
- static constexpr float SPEARMAN_ATTACK_CYCLE_TIME = 0.80F;
- static constexpr float SPEARMAN_INV_ATTACK_CYCLE_TIME =
- 1.0F / SPEARMAN_ATTACK_CYCLE_TIME;
- static constexpr float KNIGHT_ATTACK_CYCLE_TIME = 0.60F;
- static constexpr float KNIGHT_INV_ATTACK_CYCLE_TIME =
- 1.0F / KNIGHT_ATTACK_CYCLE_TIME;
- static constexpr float ARCHER_ATTACK_CYCLE_TIME = 1.20F;
- static constexpr float ARCHER_INV_ATTACK_CYCLE_TIME =
- 1.0F / ARCHER_ATTACK_CYCLE_TIME;
- static const QVector3D STEEL_TINT(0.95F, 0.96F, 1.0F);
- static const QVector3D IRON_TINT(0.88F, 0.90F, 0.92F);
- static const QVector3D BRASS_TINT(1.3F, 1.1F, 0.7F);
- static const QVector3D CHAINMAIL_TINT(0.85F, 0.88F, 0.92F);
- static const QVector3D DARK_METAL(0.15F, 0.15F, 0.15F);
- static const QVector3D VISOR_COLOR(0.1F, 0.1F, 0.1F);
- } // namespace Render::GL
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