healing_waves_renderer.h 312 B

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  1. #pragma once
  2. namespace Game::Systems {
  3. class HealingBeamSystem;
  4. }
  5. namespace Render::GL {
  6. class Renderer;
  7. class ResourceManager;
  8. void render_healing_waves(Renderer *renderer, ResourceManager *resources,
  9. const Game::Systems::HealingBeamSystem &beam_system);
  10. } // namespace Render::GL