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- #pragma once
- #include <QVector3D>
- #include <cstdint>
- namespace Render::GL {
- struct HumanoidPalette {
- QVector3D cloth;
- QVector3D skin;
- QVector3D leather;
- QVector3D leatherDark;
- QVector3D wood;
- QVector3D metal;
- };
- auto make_humanoid_palette(const QVector3D &team_tint,
- uint32_t seed) -> HumanoidPalette;
- } // namespace Render::GL
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