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- #pragma once
- #include <cstdint>
- #include <numbers>
- namespace Render::GL::MathConstants {
- inline constexpr float k_pi = std::numbers::pi_v<float>;
- inline constexpr float k_two_pi = std::numbers::pi_v<float> * 2.0F;
- } // namespace Render::GL::MathConstants
- namespace Render::GL::VertexAttrib {
- inline constexpr int Position = 0;
- inline constexpr int Normal = 1;
- inline constexpr int TexCoord = 2;
- inline constexpr int InstancePosition = 3;
- inline constexpr int InstanceScale = 4;
- inline constexpr int InstanceColor = 5;
- inline constexpr int InstanceAlpha = 6;
- inline constexpr int InstanceTint = 7;
- } // namespace Render::GL::VertexAttrib
- namespace Render::GL::ComponentCount {
- inline constexpr int Vec2 = 2;
- inline constexpr int Vec3 = 3;
- inline constexpr int Vec4 = 4;
- } // namespace Render::GL::ComponentCount
- namespace Render::GL::BufferCapacity {
- inline constexpr int DefaultCylinderInstances = 256;
- inline constexpr int DefaultFogInstances = 512;
- inline constexpr int BuffersInFlight = 3;
- inline constexpr int ShaderInfoLogSize = 512;
- } // namespace Render::GL::BufferCapacity
- namespace Render::GL::Geometry {
- inline constexpr int QuadVertexCount = 4;
- inline constexpr int QuadIndexCount = 6;
- inline constexpr int GrassBladeVertexCount = 6;
- inline constexpr int CubeVertexCount = 24;
- inline constexpr int CubeIndexCount = 36;
- inline constexpr int PlantCrossQuadVertexCount = 16;
- inline constexpr int PlantCrossQuadIndexCount = 24;
- inline constexpr int PineTreeSegments = 6;
- inline constexpr int OliveTreeSegments = 6;
- inline constexpr int GroundPlaneSubdivisions = 64;
- inline constexpr int DefaultCapsuleSegments = 8;
- inline constexpr int DefaultTorsoHeightSegments = 8;
- inline constexpr int DefaultChunkSize = 16;
- inline constexpr int MinLengthSteps = 8;
- inline constexpr int MinLengthSegments = 8;
- } // namespace Render::GL::Geometry
- namespace Render::GL::Growth {
- inline constexpr int CapacityMultiplier = 2;
- }
- namespace Render::GL::ColorIndex {
- inline constexpr int Red = 0;
- inline constexpr int Green = 1;
- inline constexpr int Blue = 2;
- inline constexpr int Alpha = 3;
- } // namespace Render::GL::ColorIndex
- namespace Render::GL::FrustumPlane {
- inline constexpr int MatrixSize = 16;
- inline constexpr int Index0 = 0;
- inline constexpr int Index1 = 1;
- inline constexpr int Index2 = 2;
- inline constexpr int Index3 = 3;
- inline constexpr int Index4 = 4;
- inline constexpr int Index5 = 5;
- inline constexpr int Index6 = 6;
- inline constexpr int Index7 = 7;
- inline constexpr int Index8 = 8;
- inline constexpr int Index9 = 9;
- inline constexpr int Index10 = 10;
- inline constexpr int Index11 = 11;
- } // namespace Render::GL::FrustumPlane
- namespace Render::GL::RGBA {
- inline constexpr unsigned char MaxValue = 255;
- inline constexpr unsigned char MinValue = 0;
- } // namespace Render::GL::RGBA
- namespace Render::GL::BitShift {
- inline constexpr int Shift8 = 8;
- inline constexpr int Shift16 = 16;
- inline constexpr int Shift32 = 32;
- inline constexpr unsigned int Mask24Bit = 0xFFFFFF;
- inline constexpr float Mask24BitFloat = 16777215.0F;
- inline constexpr unsigned int k_mask_24bit_hex = 0x01000000U;
- } // namespace Render::GL::BitShift
- namespace Render::GL::HashXorShift {
- inline constexpr int k_xor_shift_amount_5 = 5;
- inline constexpr int k_xor_shift_amount_13 = 13;
- inline constexpr int k_xor_shift_amount_17 = 17;
- inline constexpr uint32_t k_golden_ratio = 0x9E3779B9U;
- } // namespace Render::GL::HashXorShift
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