humanoid_math.cpp 930 B

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  1. #include "humanoid/humanoid_math.h"
  2. #include <algorithm>
  3. #include <qvectornd.h>
  4. namespace Render::GL {
  5. auto elbow_bend_torso(const QVector3D &shoulder, const QVector3D &hand,
  6. const QVector3D &outward_dir, float along_frac,
  7. float lateral_offset, float y_bias,
  8. float outward_sign) -> QVector3D {
  9. QVector3D dir = hand - shoulder;
  10. float const dist = std::max(dir.length(), 1e-5F);
  11. dir /= dist;
  12. QVector3D lateral =
  13. outward_dir - dir * QVector3D::dotProduct(outward_dir, dir);
  14. if (lateral.lengthSquared() < 1e-8F) {
  15. lateral = QVector3D::crossProduct(dir, QVector3D(0, 1, 0));
  16. }
  17. if (QVector3D::dotProduct(lateral, outward_dir) < 0.0F) {
  18. lateral = -lateral;
  19. }
  20. lateral.normalize();
  21. return shoulder + dir * (dist * along_frac) +
  22. lateral * (lateral_offset * outward_sign) + QVector3D(0, y_bias, 0);
  23. }
  24. } // namespace Render::GL