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@@ -12,7 +12,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.912920, 1.912920, 1.912920, 0))
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trf:setScale(Vec4.new(1.912920, 1.912920, 1.912920, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Icosphere")
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node = scene:newSceneNode("Icosphere")
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@@ -25,7 +25,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.264235, 1.264235, 1.264235, 0))
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trf:setScale(Vec4.new(1.264235, 1.264235, 1.264235, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.019")
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node = scene:newSceneNode("Cube.019")
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@@ -38,7 +38,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.018")
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node = scene:newSceneNode("Cube.018")
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@@ -51,7 +51,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.017")
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node = scene:newSceneNode("Cube.017")
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@@ -64,7 +64,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.016")
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node = scene:newSceneNode("Cube.016")
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@@ -77,7 +77,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.015")
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node = scene:newSceneNode("Cube.015")
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@@ -90,7 +90,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.014")
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node = scene:newSceneNode("Cube.014")
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@@ -103,7 +103,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.013")
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node = scene:newSceneNode("Cube.013")
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@@ -116,7 +116,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.012")
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node = scene:newSceneNode("Cube.012")
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@@ -129,7 +129,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.011")
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node = scene:newSceneNode("Cube.011")
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@@ -142,7 +142,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.010")
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node = scene:newSceneNode("Cube.010")
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@@ -155,7 +155,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.009")
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node = scene:newSceneNode("Cube.009")
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@@ -168,7 +168,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.008")
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node = scene:newSceneNode("Cube.008")
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@@ -181,7 +181,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.007")
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node = scene:newSceneNode("Cube.007")
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@@ -194,7 +194,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.006")
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node = scene:newSceneNode("Cube.006")
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@@ -207,7 +207,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.005")
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node = scene:newSceneNode("Cube.005")
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@@ -220,7 +220,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.004")
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node = scene:newSceneNode("Cube.004")
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@@ -233,7 +233,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.003")
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node = scene:newSceneNode("Cube.003")
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@@ -246,7 +246,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.002")
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node = scene:newSceneNode("Cube.002")
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@@ -259,7 +259,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Suzanne")
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node = scene:newSceneNode("Suzanne")
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@@ -272,7 +272,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube")
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node = scene:newSceneNode("Cube")
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@@ -285,7 +285,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Lamp_Orientation")
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node = scene:newSceneNode("Lamp_Orientation")
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@@ -323,7 +323,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.022")
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node = scene:newSceneNode("Cube.022")
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@@ -336,7 +336,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.023")
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node = scene:newSceneNode("Cube.023")
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@@ -349,7 +349,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp = node:newBodyComponent()
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-comp:setMeshFromModelComponent()
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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comp:teleportTo(trf)
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comp:teleportTo(trf)
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node = scene:newSceneNode("Cube.024")
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|
node = scene:newSceneNode("Cube.024")
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|
@@ -362,7 +362,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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|
node:setLocalTransform(trf)
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|
node:setLocalTransform(trf)
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|
comp = node:newBodyComponent()
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|
comp = node:newBodyComponent()
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|
-comp:setMeshFromModelComponent()
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|
|
|
|
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|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
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|
|
|
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node = scene:newSceneNode("Cube.025")
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|
node = scene:newSceneNode("Cube.025")
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|
@@ -375,7 +375,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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|
node:setLocalTransform(trf)
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|
node:setLocalTransform(trf)
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|
comp = node:newBodyComponent()
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|
comp = node:newBodyComponent()
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|
-comp:setMeshFromModelComponent()
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|
|
|
|
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+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
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|
|
comp:teleportTo(trf)
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|
comp:teleportTo(trf)
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|
|
|
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|
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node = scene:newSceneNode("Cube.026")
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node = scene:newSceneNode("Cube.026")
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|
@@ -388,7 +388,7 @@ trf:setRotation(rot)
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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|
node:setLocalTransform(trf)
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|
node:setLocalTransform(trf)
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|
comp = node:newBodyComponent()
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|
comp = node:newBodyComponent()
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|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.027")
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|
node = scene:newSceneNode("Cube.027")
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|
@@ -401,7 +401,7 @@ trf:setRotation(rot)
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|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.028")
|
|
node = scene:newSceneNode("Cube.028")
|
|
@@ -414,7 +414,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.029")
|
|
node = scene:newSceneNode("Cube.029")
|
|
@@ -427,7 +427,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.030")
|
|
node = scene:newSceneNode("Cube.030")
|
|
@@ -440,7 +440,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.031")
|
|
node = scene:newSceneNode("Cube.031")
|
|
@@ -453,7 +453,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.032")
|
|
node = scene:newSceneNode("Cube.032")
|
|
@@ -466,7 +466,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.033")
|
|
node = scene:newSceneNode("Cube.033")
|
|
@@ -479,7 +479,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.034")
|
|
node = scene:newSceneNode("Cube.034")
|
|
@@ -492,7 +492,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.035")
|
|
node = scene:newSceneNode("Cube.035")
|
|
@@ -505,7 +505,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(0.995130, 0.995130, 0.995130, 0))
|
|
trf:setScale(Vec4.new(0.995130, 0.995130, 0.995130, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.036")
|
|
node = scene:newSceneNode("Cube.036")
|
|
@@ -518,7 +518,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.038")
|
|
node = scene:newSceneNode("Cube.038")
|
|
@@ -531,7 +531,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.039")
|
|
node = scene:newSceneNode("Cube.039")
|
|
@@ -544,7 +544,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.037")
|
|
node = scene:newSceneNode("Cube.037")
|
|
@@ -557,7 +557,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.040")
|
|
node = scene:newSceneNode("Cube.040")
|
|
@@ -570,7 +570,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.041")
|
|
node = scene:newSceneNode("Cube.041")
|
|
@@ -583,7 +583,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.042")
|
|
node = scene:newSceneNode("Cube.042")
|
|
@@ -596,7 +596,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.043")
|
|
node = scene:newSceneNode("Cube.043")
|
|
@@ -609,7 +609,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("Cube.044")
|
|
node = scene:newSceneNode("Cube.044")
|
|
@@ -622,7 +622,7 @@ trf:setRotation(rot)
|
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
comp = node:newBodyComponent()
|
|
|
-comp:setMeshFromModelComponent()
|
|
|
|
|
|
|
+comp:setCollisionShapeType(BodyComponentCollisionShapeType.kFromModelComponent)
|
|
|
comp:teleportTo(trf)
|
|
comp:teleportTo(trf)
|
|
|
|
|
|
|
|
node = scene:newSceneNode("refl_probe.002")
|
|
node = scene:newSceneNode("refl_probe.002")
|