@@ -86,10 +86,9 @@ void main()
out_color += blueNoise / 255.0;
#endif
-#if 1
+#if 0
{
- //out_color = vec3(textureLod(u_isRt, uv, 0.0).rgb);
- out_color -= vec3(0.25);
+ out_color = vec3(textureLod(u_isRt, uv, 0.0).rgb);
}