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@@ -3,30 +3,30 @@
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// Code licensed under the BSD License.
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// http://www.anki3d.org/LICENSE
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-#include <anki/core/App.h>
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-#include <anki/core/ConfigSet.h>
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-#include <anki/util/Logger.h>
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-#include <anki/util/File.h>
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-#include <anki/util/Filesystem.h>
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-#include <anki/util/System.h>
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-#include <anki/util/ThreadHive.h>
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-#include <anki/util/Tracer.h>
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-#include <anki/util/HighRezTimer.h>
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-#include <anki/core/CoreTracer.h>
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-#include <anki/core/DeveloperConsole.h>
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-#include <anki/core/NativeWindow.h>
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-#include <anki/input/Input.h>
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-#include <anki/scene/SceneGraph.h>
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-#include <anki/renderer/RenderQueue.h>
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-#include <anki/resource/ResourceManager.h>
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-#include <anki/physics/PhysicsWorld.h>
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-#include <anki/renderer/MainRenderer.h>
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-#include <anki/script/ScriptManager.h>
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-#include <anki/resource/ResourceFilesystem.h>
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-#include <anki/resource/AsyncLoader.h>
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-#include <anki/core/StagingGpuMemoryManager.h>
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-#include <anki/ui/UiManager.h>
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-#include <anki/ui/Canvas.h>
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+#include <AnKi/Core/App.h>
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+#include <AnKi/Core/ConfigSet.h>
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+#include <AnKi/Util/Logger.h>
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+#include <AnKi/Util/File.h>
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+#include <AnKi/Util/Filesystem.h>
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+#include <AnKi/Util/System.h>
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+#include <AnKi/Util/ThreadHive.h>
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+#include <AnKi/Util/Tracer.h>
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+#include <AnKi/Util/HighRezTimer.h>
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+#include <AnKi/Core/CoreTracer.h>
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+#include <AnKi/Core/DeveloperConsole.h>
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+#include <AnKi/Core/NativeWindow.h>
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+#include <AnKi/Input/Input.h>
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+#include <AnKi/Scene/SceneGraph.h>
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+#include <AnKi/Renderer/RenderQueue.h>
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+#include <AnKi/Resource/ResourceManager.h>
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+#include <AnKi/Physics/PhysicsWorld.h>
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+#include <AnKi/Renderer/MainRenderer.h>
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+#include <AnKi/Script/ScriptManager.h>
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+#include <AnKi/Resource/ResourceFilesystem.h>
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+#include <AnKi/Resource/AsyncLoader.h>
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+#include <AnKi/Core/StagingGpuMemoryManager.h>
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+#include <AnKi/Ui/UiManager.h>
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+#include <AnKi/Ui/Canvas.h>
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#if ANKI_OS_ANDROID
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# include <android_native_app_glue.h>
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