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Minor optimization

Panagiotis Christopoulos Charitos 10 年之前
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338f280aa7
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      shaders/Pps.frag.glsl

+ 1 - 1
shaders/Pps.frag.glsl

@@ -95,7 +95,7 @@ vec3 colorGrading(in vec3 color)
 	const vec3 LUT_SCALE = vec3((LUT_SIZE - 1.0) / LUT_SIZE);
 	const vec3 LUT_SCALE = vec3((LUT_SIZE - 1.0) / LUT_SIZE);
 	const vec3 LUT_OFFSET = vec3(1.0 / (2.0 * LUT_SIZE));
 	const vec3 LUT_OFFSET = vec3(1.0 / (2.0 * LUT_SIZE));
 
 
-	color = clamp(color, 0.0, 1.0);
+	color = min(color, vec3(1.0));
 	vec3 lutCoords = color * LUT_SCALE + LUT_OFFSET;
 	vec3 lutCoords = color * LUT_SCALE + LUT_OFFSET;
 	return textureLod(u_lut, lutCoords, 0.0).rgb;
 	return textureLod(u_lut, lutCoords, 0.0).rgb;
 }
 }