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@@ -95,7 +95,7 @@ vec3 colorGrading(in vec3 color)
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const vec3 LUT_SCALE = vec3((LUT_SIZE - 1.0) / LUT_SIZE);
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const vec3 LUT_OFFSET = vec3(1.0 / (2.0 * LUT_SIZE));
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- color = clamp(color, 0.0, 1.0);
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+ color = min(color, vec3(1.0));
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vec3 lutCoords = color * LUT_SCALE + LUT_OFFSET;
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return textureLod(u_lut, lutCoords, 0.0).rgb;
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}
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