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@@ -1,10 +1,10 @@
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--- Generated by: /home/godlike/src/anki/buildd/bin/gltf_importer physics_playground.gltf ../../ -rpath assets -texrpath assets
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+-- Generated by: /home/godlike/src/anki/buildd/Bin/GltfImporter PhysicsPlayground.gltf ../../ -rpath Assets -texrpath Assets
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local scene = getSceneGraph()
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local events = getEventManager()
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node = scene:newGpuParticleEmitterNode("Cube.020")
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comp = node:getSceneNodeBase():getGpuParticleEmitterComponent()
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-comp:loadParticleEmitterResource("assets/gpu_sparks.ankipart")
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+comp:loadParticleEmitterResource("Assets/GpuSparks.ankipart")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(25.411236, 0.543148, 22.679190, 0))
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rot = Mat3x4.new()
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@@ -14,7 +14,7 @@ trf:setScale(0.500000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node = scene:newModelNode("Icosphere.001")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/Icosphere_walls.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/Icosphere_walls.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(25.411236, 3.345554, 28.742823, 0))
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rot = Mat3x4.new()
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@@ -24,11 +24,11 @@ trf:setScale(1.912920)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Icosphere.001_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/Icosphere.ankimesh")
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+comp:loadMeshResource("Assets/Icosphere.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Icosphere")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/Icosphere_walls.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/Icosphere_walls.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(25.411236, 3.316930, 22.637743, 0))
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rot = Mat3x4.new()
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@@ -38,11 +38,11 @@ trf:setScale(1.264235)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Icosphere_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/Icosphere.ankimesh")
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+comp:loadMeshResource("Assets/Icosphere.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.019")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(30.798492, 2.376611, -6.000000, 0))
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rot = Mat3x4.new()
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@@ -52,11 +52,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.019_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.018")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(29.798492, 1.376611, -6.000000, 0))
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rot = Mat3x4.new()
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@@ -66,11 +66,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.018_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.017")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(28.798492, 0.376611, -6.000000, 0))
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rot = Mat3x4.new()
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@@ -80,11 +80,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.017_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.016")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(31.798492, 3.376611, -6.000000, 0))
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rot = Mat3x4.new()
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@@ -94,11 +94,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.016_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.015")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(32.798492, 4.376611, -6.000000, 0))
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rot = Mat3x4.new()
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@@ -108,11 +108,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.015_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.014")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(33.798492, 5.376611, -6.000000, 0))
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rot = Mat3x4.new()
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@@ -122,11 +122,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.014_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.013")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(39.798492, 6.376611, 0.000000, 0))
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rot = Mat3x4.new()
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@@ -136,11 +136,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.013_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.012")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(39.798492, 6.376611, -6.000000, 0))
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rot = Mat3x4.new()
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@@ -150,11 +150,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.012_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.011")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(39.798492, 6.376611, 6.000000, 0))
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rot = Mat3x4.new()
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@@ -164,11 +164,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.011_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.010")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(39.798492, 6.376611, 12.000000, 0))
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rot = Mat3x4.new()
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@@ -178,11 +178,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.010_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.009")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(42.271385, 2.886189, 0.000000, 0))
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rot = Mat3x4.new()
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@@ -192,11 +192,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.009_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.008")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(42.271385, 2.886189, -6.000000, 0))
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rot = Mat3x4.new()
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@@ -206,11 +206,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.008_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.007")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(42.271385, 2.886189, 6.000000, 0))
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rot = Mat3x4.new()
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@@ -220,11 +220,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.007_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.006")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(42.271385, 2.886189, 12.000000, 0))
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rot = Mat3x4.new()
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@@ -234,11 +234,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.006_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.005")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(37.271385, 2.886189, 12.000000, 0))
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rot = Mat3x4.new()
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@@ -248,11 +248,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.005_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.004")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(37.271385, 2.886189, 6.000000, 0))
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rot = Mat3x4.new()
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@@ -262,11 +262,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.004_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.003")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(37.271385, 2.886189, -6.000000, 0))
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rot = Mat3x4.new()
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@@ -276,11 +276,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.003_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.002")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(37.271385, 2.886189, 0.000000, 0))
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rot = Mat3x4.new()
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@@ -290,11 +290,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.002_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Suzanne")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/Suzanne_dynamic.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/Suzanne_dynamic.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(179.044937, 9.701135, 0.000000, 0))
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rot = Mat3x4.new()
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@@ -304,11 +304,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Suzanne_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/Suzanne.ankimesh")
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+comp:loadMeshResource("Assets/Suzanne.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.001")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/walls_sky.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/walls_sky.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(0.000000, 9.109353, 0.000000, 0))
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rot = Mat3x4.new()
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@@ -318,7 +318,7 @@ trf:setScale(10.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node = scene:newModelNode("Cube")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/floor_walls.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/floor_walls.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(0.000000, -5.068616, 0.000000, 0))
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rot = Mat3x4.new()
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@@ -328,7 +328,7 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/floor.ankimesh")
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+comp:loadMeshResource("Assets/floor.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newDirectionalLightNode("Lamp_Orientation")
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@@ -358,7 +358,7 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node = scene:newModelNode("Cube.021")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(39.798492, 6.376611, -12.000000, 0))
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rot = Mat3x4.new()
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@@ -368,11 +368,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.021_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.022")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(42.271385, 2.886189, -12.000000, 0))
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rot = Mat3x4.new()
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@@ -382,11 +382,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.022_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.023")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(37.271385, 2.886189, -12.000000, 0))
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rot = Mat3x4.new()
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@@ -396,11 +396,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.023_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.024")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(39.798492, 6.376611, -18.000000, 0))
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rot = Mat3x4.new()
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@@ -410,11 +410,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.024_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.025")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(42.271385, 2.886189, -18.000000, 0))
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rot = Mat3x4.new()
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@@ -424,11 +424,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.025_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.026")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(37.271385, 2.886189, -18.000000, 0))
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rot = Mat3x4.new()
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@@ -438,11 +438,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.026_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.027")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(34.761005, 2.886189, -21.498241, 0))
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rot = Mat3x4.new()
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@@ -452,11 +452,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.027_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.028")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(44.761005, 2.886189, -21.498241, 0))
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rot = Mat3x4.new()
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@@ -466,11 +466,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.028_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.029")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(47.271385, 2.886189, -25.000000, 0))
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rot = Mat3x4.new()
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@@ -480,11 +480,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.029_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.030")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(32.271385, 2.886189, -25.000000, 0))
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rot = Mat3x4.new()
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@@ -494,11 +494,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.030_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.031")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(32.271385, 2.886189, -31.000000, 0))
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rot = Mat3x4.new()
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@@ -508,11 +508,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.031_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.032")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(47.271385, 2.886189, -31.000000, 0))
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rot = Mat3x4.new()
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@@ -522,11 +522,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.032_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.033")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(44.761005, 2.886189, -34.498241, 0))
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rot = Mat3x4.new()
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@@ -536,11 +536,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.033_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.034")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(38.761005, 2.886189, -34.498241, 0))
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rot = Mat3x4.new()
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@@ -550,11 +550,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.034_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.035")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(34.761005, 2.886189, -34.498241, 0))
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rot = Mat3x4.new()
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@@ -564,11 +564,11 @@ trf:setScale(0.995130)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.035_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.036")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(34.798492, 6.376611, -32.000000, 0))
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rot = Mat3x4.new()
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@@ -578,11 +578,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.036_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.038")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(34.798492, 6.376611, -24.000000, 0))
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rot = Mat3x4.new()
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@@ -592,11 +592,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.038_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.039")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(34.798492, 6.398044, -28.000000, 0))
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rot = Mat3x4.new()
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@@ -606,11 +606,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.039_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.037")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(44.798492, 6.376611, -32.000000, 0))
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rot = Mat3x4.new()
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@@ -620,11 +620,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.037_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.040")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(44.798492, 6.376611, -24.000000, 0))
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rot = Mat3x4.new()
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@@ -634,11 +634,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.040_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.041")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(44.798492, 6.398044, -28.000000, 0))
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rot = Mat3x4.new()
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@@ -648,11 +648,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.041_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.042")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(39.798492, 6.334259, -31.947594, 0))
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rot = Mat3x4.new()
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@@ -662,11 +662,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.042_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.043")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(39.798492, 6.334259, -23.947592, 0))
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rot = Mat3x4.new()
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@@ -676,11 +676,11 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.043_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newModelNode("Cube.044")
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-node:getSceneNodeBase():getModelComponent():loadModelResource("assets/wall_walls.001.ankimdl")
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+node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/wall_walls.001.ankimdl")
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trf = Transform.new()
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trf:setOrigin(Vec4.new(39.798492, 6.355691, -27.947592, 0))
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rot = Mat3x4.new()
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@@ -690,7 +690,7 @@ trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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node2 = scene:newStaticCollisionNode("Cube.044_cl")
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comp = node2:getSceneNodeBase():getBodyComponent()
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-comp:loadMeshResource("assets/wall.ankimesh")
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+comp:loadMeshResource("Assets/wall.ankimesh")
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comp:setWorldTransform(trf)
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node = scene:newGlobalIlluminationProbeNode("refl_probe.002")
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