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@@ -1,4 +1,4 @@
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--- Generated by: C:\src\anki\out\build\x64-Debug\Bin\GltfImporter.exe PhysicsPlayground.gltf C:/src/anki/Samples/PhysicsPlayground/Assets/ -rpath Assets -texrpath Assets -v
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+-- Generated by: C:\src\anki\out\build\x64-Debug\Binaries\GltfImporter.exe PhysicsPlayground.gltf C:/src/anki/Samples/PhysicsPlayground/Assets/ -rpath Assets -texrpath Assets -v
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local scene = getSceneGraph()
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local events = getEventManager()
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@@ -9,7 +9,7 @@ trf:setOrigin(Vec4.new(25.411236, 3.345554, 28.742823, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.912920)
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+trf:setScale(Vec4.new(1.912920, 1.912920, 1.912920, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -22,7 +22,7 @@ trf:setOrigin(Vec4.new(25.411236, 3.316930, 22.637743, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.264235)
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+trf:setScale(Vec4.new(1.264235, 1.264235, 1.264235, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -35,7 +35,7 @@ trf:setOrigin(Vec4.new(30.798492, 2.376611, -6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -48,7 +48,7 @@ trf:setOrigin(Vec4.new(29.798492, 1.376611, -6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -61,7 +61,7 @@ trf:setOrigin(Vec4.new(28.798492, 0.376611, -6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -74,7 +74,7 @@ trf:setOrigin(Vec4.new(31.798492, 3.376611, -6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -87,7 +87,7 @@ trf:setOrigin(Vec4.new(32.798492, 4.376611, -6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -100,7 +100,7 @@ trf:setOrigin(Vec4.new(33.798492, 5.376611, -6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -113,7 +113,7 @@ trf:setOrigin(Vec4.new(39.798492, 6.376611, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -126,7 +126,7 @@ trf:setOrigin(Vec4.new(39.798492, 6.376611, -6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -139,7 +139,7 @@ trf:setOrigin(Vec4.new(39.798492, 6.376611, 6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -152,7 +152,7 @@ trf:setOrigin(Vec4.new(39.798492, 6.376611, 12.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -165,7 +165,7 @@ trf:setOrigin(Vec4.new(42.271385, 2.886189, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -178,7 +178,7 @@ trf:setOrigin(Vec4.new(42.271385, 2.886189, -6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -191,7 +191,7 @@ trf:setOrigin(Vec4.new(42.271385, 2.886189, 6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -204,7 +204,7 @@ trf:setOrigin(Vec4.new(42.271385, 2.886189, 12.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -217,7 +217,7 @@ trf:setOrigin(Vec4.new(37.271385, 2.886189, 12.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -230,7 +230,7 @@ trf:setOrigin(Vec4.new(37.271385, 2.886189, 6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -243,7 +243,7 @@ trf:setOrigin(Vec4.new(37.271385, 2.886189, -6.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -256,7 +256,7 @@ trf:setOrigin(Vec4.new(37.271385, 2.886189, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -269,7 +269,7 @@ trf:setOrigin(Vec4.new(179.044937, 9.701135, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -282,7 +282,7 @@ trf:setOrigin(Vec4.new(0.000000, -5.068616, 0.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -298,7 +298,7 @@ trf:setOrigin(Vec4.new(4.076245, 74.444725, -1.005454, 0))
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rot = Mat3x4.new()
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rot:setAll(0.649201, -0.658183, -0.381226, 0.000000, 0.506372, 0.000000, 0.862315, 0.000000, -0.567562, -0.752858, 0.333286, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node = scene:newSceneNode("Camera_Orientation")
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@@ -310,7 +310,7 @@ trf:setOrigin(Vec4.new(7.481132, 7.870111, 6.507640, 0))
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rot = Mat3x4.new()
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rot:setAll(0.685921, -0.324013, 0.651558, 0.000000, 0.000000, 0.895396, 0.445271, 0.000000, -0.727676, -0.305421, 0.614170, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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node = scene:newSceneNode("Cube.021")
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@@ -320,7 +320,7 @@ trf:setOrigin(Vec4.new(39.798492, 6.376611, -12.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -333,7 +333,7 @@ trf:setOrigin(Vec4.new(42.271385, 2.886189, -12.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -346,7 +346,7 @@ trf:setOrigin(Vec4.new(37.271385, 2.886189, -12.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -359,7 +359,7 @@ trf:setOrigin(Vec4.new(39.798492, 6.376611, -18.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -372,7 +372,7 @@ trf:setOrigin(Vec4.new(42.271385, 2.886189, -18.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
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trf:setRotation(rot)
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-trf:setScale(1.000000)
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+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
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node:setLocalTransform(trf)
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comp = node:newBodyComponent()
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comp:setMeshFromModelComponent()
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@@ -385,7 +385,7 @@ trf:setOrigin(Vec4.new(37.271385, 2.886189, -18.000000, 0))
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rot = Mat3x4.new()
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rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -398,7 +398,7 @@ trf:setOrigin(Vec4.new(34.761005, 2.886189, -21.498241, 0))
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|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -411,7 +411,7 @@ trf:setOrigin(Vec4.new(44.761005, 2.886189, -21.498241, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -424,7 +424,7 @@ trf:setOrigin(Vec4.new(47.271385, 2.886189, -25.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -437,7 +437,7 @@ trf:setOrigin(Vec4.new(32.271385, 2.886189, -25.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -450,7 +450,7 @@ trf:setOrigin(Vec4.new(32.271385, 2.886189, -31.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -463,7 +463,7 @@ trf:setOrigin(Vec4.new(47.271385, 2.886189, -31.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -476,7 +476,7 @@ trf:setOrigin(Vec4.new(44.761005, 2.886189, -34.498241, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -489,7 +489,7 @@ trf:setOrigin(Vec4.new(38.761005, 2.886189, -34.498241, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -502,7 +502,7 @@ trf:setOrigin(Vec4.new(34.761005, 2.886189, -34.498241, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(0.995130)
|
|
|
+trf:setScale(Vec4.new(0.995130, 0.995130, 0.995130, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -515,7 +515,7 @@ trf:setOrigin(Vec4.new(34.798492, 6.376611, -32.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -528,7 +528,7 @@ trf:setOrigin(Vec4.new(34.798492, 6.376611, -24.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -541,7 +541,7 @@ trf:setOrigin(Vec4.new(34.798492, 6.398044, -28.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -554,7 +554,7 @@ trf:setOrigin(Vec4.new(44.798492, 6.376611, -32.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -567,7 +567,7 @@ trf:setOrigin(Vec4.new(44.798492, 6.376611, -24.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -580,7 +580,7 @@ trf:setOrigin(Vec4.new(44.798492, 6.398044, -28.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -593,7 +593,7 @@ trf:setOrigin(Vec4.new(39.798492, 6.334259, -31.947594, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -606,7 +606,7 @@ trf:setOrigin(Vec4.new(39.798492, 6.334259, -23.947592, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -619,7 +619,7 @@ trf:setOrigin(Vec4.new(39.798492, 6.355691, -27.947592, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
comp = node:newBodyComponent()
|
|
|
comp:setMeshFromModelComponent()
|
|
|
@@ -634,7 +634,7 @@ trf:setOrigin(Vec4.new(-0.068372, 9.192602, -0.126609, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
|
|
|
node = scene:newSceneNode("refl_probe")
|
|
|
@@ -645,7 +645,7 @@ trf:setOrigin(Vec4.new(0.000000, 9.113202, 0.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
|
|
|
node = scene:newSceneNode("Cube.045")
|
|
|
@@ -656,17 +656,17 @@ trf:setOrigin(Vec4.new(39.731613, 2.915391, -28.049887, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|
|
|
|
|
|
node = scene:newSceneNode("Skybox")
|
|
|
comp = node:newSkyboxComponent()
|
|
|
comp:loadImageResource("EngineAssets/DefaultSkybox.ankitex")
|
|
|
-comp:setMaxFogDensity("0.100000")
|
|
|
+comp:setMaxFogDensity(0.100000)
|
|
|
trf = Transform.new()
|
|
|
trf:setOrigin(Vec4.new(-3.710423, 69.685875, 0.000000, 0))
|
|
|
rot = Mat3x4.new()
|
|
|
rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
|
|
|
trf:setRotation(rot)
|
|
|
-trf:setScale(1.000000)
|
|
|
+trf:setScale(Vec4.new(1.000000, 1.000000, 1.000000, 0))
|
|
|
node:setLocalTransform(trf)
|