Panagiotis Christopoulos Charitos 7 years ago
parent
commit
e79be4272a
3 changed files with 3 additions and 2 deletions
  1. 1 1
      shaders/LightShading.glslp
  2. 1 0
      src/anki/collision/Tests.h
  3. 1 1
      src/anki/renderer/ClusterBin.cpp

+ 1 - 1
shaders/LightShading.glslp

@@ -131,7 +131,7 @@ void main()
 
 		idxOffset = u_clusters[clusterIdx];
 
-		// out_color = lightHeatmap(idxOffset, 5, false, true, false, false); return;
+		// out_color = lightHeatmap(idxOffset, 5, false, false, true, false); return;
 	}
 
 	// Decode GBuffer

+ 1 - 0
src/anki/collision/Tests.h

@@ -23,6 +23,7 @@ inline Bool testConeVsSphere(const Vec4& coneOrigin,
 	F32 sphereRadius)
 {
 	ANKI_ASSERT(coneOrigin.w() == 0.0f && sphereCenter.w() == 0.0f && coneDir.w() == 0.0f);
+	coneAngle /= 2.0f;
 	const Vec4 V = sphereCenter - coneOrigin;
 	const F32 VlenSq = V.dot(V);
 	const F32 V1len = V.dot(coneDir);

+ 1 - 1
src/anki/renderer/ClusterBin.cpp

@@ -399,7 +399,7 @@ void ClusterBin::binTile(U32 tileIdx, BinCtx& ctx)
 		{
 			const SpotLightQueueElement& slight = ctx.m_in->m_renderQueue->m_spotLights[i];
 			slightFrustum.setAll(slight.m_outerAngle, slight.m_outerAngle, 0.01f, slight.m_distance);
-			slightFrustum.transform(Transform(slight.m_worldTransform));
+			slightFrustum.resetTransform(Transform(slight.m_worldTransform));
 
 			if(!insideClusterFrustum(frustumPlanes, slightFrustum))
 			{