Browse Source

Some renaming

Panagiotis Christopoulos Charitos 2 years ago
parent
commit
f1c5779a59
50 changed files with 48 additions and 97 deletions
  1. 1 1
      AnKi/Core.h
  2. 0 46
      AnKi/Core/AllConfigVars.defs.h
  3. 1 1
      AnKi/Core/App.cpp
  4. 1 1
      AnKi/Core/App.h
  5. 2 4
      AnKi/Core/CMakeLists.txt
  6. 1 1
      AnKi/Core/CVarSet.cpp
  7. 0 0
      AnKi/Core/CVarSet.h
  8. 1 1
      AnKi/Core/GpuMemory/GpuSceneBuffer.cpp
  9. 1 1
      AnKi/Core/GpuMemory/RebarTransientMemoryPool.cpp
  10. 1 1
      AnKi/Core/GpuMemory/UnifiedGeometryBuffer.cpp
  11. 0 1
      AnKi/Gr/CMakeLists.txt
  12. 1 1
      AnKi/Gr/Gl/GlState.cpp
  13. 1 1
      AnKi/Gr/GrManager.h
  14. 1 1
      AnKi/Gr/Vulkan/PipelineCache.cpp
  15. 1 1
      AnKi/Renderer/Bloom.cpp
  16. 1 1
      AnKi/Renderer/ClusterBinning.cpp
  17. 1 1
      AnKi/Renderer/Common.h
  18. 1 1
      AnKi/Renderer/Dbg.cpp
  19. 1 1
      AnKi/Renderer/DepthDownscale.cpp
  20. 1 1
      AnKi/Renderer/DownscaleBlur.cpp
  21. 1 1
      AnKi/Renderer/FinalComposite.cpp
  22. 1 1
      AnKi/Renderer/GBuffer.cpp
  23. 1 1
      AnKi/Renderer/IndirectDiffuse.cpp
  24. 1 1
      AnKi/Renderer/IndirectDiffuseProbes.cpp
  25. 1 1
      AnKi/Renderer/IndirectSpecular.cpp
  26. 1 1
      AnKi/Renderer/LensFlare.cpp
  27. 1 1
      AnKi/Renderer/LightShading.cpp
  28. 1 1
      AnKi/Renderer/MainRenderer.cpp
  29. 1 1
      AnKi/Renderer/MotionVectors.cpp
  30. 1 1
      AnKi/Renderer/ProbeReflections.cpp
  31. 1 1
      AnKi/Renderer/Renderer.cpp
  32. 1 1
      AnKi/Renderer/RtShadows.cpp
  33. 1 1
      AnKi/Renderer/Scale.cpp
  34. 1 1
      AnKi/Renderer/ShadowmapsResolve.cpp
  35. 1 1
      AnKi/Renderer/TemporalAA.cpp
  36. 1 1
      AnKi/Renderer/VolumetricFog.cpp
  37. 1 1
      AnKi/Renderer/VolumetricLightingAccumulation.cpp
  38. 1 1
      AnKi/Renderer/VrsSriGeneration.cpp
  39. 1 1
      AnKi/Resource/ImageResource.cpp
  40. 1 1
      AnKi/Resource/ResourceFilesystem.cpp
  41. 1 1
      AnKi/Resource/ResourceFilesystem.h
  42. 1 1
      AnKi/Resource/ResourceManager.cpp
  43. 1 1
      AnKi/Resource/ShaderProgramResource.cpp
  44. 1 1
      AnKi/Resource/ShaderProgramResourceSystem.cpp
  45. 1 1
      AnKi/Scene/Components/GlobalIlluminationProbeComponent.cpp
  46. 1 1
      AnKi/Scene/Components/ReflectionProbeComponent.cpp
  47. 1 1
      AnKi/Scene/ContiguousArrayAllocator.cpp
  48. 1 1
      AnKi/Scene/SceneGraph.cpp
  49. 1 1
      AnKi/Scene/SceneGraph.h
  50. 1 1
      AnKi/Scene/Visibility.cpp

+ 1 - 1
AnKi/Core.h

@@ -6,5 +6,5 @@
 #pragma once
 
 #include <AnKi/Core/App.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Core/CoreTracer.h>

+ 0 - 46
AnKi/Core/AllConfigVars.defs.h

@@ -1,46 +0,0 @@
-// Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
-// All rights reserved.
-// Code licensed under the BSD License.
-// http://www.anki3d.org/LICENSE
-
-#if !defined(ANKI_CONFIG_VAR_GROUP)
-#	define ANKI_CONFIG_VAR_GROUP(name)
-#endif
-
-#if !defined(ANKI_CONFIG_VAR_U8)
-#	define ANKI_CONFIG_VAR_U8(name, defaultValue, minValue, maxValue, description)
-#endif
-
-#if !defined(ANKI_CONFIG_VAR_U32)
-#	define ANKI_CONFIG_VAR_U32(name, defaultValue, minValue, maxValue, description)
-#endif
-
-#if !defined(ANKI_CONFIG_VAR_PTR_SIZE)
-#	define ANKI_CONFIG_VAR_PTR_SIZE(name, defaultValue, minValue, maxValue, description)
-#endif
-
-#if !defined(ANKI_CONFIG_VAR_F32)
-#	define ANKI_CONFIG_VAR_F32(name, defaultValue, minValue, maxValue, description)
-#endif
-
-#if !defined(ANKI_CONFIG_VAR_BOOL)
-#	define ANKI_CONFIG_VAR_BOOL(name, defaultValue, description)
-#endif
-
-#if !defined(ANKI_CONFIG_VAR_STRING)
-#	define ANKI_CONFIG_VAR_STRING(name, defaultValue, description)
-#endif
-
-#include <AnKi/Core/ConfigVars.defs.h>
-#include <AnKi/Gr/ConfigVars.defs.h>
-#include <AnKi/Resource/ConfigVars.defs.h>
-#include <AnKi/Scene/ConfigVars.defs.h>
-#include <AnKi/Renderer/ConfigVars.defs.h>
-
-#undef ANKI_CONFIG_VAR_GROUP
-#undef ANKI_CONFIG_VAR_U8
-#undef ANKI_CONFIG_VAR_U32
-#undef ANKI_CONFIG_VAR_PTR_SIZE
-#undef ANKI_CONFIG_VAR_F32
-#undef ANKI_CONFIG_VAR_BOOL
-#undef ANKI_CONFIG_VAR_STRING

+ 1 - 1
AnKi/Core/App.cpp

@@ -5,7 +5,7 @@
 // http://www.anki3d.org/LICENSE
 
 #include <AnKi/Core/App.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
 #include <AnKi/Util/Logger.h>
 #include <AnKi/Util/File.h>

+ 1 - 1
AnKi/Core/App.h

@@ -5,7 +5,7 @@
 
 #pragma once
 
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/String.h>
 #include <AnKi/Util/Ptr.h>
 #include <AnKi/Ui/UiImmediateModeBuilder.h>

+ 2 - 4
AnKi/Core/CMakeLists.txt

@@ -1,6 +1,6 @@
 set(sources
 	App.cpp
-	ConfigSet.cpp
+	CVarSet.cpp
 	DeveloperConsole.cpp
 	CoreTracer.cpp
 	MaliHwCounters.cpp
@@ -12,11 +12,9 @@ set(sources
 	GpuMemory/GpuReadbackMemoryPool.cpp)
 
 set(headers
-	AllConfigVars.defs.h
 	App.h
 	Common.h
-	ConfigSet.h
-	ConfigVars.defs.h
+	CVarSet.h
 	CoreTracer.h
 	DeveloperConsole.h
 	MaliHwCounters.h

+ 1 - 1
AnKi/Core/ConfigSet.cpp → AnKi/Core/CVarSet.cpp

@@ -3,7 +3,7 @@
 // Code licensed under the BSD License.
 // http://www.anki3d.org/LICENSE
 
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/Xml.h>
 #include <AnKi/Util/Logger.h>
 #include <AnKi/Util/File.h>

+ 0 - 0
AnKi/Core/ConfigSet.h → AnKi/Core/CVarSet.h


+ 1 - 1
AnKi/Core/GpuMemory/GpuSceneBuffer.cpp

@@ -5,7 +5,7 @@
 
 #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
 #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Core/StatsSet.h>
 #include <AnKi/Util/Tracer.h>
 #include <AnKi/Resource/ResourceManager.h>

+ 1 - 1
AnKi/Core/GpuMemory/RebarTransientMemoryPool.cpp

@@ -4,7 +4,7 @@
 // http://www.anki3d.org/LICENSE
 
 #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Core/StatsSet.h>
 #include <AnKi/Util/Tracer.h>
 #include <AnKi/Gr/GrManager.h>

+ 1 - 1
AnKi/Core/GpuMemory/UnifiedGeometryBuffer.cpp

@@ -4,7 +4,7 @@
 // http://www.anki3d.org/LICENSE
 
 #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Core/StatsSet.h>
 #include <AnKi/Gr/GrManager.h>
 

+ 0 - 1
AnKi/Gr/CMakeLists.txt

@@ -12,7 +12,6 @@ set(common_headers
 	Buffer.h
 	CommandBuffer.h
 	Common.h
-	ConfigVars.defs.h
 	Fence.h
 	Format.defs.h
 	Framebuffer.h

+ 1 - 1
AnKi/Gr/Gl/GlState.cpp

@@ -8,7 +8,7 @@
 #include <AnKi/Gr/GrManager.h>
 #include <AnKi/Util/Logger.h>
 #include <AnKi/Core/Trace.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <algorithm>
 #include <cstring>
 

+ 1 - 1
AnKi/Gr/GrManager.h

@@ -8,7 +8,7 @@
 #include <AnKi/Gr/Common.h>
 #include <AnKi/Gr/GrObject.h>
 #include <AnKi/Util/String.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Gr/Vulkan/PipelineCache.cpp

@@ -5,7 +5,7 @@
 
 #include <AnKi/Gr/Vulkan/PipelineCache.h>
 #include <AnKi/Gr/Vulkan/GrManagerImpl.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/Filesystem.h>
 #include <AnKi/Util/File.h>
 

+ 1 - 1
AnKi/Renderer/Bloom.cpp

@@ -8,7 +8,7 @@
 #include <AnKi/Renderer/FinalComposite.h>
 #include <AnKi/Renderer/Renderer.h>
 #include <AnKi/Renderer/Tonemapping.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/ClusterBinning.cpp

@@ -9,7 +9,7 @@
 #include <AnKi/Renderer/RenderQueue.h>
 #include <AnKi/Renderer/VolumetricLightingAccumulation.h>
 #include <AnKi/Renderer/ProbeReflections.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/Tracer.h>
 #include <AnKi/Util/ThreadHive.h>
 #include <AnKi/Util/HighRezTimer.h>

+ 1 - 1
AnKi/Renderer/Common.h

@@ -7,7 +7,7 @@
 
 #include <AnKi/Gr.h>
 #include <AnKi/Util/Ptr.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Shaders/Include/MiscRendererTypes.h>
 #include <AnKi/Shaders/Include/ClusteredShadingTypes.h>
 #include <AnKi/Scene/ContiguousArrayAllocator.h>

+ 1 - 1
AnKi/Renderer/Dbg.cpp

@@ -12,7 +12,7 @@
 #include <AnKi/Scene.h>
 #include <AnKi/Util/Logger.h>
 #include <AnKi/Util/Enum.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Collision/ConvexHullShape.h>
 #include <AnKi/Physics/PhysicsWorld.h>
 

+ 1 - 1
AnKi/Renderer/DepthDownscale.cpp

@@ -6,7 +6,7 @@
 #include <AnKi/Renderer/DepthDownscale.h>
 #include <AnKi/Renderer/Renderer.h>
 #include <AnKi/Renderer/GBuffer.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 #if ANKI_COMPILER_GCC_COMPATIBLE
 #	pragma GCC diagnostic push

+ 1 - 1
AnKi/Renderer/DownscaleBlur.cpp

@@ -7,7 +7,7 @@
 #include <AnKi/Renderer/Renderer.h>
 #include <AnKi/Renderer/Scale.h>
 #include <AnKi/Renderer/Tonemapping.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/FinalComposite.cpp

@@ -16,7 +16,7 @@
 #include <AnKi/Renderer/MotionVectors.h>
 #include <AnKi/Util/Logger.h>
 #include <AnKi/Util/Tracer.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/GBuffer.cpp

@@ -10,7 +10,7 @@
 #include <AnKi/Renderer/Scale.h>
 #include <AnKi/Util/Logger.h>
 #include <AnKi/Util/Tracer.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Core/App.h>
 
 namespace anki {

+ 1 - 1
AnKi/Renderer/IndirectDiffuse.cpp

@@ -12,7 +12,7 @@
 #include <AnKi/Renderer/IndirectDiffuseProbes.h>
 #include <AnKi/Renderer/ClusterBinning.h>
 #include <AnKi/Renderer/PackVisibleClusteredObjects.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/IndirectDiffuseProbes.cpp

@@ -6,7 +6,7 @@
 #include <AnKi/Renderer/IndirectDiffuseProbes.h>
 #include <AnKi/Renderer/Renderer.h>
 #include <AnKi/Renderer/RenderQueue.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/Tracer.h>
 #include <AnKi/Collision/Aabb.h>
 #include <AnKi/Collision/Functions.h>

+ 1 - 1
AnKi/Renderer/IndirectSpecular.cpp

@@ -14,7 +14,7 @@
 #include <AnKi/Renderer/VrsSriGeneration.h>
 #include <AnKi/Renderer/ClusterBinning.h>
 #include <AnKi/Renderer/PackVisibleClusteredObjects.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/LensFlare.cpp

@@ -7,7 +7,7 @@
 #include <AnKi/Renderer/DepthDownscale.h>
 #include <AnKi/Renderer/RenderQueue.h>
 #include <AnKi/Renderer/Renderer.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/Functions.h>
 
 namespace anki {

+ 1 - 1
AnKi/Renderer/LightShading.cpp

@@ -19,7 +19,7 @@
 #include <AnKi/Renderer/VrsSriGeneration.h>
 #include <AnKi/Renderer/ClusterBinning.h>
 #include <AnKi/Renderer/PackVisibleClusteredObjects.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/Tracer.h>
 
 namespace anki {

+ 1 - 1
AnKi/Renderer/MainRenderer.cpp

@@ -13,7 +13,7 @@
 #include <AnKi/Util/File.h>
 #include <AnKi/Util/Filesystem.h>
 #include <AnKi/Util/Tracer.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Core/StatsSet.h>
 #include <AnKi/Util/HighRezTimer.h>
 #include <AnKi/Util/ThreadHive.h>

+ 1 - 1
AnKi/Renderer/MotionVectors.cpp

@@ -7,7 +7,7 @@
 #include <AnKi/Renderer/Renderer.h>
 #include <AnKi/Renderer/GBuffer.h>
 #include <AnKi/Renderer/RenderQueue.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/ProbeReflections.cpp

@@ -9,7 +9,7 @@
 #include <AnKi/Renderer/FinalComposite.h>
 #include <AnKi/Renderer/GBuffer.h>
 #include <AnKi/Renderer/RenderQueue.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/Tracer.h>
 #include <AnKi/Resource/MeshResource.h>
 #include <AnKi/Shaders/Include/TraditionalDeferredShadingTypes.h>

+ 1 - 1
AnKi/Renderer/Renderer.cpp

@@ -7,7 +7,7 @@
 #include <AnKi/Renderer/RenderQueue.h>
 #include <AnKi/Util/Tracer.h>
 #include <AnKi/Util/ThreadHive.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/HighRezTimer.h>
 #include <AnKi/Collision/Aabb.h>
 #include <AnKi/Collision/Plane.h>

+ 1 - 1
AnKi/Renderer/RtShadows.cpp

@@ -14,7 +14,7 @@
 #include <AnKi/Renderer/ClusterBinning.h>
 #include <AnKi/Renderer/PackVisibleClusteredObjects.h>
 #include <AnKi/Util/Tracer.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Shaders/Include/MaterialTypes.h>
 #include <AnKi/Shaders/Include/GpuSceneTypes.h>
 #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>

+ 1 - 1
AnKi/Renderer/Scale.cpp

@@ -6,7 +6,7 @@
 #include <AnKi/Renderer/Scale.h>
 #include <AnKi/Renderer/Renderer.h>
 #include <AnKi/Renderer/TemporalAA.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 #include <AnKi/Renderer/LightShading.h>
 #include <AnKi/Renderer/MotionVectors.h>

+ 1 - 1
AnKi/Renderer/ShadowmapsResolve.cpp

@@ -10,7 +10,7 @@
 #include <AnKi/Renderer/DepthDownscale.h>
 #include <AnKi/Renderer/ClusterBinning.h>
 #include <AnKi/Renderer/PackVisibleClusteredObjects.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/TemporalAA.cpp

@@ -9,7 +9,7 @@
 #include <AnKi/Renderer/LightShading.h>
 #include <AnKi/Renderer/Tonemapping.h>
 #include <AnKi/Renderer/MotionVectors.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/VolumetricFog.cpp

@@ -10,7 +10,7 @@
 #include <AnKi/Renderer/LightShading.h>
 #include <AnKi/Renderer/RenderQueue.h>
 #include <AnKi/Renderer/VolumetricLightingAccumulation.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/VolumetricLightingAccumulation.cpp

@@ -10,7 +10,7 @@
 #include <AnKi/Renderer/ClusterBinning.h>
 #include <AnKi/Renderer/PackVisibleClusteredObjects.h>
 #include <AnKi/Resource/ImageResource.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Renderer/VrsSriGeneration.cpp

@@ -6,7 +6,7 @@
 #include <AnKi/Renderer/VrsSriGeneration.h>
 #include <AnKi/Renderer/Renderer.h>
 #include <AnKi/Renderer/LightShading.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Resource/ImageResource.cpp

@@ -7,7 +7,7 @@
 #include <AnKi/Resource/ImageLoader.h>
 #include <AnKi/Resource/ResourceManager.h>
 #include <AnKi/Resource/AsyncLoader.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/Filesystem.h>
 
 namespace anki {

+ 1 - 1
AnKi/Resource/ResourceFilesystem.cpp

@@ -5,7 +5,7 @@
 
 #include <AnKi/Resource/ResourceFilesystem.h>
 #include <AnKi/Util/Filesystem.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Util/Tracer.h>
 #include <ZLib/contrib/minizip/unzip.h>
 #if ANKI_OS_ANDROID

+ 1 - 1
AnKi/Resource/ResourceFilesystem.h

@@ -10,7 +10,7 @@
 #include <AnKi/Util/StringList.h>
 #include <AnKi/Util/File.h>
 #include <AnKi/Util/Ptr.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Resource/ResourceManager.cpp

@@ -8,7 +8,7 @@
 #include <AnKi/Resource/ShaderProgramResourceSystem.h>
 #include <AnKi/Resource/AnimationResource.h>
 #include <AnKi/Util/Logger.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 #include <AnKi/Resource/MaterialResource.h>
 #include <AnKi/Resource/MeshResource.h>

+ 1 - 1
AnKi/Resource/ShaderProgramResource.cpp

@@ -10,7 +10,7 @@
 #include <AnKi/Gr/GrManager.h>
 #include <AnKi/Util/Filesystem.h>
 #include <AnKi/Util/Functions.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Resource/ShaderProgramResourceSystem.cpp

@@ -13,7 +13,7 @@
 #include <AnKi/Util/ThreadHive.h>
 #include <AnKi/Util/System.h>
 #include <AnKi/Util/BitSet.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Scene/Components/GlobalIlluminationProbeComponent.cpp

@@ -7,7 +7,7 @@
 #include <AnKi/Scene/Components/MoveComponent.h>
 #include <AnKi/Scene/SceneNode.h>
 #include <AnKi/Scene/SceneGraph.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Resource/ResourceManager.h>
 
 namespace anki {

+ 1 - 1
AnKi/Scene/Components/ReflectionProbeComponent.cpp

@@ -7,7 +7,7 @@
 #include <AnKi/Scene/Components/MoveComponent.h>
 #include <AnKi/Scene/SceneGraph.h>
 #include <AnKi/Scene/SceneNode.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Scene/ContiguousArrayAllocator.cpp

@@ -4,7 +4,7 @@
 // http://www.anki3d.org/LICENSE
 
 #include <AnKi/Scene/ContiguousArrayAllocator.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Gr/GrManager.h>
 
 namespace anki {

+ 1 - 1
AnKi/Scene/SceneGraph.cpp

@@ -10,7 +10,7 @@
 #include <AnKi/Physics/PhysicsWorld.h>
 #include <AnKi/Resource/ResourceManager.h>
 #include <AnKi/Renderer/MainRenderer.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 #include <AnKi/Core/StatsSet.h>
 #include <AnKi/Util/ThreadHive.h>
 #include <AnKi/Util/Tracer.h>

+ 1 - 1
AnKi/Scene/SceneGraph.h

@@ -11,7 +11,7 @@
 #include <AnKi/Util/HashMap.h>
 #include <AnKi/Scene/Events/EventManager.h>
 #include <AnKi/Resource/Common.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {
 

+ 1 - 1
AnKi/Scene/Visibility.cpp

@@ -20,7 +20,7 @@
 #include <AnKi/Renderer/MainRenderer.h>
 #include <AnKi/Util/Logger.h>
 #include <AnKi/Util/ThreadHive.h>
-#include <AnKi/Core/ConfigSet.h>
+#include <AnKi/Core/CVarSet.h>
 
 namespace anki {