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@@ -109,9 +109,9 @@ scene:setActiveCameraNode(node:getSceneNodeBase())
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frustumc = node:getSceneNodeBase():getFrustumComponent()
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frustumc:setPerspective(0.100000, 200.000000, getMainRenderer():getAspectRatio() * 1.024779, 1.024779)
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trf = Transform.new()
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-trf:setOrigin(Vec4.new(17.666607, 11.278920, 1.745400, 0))
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+trf:setOrigin(Vec4.new(18.599913, 10.657731, 6.683091, 0))
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rot = Mat3x4.new()
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-rot:setAll(0.214489, -0.116674, 0.969733, 0.000000, 0.011718, 0.993076, 0.116891, 0.000000, -0.976656, -0.013709, 0.214371, 0.000000)
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+rot:setAll(0.598707, -0.049779, 0.799420, 0.000000, 0.011874, 0.998509, 0.053284, 0.000000, -0.800880, -0.022409, 0.598405, 0.000000)
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trf:setRotation(rot)
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trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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@@ -2869,3 +2869,6 @@ rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381
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trf:setRotation(rot)
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trf:setScale(1.000000)
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node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
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+
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+node = scene:tryFindSceneNode("Camera.001")
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+getEventManager():newAnimationEvent("Assets/Camera.001Action.003_67159cf18109479.ankianim", "Camera.001", node)
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