Panagiotis Christopoulos Charitos
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00b02c714e
Removing exceptions
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11 years ago |
Panagiotis Christopoulos Charitos
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f32f9916cd
Removing Exceptions
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11 years ago |
Panagiotis Christopoulos Charitos
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c2dc741fda
Removing exceptions
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11 years ago |
Panagiotis Christopoulos Charitos
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1d6fbbba96
Refactoring
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11 years ago |
Panagiotis Christopoulos Charitos
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019baa8f7d
Refactoring
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11 years ago |
Panagiotis Christopoulos Charitos
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25d171f127
Mega refactoring. It will not compile
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11 years ago |
Panagiotis Christopoulos Charitos
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948f5bd432
Memory refactoring. Removing some dead code
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11 years ago |
Panagiotis Christopoulos Charitos
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ac5415fd51
Adding copyright notice. Changing the license to BSD. Adding SSE support for
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11 years ago |
Panagiotis Christopoulos Charitos
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2cca83b827
Bug fixes
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11 years ago |
Panagiotis Christopoulos Charitos
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ad49786c91
Adding GL sampler support & optimizing renderer a bit & adding collision algorithms
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11 years ago |
Panagiotis Christopoulos Charitos
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6dad4f27d4
Merging AsyncGL branch to trunk after 4 months of work
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11 years ago |
Panagiotis Christopoulos Charitos
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0e770166a5
Refactoring
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12 years ago |
Panagiotis Christopoulos Charitos
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d87b238bd2
Re-enabling the multisample resolve
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12 years ago |
Panagiotis Christopoulos Charitos
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faa97a79fa
Fixing bugs and refactoring FBOs
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12 years ago |
Panagiotis Christopoulos Charitos
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cbe796ba3e
Fixing bugs on the new scene design. Also instancing now is... nicer
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12 years ago |
Panagiotis Christopoulos Charitos
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ad8e0d012e
Scene rework is done. It compiles. Now bugfixing
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12 years ago |
Panagiotis Christopoulos Charitos
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8c5fe3d938
Fixing a bug that triggers more shadow passes than necessary. Also a small refactoring
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12 years ago |
Panagiotis Christopoulos Charitos
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f589d7cea3
Scene refactoring is done. IT COMPILES
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12 years ago |
Panagiotis Christopoulos Charitos
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c86e20f833
Android port
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12 years ago |
Panagiotis Christopoulos Charitos
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88e83b6a47
Adding more rendering options to cope with mobile GPUs
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12 years ago |
Panagiotis Christopoulos Charitos
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70fb7d616a
Fixing bugs in GLES3 path
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12 years ago |
Panagiotis Christopoulos Charitos
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85d056c569
New feature: Multisampling & Changed the packing of G buffer normals. Less quality. A bit faster & Other refactoring
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12 years ago |
Panagiotis Christopoulos Charitos
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b82d42c239
Math & SRGB (so ugly) & multisampling
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12 years ago |
Panagiotis Christopoulos Charitos
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19d39b65fb
Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster.
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12 years ago |
Panagiotis Christopoulos Charitos
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129434ec3a
Adding compute shader for light rejection (WIP). Minor refactoring
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12 years ago |
Panagiotis Christopoulos Charitos
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3cee3c6863
Bugfixing the new texture format
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12 years ago |
Panagiotis Christopoulos Charitos
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aaa031cec2
Multimeshes & exporters
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12 years ago |
Panagiotis Christopoulos Charitos
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f93304d6b0
Making the rendering of multimeshes more elegant. Need to sort them as well
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12 years ago |
Panagiotis Christopoulos Charitos
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56deae05b0
Refactoring
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13 years ago |
Panagiotis Christopoulos Charitos
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09b809ac67
Refactoring visibility
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13 years ago |