Commit History

Author SHA1 Message Date
  Panagiotis Christopoulos Charitos 00b02c714e Removing exceptions 11 years ago
  Panagiotis Christopoulos Charitos f32f9916cd Removing Exceptions 11 years ago
  Panagiotis Christopoulos Charitos c2dc741fda Removing exceptions 11 years ago
  Panagiotis Christopoulos Charitos 1d6fbbba96 Refactoring 11 years ago
  Panagiotis Christopoulos Charitos 019baa8f7d Refactoring 11 years ago
  Panagiotis Christopoulos Charitos 25d171f127 Mega refactoring. It will not compile 11 years ago
  Panagiotis Christopoulos Charitos 948f5bd432 Memory refactoring. Removing some dead code 11 years ago
  Panagiotis Christopoulos Charitos ac5415fd51 Adding copyright notice. Changing the license to BSD. Adding SSE support for 11 years ago
  Panagiotis Christopoulos Charitos 2cca83b827 Bug fixes 11 years ago
  Panagiotis Christopoulos Charitos ad49786c91 Adding GL sampler support & optimizing renderer a bit & adding collision algorithms 11 years ago
  Panagiotis Christopoulos Charitos 6dad4f27d4 Merging AsyncGL branch to trunk after 4 months of work 11 years ago
  Panagiotis Christopoulos Charitos 0e770166a5 Refactoring 12 years ago
  Panagiotis Christopoulos Charitos d87b238bd2 Re-enabling the multisample resolve 12 years ago
  Panagiotis Christopoulos Charitos faa97a79fa Fixing bugs and refactoring FBOs 12 years ago
  Panagiotis Christopoulos Charitos cbe796ba3e Fixing bugs on the new scene design. Also instancing now is... nicer 12 years ago
  Panagiotis Christopoulos Charitos ad8e0d012e Scene rework is done. It compiles. Now bugfixing 12 years ago
  Panagiotis Christopoulos Charitos 8c5fe3d938 Fixing a bug that triggers more shadow passes than necessary. Also a small refactoring 12 years ago
  Panagiotis Christopoulos Charitos f589d7cea3 Scene refactoring is done. IT COMPILES 12 years ago
  Panagiotis Christopoulos Charitos c86e20f833 Android port 12 years ago
  Panagiotis Christopoulos Charitos 88e83b6a47 Adding more rendering options to cope with mobile GPUs 12 years ago
  Panagiotis Christopoulos Charitos 70fb7d616a Fixing bugs in GLES3 path 12 years ago
  Panagiotis Christopoulos Charitos 85d056c569 New feature: Multisampling & Changed the packing of G buffer normals. Less quality. A bit faster & Other refactoring 12 years ago
  Panagiotis Christopoulos Charitos b82d42c239 Math & SRGB (so ugly) & multisampling 12 years ago
  Panagiotis Christopoulos Charitos 19d39b65fb Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster. 12 years ago
  Panagiotis Christopoulos Charitos 129434ec3a Adding compute shader for light rejection (WIP). Minor refactoring 12 years ago
  Panagiotis Christopoulos Charitos 3cee3c6863 Bugfixing the new texture format 12 years ago
  Panagiotis Christopoulos Charitos aaa031cec2 Multimeshes & exporters 12 years ago
  Panagiotis Christopoulos Charitos f93304d6b0 Making the rendering of multimeshes more elegant. Need to sort them as well 12 years ago
  Panagiotis Christopoulos Charitos 56deae05b0 Refactoring 13 years ago
  Panagiotis Christopoulos Charitos 09b809ac67 Refactoring visibility 13 years ago